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  1. #1
    jtm
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    1500 friendly.

    This is an army list I've been thinking about and want to get some opinions.

    Traits:
    Courageous; see but don't be seen, trust your battle brothers.
    Disadvantage: Eye to eye. (Been thinking about aspire to glory though...)

    HQ

    Master of sanctity 147
    termie honours, melta bomb, bionics, frag, jump pack, bolt pistol

    Troops

    5 man scout squad 90
    heavy bolter, 4 sniper rifles

    9 man tactical 245
    true grit, infiltrate, heavy bolter, frags,
    vet sarge with combat shield, power fist

    8 man tactical 226
    true grit, infiltrate, lascannon, frags,
    vet sarge with combat shield, power fist

    5 man tactical
    true grit, infiltrate, missile launcher

    Fast Attack

    2 land speeder tornadoes 160

    10 man assault squad 281
    melta bombs, flamer,
    vet sarge, combat shield, power fist,
    with chaplain

    Heavy

    Whirlwind with castellan missiles 85

    Predator "annihilator" 138
    heavy bolter sponsons
    smoke launchers, extra armor


    The plan:

    Infiltrate with all the troops and engage enemy with weapons fire, hopefully having the approach, rapid fire, then get assaulted by the enemy and then beat them.

    Scouts primarily focus on being annoying, lending fire support where needed.

    Land speeders move around focusing on chewing up infantry while staying away from heavy weapons.

    Assault squad gets into melee as soon as possible.

    Whirlwind drops minefields to support troops and be annoying.

    Predator focuses on light armor or troops.


    The worries:

    Traits make the tactical squads more expensive than normal.

    Tactical squads may be too flexible, high in number for assault, but still packing heavy weapons.

    Points spent on the predator and whirlwind might be better spent else where, but don't know where.

    Assault squad will get blown apart as they move across the board pretty much alone. The majority of the force is already close to the enemy due to infiltrate.



    So what do you guys think? Generally when I play with my friends everyone is allied with someone, so I will most likely have an ally. I'm also the only marine player in my group as well, and everyone is normally infantry heavy and light in armor.

    I can read now!

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  3. #2
    LO Zealot Chaosbrynn's Avatar
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    Quote Originally Posted by jtm
    Master of sanctity 147
    termie honours, melta bomb, bionics, frag, jump pack, bolt pistol
    Drop the melta bombs. He doesnt need them, especially if your group plays with little tanks. He doesnt really need the bionics either,

    Quote Originally Posted by jtm
    5 man scout squad 90
    heavy bolter, 4 sniper rifles
    Squad needs to be larger to be effective. At least 7 sniper rifles.

    Quote Originally Posted by jtm
    9 man tactical 245
    true grit, infiltrate, heavy bolter, frags,
    vet sarge with combat shield, power fist

    8 man tactical 226
    true grit, infiltrate, lascannon, frags,
    vet sarge with combat shield, power fist
    Complete and utter waste of points. First, frags and TYBB are useless together. Either you are assaulting or your being assaulted. Choose one and take the approriate equipment and skills. These squads cost far to many points for what they will be able to do. A note about TYBB here, it blows. Id reconsider.

    Quote Originally Posted by jtm
    5 man tactical
    true grit, infiltrate, missile launcher
    Lascannon and no true grit. Should be placed somewhere where they wont be assaulted, or somewhere its not beneficial for your oponent to bother going.

    Quote Originally Posted by jtm
    2 land speeder tornadoes 160
    No problems here.

    Quote Originally Posted by jtm
    10 man assault squad 281
    melta bombs, flamer,
    vet sarge, combat shield, power fist,
    with chaplain
    Drop the melta bombs and the flamer, add 2 plasma pistols. Again, if you dont play with lots of tanks in your group, you dont need them. Especially with a pred, and 2 lascannons. Unless your oponents have 5+ armor in most cases, id drop the flamer. Plasma pistols make the squad more useful and can deal with things that would hurt them in close combat.

