[1000] Overpowered command squad army - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    Member
    Join Date
    Jul 2005
    Location
    Czech Republic
    Age
    36
    Posts
    161
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    10 (x1)

    [1000] Overpowered command squad army

    I tried to make list with one superstrong close combat unit and some firesupport. What do you think about it? Will it be playable? It is cheesy?

    HQ
    Master of sanctity, combat shield, bolt pistol, Frag Grenades, furious charge, terminator honours
    7x command marine, PB+CCW, FG, FC
    Apothecary
    Company champion
    Veteran sergeant Power fist, PB, FG, FC
    attached Epistolary Librarian, force weapon, bolt pistol, combat shield, FG, FC, Terminator honours, Veil of time, Might of heroes
    580p

    Elites
    Dreadnought (CCW, SB, AC) 105p

    Troops
    scout squad 4xbolter, Heavy bolter 70p

    scout squad 4xbolter, Heavy bolter 70p

    scout squad 4xsniper rifle, Missile launcher 95p

    Fast attack
    Land speeder tornado (HB, AC) 80p


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member DEADMARSH's Avatar
    Join Date
    Dec 2004
    Location
    Evansville
    Age
    42
    Posts
    690
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    50 (x2)

    That command squad looks really nasty, but I'm wondering how you plan on getting them into CC.

    Maybe scrape up the points for a drop pod somewhere?

    Also, I may be wrong, but I don't think the apothecary can do his mojo in HtH. Just something to think about.
    We all carry on,
    When our brothers in arms are gone.
    So raise your glass high
    For tomorrow we die,
    And return from the ashes you call.

  4. #3
    Member
    Join Date
    Jul 2005
    Location
    Czech Republic
    Age
    36
    Posts
    161
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    10 (x1)

    Well, some of the scouts will infiltrate deep into field and start harrassing fire, if the meelee starts, the command group will charge, if not it will just go in cover to enemy. For this situation is there the apotecary to minimalize deaths from shooting.

    I only fear heavy tanks, one precize shot from leman russ could be devastating :-(

  5. #4
    Xuy
    Xuy is offline
    Member Xuy's Avatar
    Join Date
    Mar 2005
    Location
    UK
    Age
    25
    Posts
    234
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    35 (x1)

    Yes drop pods are the answer for the command squad otherwise it'll get shot up pretty bad.
    A billion chinese can't be wrong - eat rice.

  6. #5
    Member
    Join Date
    Apr 2005
    Location
    Pittsburgh, PA
    Age
    33
    Posts
    229
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    10 (x1)

    Beware of heavily priced close combat based HQ units. Although they will totally own in CC, if the opponent manages to wipe them out before you get there, youre going to be in some serious trouble. Especially since that squad makes up almost 60% of your forces. Also, your forces will be outnumbered, probably at least 2 to 1 against most other non-marine opponents, and a more balanced marine army might see another 10 or 15 models more than what you've got. On the other hand it might work well....ive just had problems in the past with uber-HQ units in my armies.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts