[1750]Space wolves COst INeffective Help Please - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Librarian Augustine's Avatar
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    [1750]Space wolves COst INeffective Help Please

    This is my friends space wolves list i say the hq is too expensive and doesn't have a purpose here it is

    HQ

    -Ragnar BLackmane
    -Ulrick the slayer
    -4 wolfguard
    -4 powerfists
    -4 stormbolters
    -1 landraider 697 pts

    Elites

    Venerable dread
    assult cannon
    heavy flamer 165 pts

    Troops

    10 grey hunters
    10 bolters
    1 meltagun 190

    10 grey hunters
    7 bolters
    1plasma pistol
    1 meltagun 197

    15 blood claws
    2 powerfists
    1 plasma pistol 236

    Fast Attack

    8 bloodclaw bikers
    2 powerfists 246

    Well there it is i don't know much about spacewolves would you all find in your hearts to help this bumbling commader with his incompetent list please help. I say that the HQ is a big point sink as with the dreadnaught. HHHHEEEEEELLLLLLPPPPPPP!!!!!!!!!!!!!!


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  3. #2
    Son of LO Araith's Avatar
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    First of all, he needs more Troops. More Hunters and Claws. And 2 expensive characters in this small an army? By the way, should the HQ unit be more expensive? It seems cheap... :confused:

    He needs 3 HQ at this size, so the Ven Dread should be an HQ.

    Then, drop one of the expensive HQ's and get a cheap WGBL or sth, or a cheap Wolf Priest to lead the Claws. A Wolf Priest with healing balms would be very effective with the Claws.

    Then drop a couple of those expensive bikers to take more Hunters, or a Land Speeders.

    And the Ven Dread needs extra armour.


    Tai'shar
    Lance Leader of the LO Codex: Wasters design team



    Forged in fire, bonded in ice
    Son of Fenris, Son of Russ

  4. #3
    Son of LO Wolf_Pack's Avatar
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    I'd completely loose the blood claw bikers, they just aren't worth taking.

    Also tell your friend that he can't use true grit with stormbolters, only plain bolters, not even combi bolters either.
    Best Regards,
    Wolf_Pack

  5. #4
    Member herr telefone's Avatar
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    that HQ is just ridiculous.. he'll have every heavy weapon the enemy has bearing down on it

    and special characters are costly.. [ if your going to use them]
    fortune favors the brave

  6. #5
    Senior Member Librarian Augustine's Avatar
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    Quote Originally Posted by Araith
    First of all, he needs more Troops. More Hunters and Claws. And 2 expensive characters in this small an army? By the way, should the HQ unit be more expensive? It seems cheap... :confused:

    He needs 3 HQ at this size, so the Ven Dread should be an HQ.

    Then, drop one of the expensive HQ's and get a cheap WGBL or sth, or a cheap Wolf Priest to lead the Claws. A Wolf Priest with healing balms would be very effective with the Claws.

    Then drop a couple of those expensive bikers to take more Hunters, or a Land Speeders.

    And the Ven Dread needs extra armour.


    Tai'shar
    More expensive you must be joking

    You can only have 2 hq at most

  7. #6
    Member herr telefone's Avatar
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    space wolves must have 3 HQ's at 1501+ librarian Augustine

    he has 3 .. the two special characters and the venerable dreadnought
    Last edited by herr telefone; September 6th, 2005 at 06:45.
    fortune favors the brave

  8. #7
    Son of LO Araith's Avatar
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    he has 3 .. the two special characters and the venerable dreadnought
    As I said, then he must set it in the HQ section.
    librarian Augustine, SW must have 1 HQ per 750 pts.

    Wolf Pack, BC bikers are very much discussed yes. But if you love Bikers... And you have to admit, they do kick a lot of ass, despite of their vulnerability and cost. Besides, they're not the only expensive thing in the list. Well composed and well played, I do believe they can be worth it.
    Almost everything is, how disadvanteous it might seem at first.


    Tai'shar
    Lance Leader of the LO Codex: Wasters design team



    Forged in fire, bonded in ice
    Son of Fenris, Son of Russ

  9. #8
    Senior Member Librarian Augustine's Avatar
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    I didn't know that about the hq thing and i doubt he did either

  10. #9
    Pedantic Englishman Wolf Lord Herby's Avatar
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    ok... get rid of the sepcial characters, very few people outside your circle of friends will let you use them, and having two is just plain crazy. use them as a normal Wolf Lord (maybe even a Wolf Gaurd Battle Leader) and Wolf Priest, and use the extra points for more troops and put the Claws in a Rhino, for god's sake! erm, i think that's it. oh yes! scouts would be a good investment to harass and scare the enemy with
    FABRICATI DIEM, PVNC

  11. #10
    Senior Member Jodfrey's Avatar
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    As has already been mentioned, drop the special characters, but if you must keep one, i'd keep ulrik, even though he is the more expensive of the two.

    Who is getting the WGBG? and who is going in the landraider? I ask because you don't want both goin in, as as strong as Landraider armour is, it isn't impregnable, and thats a lot of points to lose in a lucky shot!

    Depending on what models your friend has got, it could be worthwhile giving Ulrik/Wolf priest a bike and sending him out with the Blood Claws bikers, that way he can tighten their leashes if need be, and give them a re-roll on their first failed save each turn with healing balms and potions.

    But it would be worthwhile getting more troops and giving them rhinos also.

    There is no army that is bad, but there can be more thought put into armies, but depending on what models your friend has available, will dictate what list he can put together.
    Space Wolves are badasses that operate just barely within the rules.
    13th Co. didn't even know there were rules applying to how badass they could be.

    ... and Daemonhunters make it three - now just need a spare room to store it all!!!

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