    Quote Originally Posted by jtm
    Whirlwind with castellan missiles 85
    You dont need to designate missile system, you just cant switch during the game.

    Quote Originally Posted by jtm
    Predator "annihilator" 138
    heavy bolter sponsons
    smoke launchers, extra armor
    No problem here.


    Quote Originally Posted by jtm
    Infiltrate with all the troops and engage enemy with weapons fire, hopefully having the approach, rapid fire, then get assaulted by the enemy and then beat them.
    Chances are this wont happen. TYBB is an incredibly poor traight that looks far better on paper then on the battlefield. Secondly you dont have enough infiltrated weapons fire to really make a difference. Honestly, you would be far better off going with the traight take the fight to them and giving your squads CCW and BP. This way at least youll get an extra attack on the charge instead of waiting to get charged and giving your oponent an extra attack. You could still sit there, as youd still have the extra attack, but it would give you the option to charge.

    Quote Originally Posted by jtm
    Scouts primarily focus on being annoying, lending fire support where needed.
    With such a small squad, all they will be is annoying. Up the ammount of snipers in the squad if you want them to be effective.

    Quote Originally Posted by jtm
    Traits make the tactical squads more expensive than normal.
    Way to expensive in fact. They will never make up their points.

    Quote Originally Posted by jtm
    Tactical squads may be too flexible, high in number for assault, but still packing heavy weapons.
    Yup, choose a purpose and equip for it.

    Quote Originally Posted by jtm
    Points spent on the predator and whirlwind might be better spent else where, but don't know where.
    Id keep the whirlwind.

    Quote Originally Posted by jtm
    Assault squad will get blown apart as they move across the board pretty much alone. The majority of the force is already close to the enemy due to infiltrate.
    So then youshould make them cheaper by dropping the melta bombs so you arent loosing as many points per model when they die.

    Quote Originally Posted by jtm
    So what do you guys think? Generally when I play with my friends everyone is allied with someone, so I will most likely have an ally. I'm also the only marine player in my group as well, and everyone is normally infantry heavy and light in armor.
    Honestly, I think its a poor list. TYBB is an abismal traight. Only useful if you need counter strike because your oponents screw you in placement regularly. This generally doesnt happen though and so the traight is useless. Its effect could be better done with take the fight to them.
    Mentor of Space Marine Commanders far and wide.

    Efficiency VS Point Cost VS Ease Of Use - Your best bets:

    1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant

    2) 8 man Devastator squad - 4 missile launchers

    3) Land Speeder Tornado - HB + AC

  4. #3
    jtm
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    Alright here's a new list

    See, but don't be seen
    disadvantage die standing

    HQ

    master of sanctity 137
    frag, termie honours, jump pack

    Troops

    10 scout squad 180
    heavy bolter, 9 sniper

    5 tactical squad 90
    lascannon

    10 man tactical squad 225
    heavy bolter, infiltrate, frags
    vet sarge with powerfist

    10 man tactical squad 225
    heavy bolter, infiltrate, frags
    vet sarge with powerfist

    Fast

    2 land speeder tornadoes 160

    10 man assault squad (with chaplain) 260
    2 plasma pistols
    vet sarge with powerfist

    heavy

    whirlwind 85

    predator annihilator 138
    heavy bolter sponsons
    extra armour, smoke launchers

    total 1500

    I'm debating making the predator a destructor and giving the two full tact squads melta guns.

    Thanks for the earlier advice, any idea where I could find a bunch of chain swords and bolt pistols? The idea of take the fight to them has me really thinking.

    On a side note, what do you think about grey knights?
    Last edited by jtm; October 14th, 2005 at 03:35.
    I can read now!

