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This is a medieval-themed army that will be concentrating more on fluff than competibility. Any suggestions will be appreciated.
-Restricted: Rough Riders
HQ: Luther Brogg & Retinue
Luthor: HSO w/ Pwr Weapon, CCW, Iron D, Crimson
Standard Bearer w/ Laspistol, CCW
Master Vox operator w/ Laspistol, CCW
2 Guardsmen w/ Laspistol & CCW
(+20 carapace armor)
Troops 1 & 2: Infantry Platoons
JO w/ Pwr Weapon, CCW
4 guardsmen w/ lasguns
(2(+20) Carapace Armor)
Missle Launcher Team
(4(+20) Carapace Armor, 4(+10) Sharpshooters)
Total: 602 pts
Fast Attack 1: Lord Valorum & Retinue (Rough Riders)
Lord Valorum: Vt. Sgt w/ Hunting Lance, Pwr Weapon, Honorifica, & crimson
9 Rough Riders w/ Hunting lance & shotguns
(+20 Carapace, +15 Hardened Fighters)
Total: 169 pts
Fast Attack 2: Rough Riders
Vt. Sgt w/ Storm Bolter, CC@
1x Grenade Launcher
1x Vox Operator w/ Lasguns
2x Rough Riders w/ Lasguns
You may be asking about the second rough rider squad, but it's mainly there as filler and will be used to distract the enemy. Using fleet, they'll be able to take flanking shots at enemies, strafe them, and leave quickly if there's going to be a problem.
Anyways, that's my list.
Here's a fair rule of thumb: Never use Sharp Shooters, Hardened Fighers, or Carapace Armor. On occasion there's a fair arguement to be made for Carapace Armor, but not in general purpose lists. Not to mention that it runs completely counter to your theme of a medieval army--why exactly would a bunch of pseudo-knights have better armor than the Imperial Guard? Just because it covers head to toe doesn't mean it protects more. Knights went out of favor historically because the longbow could penetrate their armor. You don't think even a low-caliber firearm would do the same? What about lasguns cooking them to death in their armor? Its just silly, if you think about it.
Since you're presumably not using tanks in your medieval-themed list, you need to maximize your firepower anf infantry, so used the points saved from ditching those doctrines above to get more infantry squads, give them plasma weapons, and throw in the occasional lascannons. Just because you're adverse to armor doesn't mean your opponent will be too.
In the IG codex, it states something to the effect that "This can be Imperial Carapace Armor (or some such), or bulky feral platemail.
Scale mail, a breastplate, a full-head helmet and cadian shoulderpads are better than shoulderpads, flak armor, and fabric leggings.
Carapace armor suits the fluff, and means that my guardsmen actually get a save.
Sharpshooters is staying in for now, I'm going to see how it does.
Hardened fighters is only used for my melee rough-rider squadron, so it's not that bad.
So why post your list for criticism if you're either not going to take it in general, or until you've playtested the army? Why not playtest it first and save us the trouble of giving pointers that won't be heeded?
Okay, just plain drop the sharp shooters like its hot. Not only does it really really suck in your list, but it doesn't really fit the fluff very well either. These guys hav just gotten guns and they are already good with them?
And get rid of the grenade launchers for some better weapons or just spend the points on expanding your rough rider squads.
What better weapons are there than a grenade launcher? I could see plasmaguns. With the carapace armor it would be pretty tech.
Hm. I'll take out sharpshooters for now, it'll free up 40 points. I'll expand my rough rider squad to include a second grenade launcher. And maybe a heavy weapon in my infantry platoon HQ.
Also, I don't think that I can give Hardened Fighters to my rough riders, it says infantry squads and sentinels. :-/