1500 ptn DH list (first try) - Warhammer 40K Fantasy
 

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  1. #1
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    1500 ptn DH list (friendly)

    HQ
    • 1 Grey Knight Brother-Captain 351 Pts
      Nemesis Force Halberd; Storm Bolter
      #Terminator Armour
      Icon of the Just
      Bionics
      Teleport Homer
      5 Grey Knight Terminator Retinue
      Thunder Hm. & Storm Sh. (x1); Nemesis & Incinerator (x1); Nemesis &
      Storm Bolter (x3)
    Elite
    • 1 Ordo Malleus Inquisitor 71 Pts
      Bolt Pistol (x1); Power Weapon (x1)
      Power Armour
      Teleport Homer
      Bionics
      Melta Bombs

    Troops
    • 8 Inquisitorial Storm Troopers 219 Pts
      Hellgun (x6); Meltagun (x1); Plasma Gun (x1); Frag Grenades; Mount in
      Rhino
      1 Veteran Stormtrooper
      Bolt Pistol (x1); Power Weapon (x1); Frag Grenades
      Power Armour
      Teleport Homer
      Melta Bombs

      1 Inquisitorial Rhino
      Storm Bolter
      Extra Armour
      Smoke Launchers
    • 8 Inquisitorial Storm Troopers 219 Pts
      Hellgun (x6); Meltagun (x1); Plasma Gun (x1); Frag Grenades; Mount in
      Rhino
      1 Veteran Stormtrooper
      Bolt Pistol (x1); Power Weapon (x1); Frag Grenades
      Power Armour
      Teleport Homer
      Melta Bombs

      1 Inquisitorial Rhino
      Storm Bolter
      Extra Armour
      Smoke Launchers
    Fast Attack
    • 9 Grey Knights 325 Pts
      Nemesis & Storm Bolter
      1 Grey Knight Justicar
      Nemesis & Storm Bolter
      Icon of the Just
      Bionics
      Melta Bombs
      Teleport Homer
    • 9 Grey Knights 315 Pts
      Nemesis & Storm Bolter
      1 Grey Knight Justicar
      Nemesis & Storm Bolter
      Icon of the Just
      Bionics
      Melta Bombs

    Models in Army: 47


    Total Army Cost: 1500



    What do I do right and what do I can I do better?

    Last edited by F1re_Blade; August 20th, 2005 at 20:58.

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  3. #2
    Son of LO mEGALOMANIAC's Avatar
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    103 (x8)

    1 Grey Knight Brother-Captain 351 Pts
    Nemesis Force Halberd; Storm Bolter
    #Terminator Armour
    Icon of the Just
    Bionics
    Teleport Homer

    5 Grey Knight Terminator Retinue
    Thunder Hm. & Storm Sh. (x1); Nemesis & Incinerator (x1); Nemesis &
    Storm Bolter (x3)
    Icon isn't really necessary - he's just a one wound model. Same with Bionics.

    Teleport Homers only work if they're ON the table at the beginning of the turn, not if they're on a DSing unit.

    1 Ordo Malleus Inquisitor 71 Pts
    Bolt Pistol (x1); Power Weapon (x1)
    Power Armour
    Teleport Homer
    Bionics
    Melta Bombs
    Serves no purpose at all. Drop 'em.

    8 Inquisitorial Storm Troopers 219 Pts
    Hellgun (x6); Meltagun (x1); Plasma Gun (x1); Frag Grenades; Mount in
    Rhino

    1 Veteran Stormtrooper
    Bolt Pistol (x1); Power Weapon (x1); Frag Grenades
    Power Armour
    Teleport Homer
    Melta Bombs

    1 Inquisitorial Rhino
    Storm Bolter
    Extra Armour
    Smoke Launchers

    8 Inquisitorial Storm Troopers 219 Pts
    Hellgun (x6); Meltagun (x1); Plasma Gun (x1); Frag Grenades; Mount in
    Rhino

    1 Veteran Stormtrooper
    Bolt Pistol (x1); Power Weapon (x1); Frag Grenades
    Power Armour
    Teleport Homer
    Melta Bombs

    1 Inquisitorial Rhino
    Storm Bolter
    Extra Armour
    Smoke Launchers
    Don't kit out the Vets so much - they're only T3/S3/W1, so it isn't worthwhile. A 1pt Bolter and a Teleport Homer is plenty for them.

    Don't mix special weapons, it reduces their effectiveness. Put 2x melta in one unit and 2x plasma in the other.

    9 Grey Knights 325 Pts
    Nemesis & Storm Bolter

    1 Grey Knight Justicar
    Nemesis & Storm Bolter
    Icon of the Just
    Bionics
    Melta Bombs
    Teleport Homer

    9 Grey Knights 315 Pts
    Nemesis & Storm Bolter

    1 Grey Knight Justicar
    Nemesis & Storm Bolter
    Icon of the Just
    Bionics
    Melta Bombs
    Don't give Justicars any gear other than Meltabombs & Frags - as I keep saying, they're W1 models, and extremely expensive as it is. Save those points.

    And again, TP Homers must be ON the table to work.

    I'd say that you can drop every TP Homer in this army except for the ones on the IST Vets. Drop every Icon as well. The Daemonhunters may have a rockin' armoury, but you really shouldn't use most of it in conventional games. Especially on squad leaders.

  4. #3
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    I can't drop my Inq if I watn stormtoopers can I?

    what should I do whit the points I gain with dropping the equipment? buy terminators?

  5. #4
    Son of LO mEGALOMANIAC's Avatar
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    103 (x8)

    I can't drop my Inq if I watn stormtoopers can I?
    There's no such rule about that. The presence of an Inquisitor ONLY allows Daemonhosts or Assassins - everything else (discounting GK stuff) is allowed no matter what.

    what should I do whit the points I gain with dropping the equipment? buy terminators?
    Here's some ideas:
    -Upgrade the Rhinos to Chimeras for the added firepower.
    -Upgrade the BC to a GM, if you like, although I'd frown on it in such a small list.
    -You might be able to afford a third IST unit, and if you stretch things a bit, you could probably get it a transport as well.
    I wouldn't bother with more GKT in a list this sized, though.

  6. #5
    Senior Member Gimmers's Avatar
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    Quote Originally Posted by mEGALOMANIAC
    There's no such rule about that. The presence of an Inquisitor ONLY allows Daemonhosts or Assassins - everything else (discounting GK stuff) is allowed no matter what.

    Here's some ideas:
    -Upgrade the Rhinos to Chimeras for the added firepower.
    -Upgrade the BC to a GM, if you like, although I'd frown on it in such a small list.
    -You might be able to afford a third IST unit, and if you stretch things a bit, you could probably get it a transport as well.
    I wouldn't bother with more GKT in a list this sized, though.
    Hmm, you know i think I'll replace my rhinos with chimeras.

  7. #6
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    should I add a dread for more firepower?

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