  5. #4
    Wolf Scout Meltagunner Wulfbanes's Avatar
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    Quote Originally Posted by jtm
    master of sanctity 137
    frag, termie honours, jump pack
    You forgot to write down Bolt Pistol, but you added it in points so no hard feelings there.
    Troops
    Quote Originally Posted by jtm
    10 scout squad 180
    heavy bolter, 9 sniper
    Radical, you should be an inquisitor, I like it though, never used it myself, but should work fine. (shoot the low armour saves first ^_^)
    Quote Originally Posted by jtm
    5 tactical squad 90
    lascannon
    No comments
    Quote Originally Posted by jtm
    10 man tactical squad 225
    heavy bolter, infiltrate, frags
    vet sarge with powerfist
    Go out and kill ^_^, you like heavy Bolters? I just don't but Squad is fine.
    Quote Originally Posted by jtm
    10 man tactical squad 225
    heavy bolter, infiltrate, frags
    vet sarge with powerfist
    Same here
    Quote Originally Posted by jtm
    2 land speeder tornadoes 160
    make this:
    1 land speeder tornado 80
    1 land speeder tornado 80
    You don't want to lose both of them as when they are in 1 squad.
    Quote Originally Posted by jtm
    10 man assault squad (with chaplain) 260
    2 plasma pistols
    vet sarge with powerfist
    No comments
    Quote Originally Posted by jtm
    whirlwind 85
    Not a real fan myself, but it has its uses, stick with it.
    Quote Originally Posted by jtm
    predator annihilator 138
    heavy bolter sponsons
    extra armour, smoke launchers
    I would go destructor with lascannons, you have enough anti-personal, you got to kill a tank now and then.
    Quote Originally Posted by jtm
    I'm debating making the predator a destructor and giving the two full tact squads melta guns.
    I like Melta, go with it, but the squads are good too now
    Quote Originally Posted by jtm
    Thanks for the earlier advice, any idea where I could find a bunch of chain swords and bolt pistols? The idea of take the fight to them has me really thinking.
    Blood Claws box, you also get powerfist and stuff in it.

    On a side note, what do you think about grey knights?[/QUOTE]
    I just hate Grey Knights, way too costy to play with and way too anoying to play against.
    Getting Help = Giving Rep

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    W13, L2, D2

  6. #5
    jtm
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    The whirlwind is a big point of contention for me. It has a tendency to scatter a lot and I'm a poor guesser. I'm worried with vengeance missiles of hitting my own troops. With castellan I still have the same accuracy issues, but I can't hurt my own troops. But then again it also be less effective than I hope. If I do drop it, I have to figure out what will replace it.

    I'm thinking of dropping the heavy bolters in the tactical squads, I want to get them into close combat, and I worry that the heavy bolter will go to waste because I moved or I'm in close combat.

    With the predator, if I do take lascannon sponsons where will the points come from? If I drop the heavy bolters from the squads and the predator my only real anti infantry is from the possible whirlwind and the landspeeders, oh and maybe the scouts.

    Good call with the landspeeders, I forgot I no longer had the draw back "eye to eye".
    I can read now!

  7. #6
    Wolf Scout Meltagunner Wulfbanes's Avatar
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    mm, yeah, I would drop your Whirlwind and Predator than.
    You could get a 8 man 4 missiles devastator squad. It is the supreme killer, that's for sure.

    for predator, you could get the points needed by dropping the Whirlwind, it is just plain logic:
    If something doesn;t work like it has to (whirlwind) replace it with something else. (lascannons on pred for example)

    nothing wrong with going assault on the tacticals. I do it myself too. And since I face marines a lot I like to get squads like this: 8 man ccw+bp, serg with powerfist, meltagun, multi-melta.
    *note: I don't know what you face, but heavy bolters are almost always good investments, for 5 points it earns itself back with only 1 kill. Just so you know, infiltrators against horde, heavy bolters is quite nice.

    so. Al for now.
    Keep them down!
    Getting Help = Giving Rep

    Space Wolves 5th edition:
    W13, L2, D2

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