[1750] roughly DeamonHunters - Warhammer 40K Fantasy
 

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  1. #1
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    [1750] roughly DeamonHunters

    Some of the models in this army don't seem to fit to well like the rough riders, but they fit into the theme of a "medival world" eldar knight planet army.

    So any suggestions are welcome.


    HQ: 350

    Inquisitor Lord, power weapon, storm shield, melta bombs. (155)
    2 Acolytes w/ power armor, 1 Acolyte w/ storm bolter, 1 warrior w/ cc weapon, hell pistol, 1 familiar


    Grand-Master, terminator armor, NFW, chain fist, holocaust (195)


    Elites: 270

    BrotherCaptian, terminator armor, storm bolter, NFW.
    2 Terminators w/ storm bolters, NFW. 1 Terminator w/ psycannon, NFW. 1 Terminator w/ thunder hammer, storm shield. (270)



    Troops: 620

    6 Inquisitor Storm troopers, 1 plasma gun, 1 flamer, Vet. Sergeant, power armor, cc weapon, bolt pistol, Tele homer. (102)
    Rhino w/ extra armor, smoke launchers (5

    6 inquisitor storm troopers, 1 plasma gun (70)

    (1)Command Squad (50p)
    Junior Officer
    Retinue, Heavy Bolter

    (1)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon

    (1)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon

    (2)Command Squad (50p)
    Junior Officer
    Retinue, Heavy Bolter

    (2)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon


    Fast Attack: 315

    Lancers (Roughriders) inc. Die-hards, 5 Lancers, Laspistols & Hunting Lances (60)

    7 Grey knights teleport, 1 psycannon, 1 Justicar, melta bombs (255)

    Heavy Support: 230

    Dreadnought w/ assault cannon (115)

    Dreadnought w/ assault cannon (115)


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  3. #2
    Senior Member Gimmers's Avatar
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    Hmm your Inquisitor seems a little wierd, and assault orientated.. I would not recommend assault inq, GKs are an assaulting army as much as tau are a shootin army and as much thousands sons are bastards. Even your dreads assault..I wouldnt recommend any special weapon on a GK, for one you already paid for their storm bolter with the model and NFW, when you take a special wep a GK loses 2 strength or the ability to wound on a 2+ against the most basic foes, and at the cost of a psycannon you could take a whole Gk, the only things i would recommend a special wep on is a GKT, I have a psycannon on my GM becuase he has an awesome BS.

  4. #3
    Son of LO mEGALOMANIAC's Avatar
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    103 (x8)

    Inquisitor Lord, power weapon, storm shield, melta bombs. (155)
    2 Acolytes w/ power armor, 1 Acolyte w/ storm bolter, 1 warrior w/ cc weapon, hell pistol, 1 familiar
    Assault Inq Lords are a waste - they're T3/'S3, in an army of (cheaper) T4/S6 models.

    Grand-Master, terminator armor, NFW, chain fist, holocaust (195)

    BrotherCaptian, terminator armor, storm bolter, NFW.
    2 Terminators w/ storm bolters, NFW. 1 Terminator w/ psycannon, NFW. 1 Terminator w/ thunder hammer, storm shield. (270)
    Just make this a GM with bodyguard, not two seperate units - they can't deploy together the way they are, meaning if you plan on Deepstriking them the GM and the Elite GKT will come in on different turns and scatter seperately. Chainfist is a waste - don't put a GM against vehicles.

    6 Inquisitor Storm troopers, 1 plasma gun, 1 flamer, Vet. Sergeant, power armor, cc weapon, bolt pistol, Tele homer. (102)
    Rhino w/ extra armor, smoke launchers (5
    The vet's loadout is a waste, drop the power armor - since he's an "invisible" model inside the squad, he can't be picked out via shooting or cc. Also, you're mixing weapons badly. A Plasma gun is for heavy infantry and light armor, while a flamer works best against light infantry. Since you can't split fire, 99% of the time it's best to take 2x of the same weapon in IST squads...

    6 inquisitor storm troopers, 1 plasma gun (70)
    ...And, always make sure to take two special weapons. One just doesn't cut it.

    7 Grey knights teleport, 1 psycannon, 1 Justicar, melta bombs (255)
    Psycannons are a poor choice for a DSing unit - they'll only get 18" on the turn they come in, and you're PAYING 25pts to LOSE the +2S and True Grit abilities of the GK carrying it.

    Dreadnought w/ assault cannon (115)

    Dreadnought w/ assault cannon (115)
    I'd put Incinerators on both of these, as well as extra armor & smoke.

    Just looking at this list, I'd guess that you're an IG player. Honestly, you'd probably have better luck building an IG list with DH allies. The Inquisitor Lord is nearly useless, and you can roll the GM & GKT into one unit. Both IST squads seem to be just placeholders, only there because two DH troops are required.

    If you make an IG list, sure you'd lose the Dreadnoughts, but I'd rather have Leman Russes & Armored Fists for anti-tank, they'll last longer and do more damage.

  5. #4
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    OK i've made revisions from the suggestions i got so what about this list?



    HQ: 525

    Inquisitor Lord,psycannon, targeter, melta bombs. (151)
    3 Acolytes w/ storm boltera, 1 warrior w/ hell gun, 1 familiar


    Grand-Master, terminator armor, NFW, holocaust (165)
    2 Terminators w/ storm bolters, NFW. 1 Terminator w/ psycannon, NFW. 1 Terminator w/ thunder hammer, storm shield. (209)


    Elites: 0

    Troops: 613

    6 Inquisitor Storm troopers, 2 plasma gun, Vet. Sergeant, tele homer (105)
    Rhino w/ extra armor, smoke launchers (5

    6 inquisitor storm troopers, 2 plasma gun (80)

    (1)Command Squad (50p)
    Junior Officer
    Retinue, Heavy Bolter

    (1)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon

    (1)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon

    (2)Command Squad (50p)
    Junior Officer
    Retinue, Heavy Bolter

    (2)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon


    Fast Attack: 290

    Lancers (Roughriders) inc. Die-hards, 5 Lancers, Laspistols & Hunting Lances (60)

    7 Grey knights teleport, 1 Justicar, melta bombs (230)

    Heavy Support: 296

    Dreadnought w/ assault cannon, extra armor, smoke, incinerator (14

    Dreadnought w/ assault cannon, extra armor, smoke, incinerator (14

    Total is: 1724pts

    So how about that list

  6. #5
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    103 (x8)

    Inquisitor Lord,psycannon, targeter, melta bombs. (151)
    3 Acolytes w/ storm boltera, 1 warrior w/ hell gun, 1 familiar
    How about Heavy Bolter servitors instead of the Acolytes? I'd actually prefer just to drop this, since you have both shooting & assault already covered by other units.

    Grand-Master, terminator armor, NFW, holocaust (165)
    2 Terminators w/ storm bolters, NFW. 1 Terminator w/ psycannon, NFW. 1 Terminator w/ thunder hammer, storm shield. (209)
    I'd put the psycannon on the GM - he has BS5!

    1)Command Squad (50p)
    Junior Officer
    Retinue, Heavy Bolter

    (1)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon

    (1)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon

    (2)Command Squad (50p)
    Junior Officer
    Retinue, Heavy Bolter

    (2)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon
    Two command squads and three infantry squads? You *must* have two infantry squads per command squad, sorry. If you drop the Lord, you could afford one with points to spare...

    Much better on the whole, though!

  7. #6
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    Nice mEGALO you know as much about DH, as much as I dont get Pre-Cal( I shouldnt jynx myself)..One thing GODFATHER, if you remeber one thing i ever make you read..never waste BS5..on any army you play..and if you remeber another thing.."everybody runs faster with a knife"-(click on my link)

  8. #7
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    HQ: 404


    Grand-Master, terminator armor, NFW,chain fist, scourging (195)
    2 Terminators w/ storm bolters, NFW. 1 Terminator w/ psycannon, NFW. 1 Terminator w/ thunder hammer, storm shield. (209)


    Elites: 0

    Troops: 703

    6 Inquisitor Storm troopers, 2 plasma gun, Vet. Sergeant, tele homer (105)
    Rhino w/ extra armor, smoke launchers (5

    6 inquisitor storm troopers, 2 plasma gun (80)

    (1)Command Squad (50p)
    Junior Officer
    Retinue, Heavy Bolter

    (1)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon

    (1)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon

    (2)Command Squad (50p)
    Junior Officer
    Retinue, Heavy Bolter

    (2)Infantry Squad (90p)
    Sergeant, Lasgun
    Vox Caster, Lascannon

    (2)Infantry Squad(90)
    Sergent, Lasgun
    Vox caster, Lascannon

    Fast Attack: 290

    Lancers (Roughriders) inc. Die-hards, 5 Lancers, Laspistols & Hunting Lances (60)

    7 Grey knights teleport, 1 Justicar, melta bombs (230)

    Heavy Support: 296

    Dreadnought w/ assault cannon, extra armor, smoke, incinerator (14

    Dreadnought w/ assault cannon, extra armor, smoke, incinerator (14


    Models:80
    Vehicles:3
    Total is: 1693pts

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