[1000] Daemonhunters w/ IG (Cityfight) - Warhammer 40K Fantasy
 

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  1. #1
    Forward Kommander Blood_Blade's Avatar
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    [1000] Daemonhunters w/ IG (Cityfight)

    I have joined in a Cityfight Campagn, and need someone to look over my list. I didn't incluse a Leman Russ because of the City Fight rules on Ordanence Weapons (and I didn't have too many points to spare).

    HQ
    • Grand Master Weiss [205]
      -Master Crafted NFW
      -Icon of the Just
      -Holocaust
    • 3 Terminators [138]

    Troops
    • 8 Storm Troopers [95]
      -Flamer
      -Meltagun
    • 6 Storm Troopers [80]
      -Plasma Gun
      -Grnade Launcher
    • Infantry Platoon 1 [280]
      • Command Squad #49 [50]
        -Mortar
        • Infantry Squad #265 [95]
          -Meltagun
          -Lascannon
        • Infantry Squad #190 [95]
          -Meltagun
          -Lascannon
        • 5-man Infantry Squad #812 (Remanent) [40]
          -Meltagun
    • Infantry Platoon 2 [202]
      • Command Squad #77 [50]
        -Mortar
        • Infantry Squad #501 [76]
          -Flamer
          -Heavy Bolter
        • Infantry Squad #144 [76]
          -Flamer
          -Heavy Bolter

    Total Points: 1000
    Total Wounds: 75


    The Infantry squads will all split up, the Heavy Weapons and Sergents in 4-man squads, the Special Weapons in 6-man squads. The Heavy Weapons will set up in buildings, or advance into buildings, where they will unleash fire for the rest of the game. The Special Weapons will advance, and rapid fire, and take wounds for the Grey Knights. The Command Squads will provide indirect fire and will hopefully be able to pin an enemy assault squad (or weaken there defense if I'm attacking). The 8-man Storm Trooper Squad will advance and Rapid Fire at enemy squads that get too close. The 6-man squad will be looking for 8" buildings to hide, and shoot from (the'll start in one). The Grey Knight Terminators and Grand Master will eather teleport into battle, or advance slightly behind the IG so they can counter attack any weak spots.

    So, what do you think?

    Quote Originally Posted by MiketehFox View Post
    Ze KHADORANS vill Krush other puny factions into ze Dust! Then vill spread on Sandvich and eat! MMMMMmmmm...

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  3. #2
    Son of LO mEGALOMANIAC's Avatar
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    103 (x8)

    8 Storm Troopers [95]
    -Flamer
    -Meltagun
    6 Storm Troopers [80]
    -Plasma Gun
    -Grnade Launcher
    By mixing special weapons, you're reducing effectiveness greatly. Stick with 2x of the same in each unit. Probably don't need meltaguns, considering the amount of armor you'll face.

  4. #3
    Forward Kommander Blood_Blade's Avatar
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    The only problem is that I don't have 2 of each special Weapon.

    The way I organized them, gives one squad the Assault weapons (although I have no intentions of assaulting with them) while the other squad get's the Rapid fire, and the multi-use weapon.

    If I could I would double up on flamers and Plasma Guns, but I can't (for now anyways)
    Quote Originally Posted by MiketehFox View Post
    Ze KHADORANS vill Krush other puny factions into ze Dust! Then vill spread on Sandvich and eat! MMMMMmmmm...

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