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I have dabbled with 2nd Ed (I think) 40k; had the boxed set but never got much further. Played Necromunda, and have long been a fan of all the fiction. Bought the Rulebook, SM codex and have read alot of what is written here. Intellectual knowledge of the rules, but no experience. Planning to get into actually playing real games, so here goes:
Traits: Open to change to get what I want, but thinking:
Blessed be warriors, and suffer not the unclean
Chptr Master, IH, PW, TH, CC Shield
Mstr Sanctity, Jmp Pk, TH, BP, Frags, Purity Seals, Melta Bms
6 Scouts, HB, 4 Sniper Rifles, Auspex
5 Marines, LC, PG
9 Marines, Vet Sgt w/ PF, Melta, Drop Pod (Chptr Master drop w/ them)
10 Asslt Marines w/ Furious Chg, Vet Sgt w PF, 2 Plasma Pistols (Chaplain DS with them)
Dreadnought, Xtra Armor, Smk Launchers, Drop Pod
LS Tornado, HB/AC
LS w/ Mult Melta
8 Devastators, 4 ML, Tank Hunters
Let me know what you think. Thanks.
Hey Buster Hyman, welcome to the LO community, I'm sure you'll get plenty of advice. I'll start you off with a rules notes.
You cannot Deep Strike or Drop Pod two separate units together, they must arrive separately and then be joined once they are in play.
1) If you want to Drop Pod your 'Chapter' Master then you must give him a Command Squad and Drop Pod.
2) There is no way to drop the Master of Sanctity and Assault Squad together but why would you want to? They move quickly and ignore terrain so start them in cover and go from there. If you Deep Strike an Assault Squad it is only going to get shot to pieces.
There are far better tacticians around here so I'll leave the rest to them.
I would try to DROP/DS the assault squad, dreadnought, and tactical squad close enough in time and space so that they can support eachother. But as you point out, i need a better grasp of the mechanics of the game. Working on finding a group in my area, but there isn't the hobby shop network around here. I'll get there though.
Nah, that's cool. I still don't know half the rules myself.
With deep striking or reserve units, you have to roll for them to arrive starting from turn 2. You probably won't get them all down at the same time, potentially leaving them isolated and vulnerable, or you will have to land them with your other troops and not in an optimal position to assault the enemy.
Id be glad to give you a hand, lets see what youve got here.....2 HQ's is 1 to many for a 1500 point list. Choose one. Personally, id keep the chaplain. Hes fine although he doesnt need purity seals (he and his squad is fearless and never fall back) nor melta bombs (you should go after tanks with shooting weapons. Close combat attacka on vehicles is controlled by your oponent (the farther they move the harder they are to hit) and so should only be used as a last resort. He and the assualt squad are SO good at dealing with infantry, you dont want to divert them away from it.Originally Posted by Buster HymanScouts, 5 sniper rifles and HB. Your missing one, the sergeant can have one too. No need of an auspex. Sniper rifles are only really good on models with high toughness and these rarely infiltarte or deepstrike. Secondly, youd have to give the sergenat terminator honours for this and thats a watse of those points just for an auspex.Originally Posted by Buster Hyman
LC + PG is a good weapon loadout. Id add one more marine personally but this can be fine.
As was said, you cand drop the master with them, but this suqad is great non-the-less.Will have to deepstrike seperately. Should start on the table in deployment zone. With their 12" move they get up the field pretty quickly.Originally Posted by Buster HymanGood stuff.Originally Posted by Buster HymanThey should both be LST's.Originally Posted by Buster HymanI personally dont think the tank huhnters are necessary. Secondly, you could go with a differrent traight is you dropped it. Cleanse is great and it would give your deepstriking tactical squad 2 melta guns.Originally Posted by Buster Hyman
Not bad at all.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC