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  1. #1
    Junior Member crimsonthunder's Avatar
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    999 Point Friendly Daemonhunters

    hey guys
    i just got my first win with daemonhunters since moving up to 1000 pts
    the battle was against orks so thats why some of the upgrades are the way they are but i would like your input on how to upgrade this list
    please excuse any inaccuracys or missing points but this is roughly what i fielded

    HQ
    Brother-Captain
    3 Grey Knight Terminators
    199 Points

    HQ
    Inquisitor Lord
    Psycannon
    3 Warriors with Heavy Bolters
    150 Points

    Troops
    5 Stormtroopers
    Grenade Launcher
    60 Points

    Troops
    4 Stormtroopers
    Rhino
    2 Grenade Launchers
    Veteran Sargeant
    Teleport Homer
    140 Points

    Fast Attack
    4 Grey Knights
    Justicar
    150 Points

    Fast Attack
    4 Grey Knights
    2 Incinerators
    Justicar
    180 Points

    Heavy Support
    Grey Knight Dreadnought
    Twin-Linked Heavy Bolter
    110 Points

    Follow the Signs of the Crimson Thunder...
    Get busy living or get busy dying.
    Innocence Proves Nothing!!
    Daemonhunters- (W-6/L-10) Streak-L1

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  3. #2
    Junior Member crimsonthunder's Avatar
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    um is anybody gonna help me out on this one????
    Follow the Signs of the Crimson Thunder...
    Get busy living or get busy dying.
    Innocence Proves Nothing!!
    Daemonhunters- (W-6/L-10) Streak-L1

  4. #3
    Senior Member Agate's Avatar
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    I will give my suggestions, however i am not the best source of advice. Perhapse other members will feel obligated to correct my idiocies and thus give you the knowledge you seek.

    To start i noticed that you chose the brother captain, This i consider a strong choice as a GM would be too expensive. I also beleive that the termies would do well against some of the larger orks ie HQ who i beleive can get rather CC heavy.

    Scondly i noticed that the squads of IST were a little low on numbers. especially against orks, which again i am not sure but beleive have low armor saves, the bulk of fire at bs4 from stormies could cut down on the ranks of the rabble orks and allow you to attack the more important targets with GK.

    GK squads. Are too small. especially if you sep strike. you can expect an entire ork army shotting at your guys first turn afer deepstrike, and orks are numerouse, you will be overwhelmed before you can get your gk into the nitty gritty.

    The last thing i will comment on is the dual incinerators. These are going to fire on the deep striking turn if you are lucky, and the orks are going to be spacd out enough i dounbt that you will get a terrible amount of them, and then when you get to close combat you will have only 3 NFWs which are really awesome. I would suggest dropping the incinerators, or at least one of them, use the storm bolters then kick ass in CC.

    Well thats all i got, but i would wait for advice from some of the big shots aswell
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  5. #4
    Senior Member Phoenix Guard 1988's Avatar
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    Inquisitor Lord
    Psycannon
    3 Warriors with Heavy Bolters
    150 Points
    Drop this down to elites, it saves you a couple points and this squad isn't goind to see cc enough to make the armor sv. and the ld. all that effective.
    Troops
    5 Stormtroopers
    Grenade Launcher
    60 Points

    Troops
    4 Stormtroopers
    Rhino
    2 Grenade Launchers
    Veteran Sargeant
    Teleport Homer
    For the first squad, try to get another grenade launcher in there, you need the extra firepower. For the second squad, see if you can upgrade the Rhino to a Chimera, but if you want to stick with the teleport homer, keep the rhino and take 2 flamers and a combi-flamer for the sgt. instead of the launchers.
    Fast Attack
    4 Grey Knights
    Justicar
    150 Points

    Fast Attack
    4 Grey Knights
    2 Incinerators
    Justicar
    180 Points
    Combine these squads. FAGKs have to come down, absorb all the shooting, and then have at least a decent chance in cc. For the incinerators, against orks I would actually keep 2. Depending on how close the guys are and how close you land to them, you might actually be able to take out a huge portion of a mob as soon as you come down. Remember, incinerators and storm bolters go straight through the armor of orks.
    Heavy Support
    Grey Knight Dreadnought
    Twin-Linked Heavy Bolter
    You might want to upgrade the heavy bolters to a plasma cannon, but definately get a missile launcher instead of the dccw. There will be so many guys swarming it, that it will just be ripped apart in cc.
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  6. #5
    Junior Member crimsonthunder's Avatar
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    Thanks

    these are all things i will consider the next time i make a list of any sort, let alone against orks. and to every one on this forum, ever since i started to read this forum, my play has started to improve and now im starting to win instead of being really close so thanks to all. however theres always room for improvement so any additional help is appreciatied. even if your just repeating what someone else said, you make that persons point more vaild. thank you again
    Follow the Signs of the Crimson Thunder...
    Get busy living or get busy dying.
    Innocence Proves Nothing!!
    Daemonhunters- (W-6/L-10) Streak-L1

  7. #6
    LO Zealot dr_nick22's Avatar
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    Quote Originally Posted by crimsonthunder
    HQ
    Brother-Captain
    3 Grey Knight Terminators
    199 Points
    Hmm... I don't like the termie ret being that small really. Generally I just forgo terminators in 1000 point battles, save 'em for the big matches where you can aford to pay 46 point per model and have a HQ equivalent squad leader. I say drop them, upgrade to a GM (they rock) and give him a Psycannon. Then you probably have a few points to screw around with after that.

    Quote Originally Posted by crimsonthunder
    HQ
    Inquisitor Lord
    Psycannon
    3 Warriors with Heavy Bolters
    150 Points
    Good, but as phoenix guard said, downgrade them to elites, saves on the points.

    Quote Originally Posted by crimsonthunder
    Troops
    5 Stormtroopers
    Grenade Launcher
    60 Points
    This unit is too small, especially against orks. Also, always have two special weapons in IST squads.

    Quote Originally Posted by crimsonthunder
    Troops
    4 Stormtroopers
    Rhino
    2 Grenade Launchers
    Veteran Sargeant
    Teleport Homer
    140 Points
    Good, but still too small, try to always max out the IST units.

    Quote Originally Posted by crimsonthunder
    Fast Attack
    4 Grey Knights
    Justicar
    150 Points

    Fast Attack
    4 Grey Knights
    2 Incinerators
    Justicar
    180 Points
    Yeah, combine these two, they are too small by themselves. Take out the incinerators as they won't do you as much good as a NFW. Also, be careful where you deep-strike these guys, just cos they're grey knights, doesn't mean they can take out a squad of 30 orks with choppas. On that note, beware of choppas, they make that nice 3+ armour save drop down to the level of an IST with 4+.

    Quote Originally Posted by crimsonthunder
    Heavy Support
    Grey Knight Dreadnought
    Twin-Linked Heavy Bolter
    110 Points
    Make this an Assault cannon/DCCW or Plas Cannon/CCW. Either way, they will kill alot more stuff than a heavy bolter. The good thing about dreads vs. Orks is not that much can hurt dreads. I played a guy once, and the only thing that could hurt my dread was a powerfist he had in a unit, so I just flaunted my dread about in the open , as opposed to hiding it so carefully like I have to against Imperial Guard. It was nice for a change.
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