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I went for an different aproach with the outcome of the new codex: Space Marines.
Mostly I wack Blood Angels around with my Space Wolves. I thougt it was nice to eliminate them with another army.
So that was the Idea, and O boy, I made an army list....
Here is it, every comment is accepted.
and for how I play:
Here is how my opponents play:
without able to hit anything how he rolls the dice (sorry, but its true)
and of course a lot of assault marines with a lack of vehicles (dreadnought, 1 Rhino..., and a Predator when he's in shape )
Close Combat is his prior weapon though.
He uses a bunch of land Speeders and Rhino's.
The main Idea I went for with the army was to lure their CC-forces away with my snipers and Assault Marines and then Deep Strike my Marines into their defense. That would make them to split their forces, and it just seemed fun for me to
I came up with this list:
1. Take the fight to them: Tactical Squad can exchange Bolter with Bolt Pistol and CCW.
2. We stand alone: Canâ€™t use allies.
1000 Pts. Remaining: 0
Chaplain Brother Raziel
1x Reclusiarch: Terminator Honours, Bolt Pistol, Jump Pack, Frag Grenades
122 (Thanks to Ezekiel1990 for final decision)
Venerable Brother Cid
1 Dreadnought: Venerable, Assault Cannon, Close Combat Weapon, Storm Bolter, Extra Armour, Smoke Launchers, Drop Pod
163 (Extra Armour should make sure he can move the turn after dropping to slaughter some Blood Angels in Close Combat)
Tactical Squad Longblade
8x Space Marines: Bolt Pistol + CCW, Drop Pod, Melta Gun, Terminator Honours, Powerfist
190 (Iâ€™ve dropped 2 Marines here, and included the Powerfist Sergeant and the Meltagun)
Tactical Squad Sweeper
5x Space Marines: Bolters, Lascannon
90 (Snipers changed to Tactical Squad, because of amount of points and that the main enemy is marines)
Assault Squad Nemesis
10x Space Marines: Jump Pack, Bolt Pistol + CCW, Frag Grenades, Terminator Honours, Power Fist.
250 (10 man to make sure that the unit survives into combat with great efficiency, dropped the furious assault skill completely, Iâ€™m facing hordes of other Assault marines here)
7x Devastators: Bolters, 4x Missile Launcher
185 (3 guys to soak up cannon-fire is enough)
Drop Pods: 2
It's a bit of low model for my part but I think it would be fun to play, now for you guys:
I've put in most suggestions, fresh ideas or even more evolved ones from the ones now?
If you want to hit hard I'd start with adding Vet Sgt's with PF's into the assault squad and the BP CCW tactical squad for added punch or even a power weapon at INT5 would be nice.
Also an iron halo for your HQ would'nt go amiss.
Forgot that :rolleyes:
I surely go for the Power Weapon in the Assault Squad. Those are way to cool on +1 Initiative guys with a 18" charge arc.
And I will give the Drop pod squad some Termie Honours and Power Fist.
Thinking about giving the tacticals Furious Charge to...
I'd recommend looking at the hidden power fist tactica I think chaosbrynn wrote it within the tactica section, after which I'm sure you'll want to add fists to both squads remember there also strength NINE with furious charge for tank killing!
I will look it up in the tactica section the word hidden makes me drool :p
I do am fond to powerfist myself, playing grey hunters and all.
So I go look and start to shut up
Great thing, Already pretty familiar with it playing Space Wolves and such, but it is something I am really considering. I mean, those Veteran Sergeant have 1 attack more, like Wolf guard, and cost the same, so why not take them...I take them! , except is that a reason for you
Having being very familiar with close combat SM armies, I figured I'd check this list out.Ok, let's see what you've got...Originally Posted by WulfbanesOriginally Posted by WulfbanesIf he has rhinos, I'd suggest at least a lascannon somewhere.2. Well-Balanced
Close Combat is his prior weapon though.
He uses a bunch of land Speeders and Rhino's.Aside from bad dice rolling, the BA will probably gain the upper hand here, with furious charge.Traits:
1. No mercy, no respite: Tactical or Assault Squad can use Furious Charge for +3 p/m.
2. Take the fight to them: Tactical Squad can exchange Bolter with Bolt Pistol and CCW.
3. Eye to Eye: Only 0-1 of Land Speeder Squadron, Attack Bike Squadron, Bike Squadron.If you want to boost your assault squad, I would, of course, exchange this for a Reclusiarch. As far as assault marines go, it would be much more effective. So a reclusiarch, terminator honours, frag grenades, BP and jump pack will run you at 122 pts. Saves 22 pts, and is more effective.Master Commander Raziel
1x Master: Pair of Lightning Claws, Terminator Honours, Jump Pack, Purity Seals, Frag Grenades
146He needs extra armour.Venerable Brother Cid
1 Dreadnought: Venerable, Assault Cannon, Close Combat Weapon, Storm Bolter, Drop Pod
155This should have a meltagun and a veteran sergeant w/ a powerfist. I believe hte others have already mentioned Chaosbyrnn's tactica. You could also take out 2 guys to save on points.Tactical Squad Longblade
10x Space Marines: Bolt Pistol + CCW, Drop Pod
165Ideally, this should have at least seven scouts to be effective, so I would add one toting a missile launcher here. And against SM, you would be better off with a 5-man tactical squad with a lascannon (90 pts)Scout Squad Sweeper
6x Space Marine Scouts: Sniper Rifles
108Once again, a powerfisted sergeant is needed here. Also, it should have 10 men, if you want it to survive long enough to reach combat.Assault Squad Nemesis
8x Space Marines: Jump Pack, Bolt Pistol + CCW, Frag Grenades, Furious Charge
200This shouldn't have a drop pod, and you could use the points to upgrade the Heavy bolters to Missile launchers, and then you will have the most effective fire-support unit we can have.8x Devastators: Bolters, 4x Heavy Bolter, Drop Pod
Well, it will probably be tough managing the points to make the upgrades I suggested. Lessee, if you exchange the scout squad for the lascannon squad, you will save 18 pts, if you exchange the master for the suggested chaplain, you will save 22 pts, and if you change up the dev squad, you will save 10 pts, for a total of 50 pts saved. That will buy you extra armour on the dread, and you could put a powerfisted sergeant somewhere.
Put up your new list and we can go from there.
Honestly the list looks good now. Ezekiel covered any minor changes that needed to be made. I say play it and let us know how it fares.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC