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I made another attempt at a 750pt army. Its not easy you know, trying to fit everything into a 750pt army. Any critisicms are welcome.
Grey Knights x9
I'd drop the Assasin, though; those guys rarely get their points back. I'd maybe drop the Inquisitor, too. The points could be used on another GK squad, or some more Storm Troopers in a transport.
I think making one low point list against chaos and orks is pretty tough because they are such different armies. I think you will find the callidus is well worth it against chaos, and the Inquisitor is going to be well worth it against the orks, but while great against one they will boith be near worthless against the other because I don't think chaos players typically use daemons in low point games (psycannon doesn't penetrate marine armor), and the warboss typically doesn't have a retinue of nobs (no high point cost models for the assassin) until about 1500 points. I think you will do pretty well against both but not really have a dominante army against either foe.
Edit--oh but I would switch out the meltas for plamsa, the meltas are only good if your dread fails, however the stormies will be too slow to use the meltas against anyone who realizes that they are the only thing that take down the vehicles, Plasma has better range more shots; in low point games still has the ability to take down most vehicles that are brought (unless chaos brings a landraider plasma shoud be better)
Last edited by nichodemus10; October 25th, 2005 at 19:14.
Well I was worried that I had too little anti-tank. Would a dred be enough? The chaos guy might have a dred or defiler and Ork has a dred and maybe more.
Dread is enough but if your friends uses a machine/unit with strong weapons get ur gk in combat quickly. Idont think calladus assasins are useful with a puny 750pt army. id say get 3 of the really cheap ones, so if they die u paid less pts. in my mind elites in such a little point army sux. try to maximize ur fire power by getting 2 phsycannons for ur GK squad and if u can get some more storm troopers with meltas. so like this
Troop 1(10 units)
Troop 2(10 units)
Grey Knights x9
Troop 3(5 units)
Now with this army you can if ur dread goes down quick take out anytine with you meltas. unless ur the most unlucky roller in da world. or if ur not safe with this army trade dread for 2 razor backs with lascanons and one seeker missle
disonour before death
I am only wondering if you know well the people you will be playing. If you know that uor opponents are the tpye of people who love to drop in a pretty big hq, or are going to make some large units of shooters, For example A Devestator squad (CSM equivilent) then it might be usefull to have the assasin.
This small Game means that there are going to be small parts of the armies which will mean alot if they fall. and probably few models on the board so the neural Shreder's template could do serious damage, even if the Assasin dies next turn you may have crippled their winning potential
Thats all i have.
Agate's Theorem TM
Awesome + Awesome = Double Awesome
Look here. There's only so much any other player can tell you about what to field in this game. The models, weapons and wargear that will work against your opponents' armies (especially against Chaos) should be pretty evident to anyone who knows the DH codex. The only remaining advice I can give is this:
1. COMMUNICATE WITH YOUR PARTNER when you pick forces. This is extremely inportant. If you only find out you both took lots of anti-Ork gear when you arrive at the table/friend's house/store etc., you'll have nothing left for the Chaos opponent. After deciding on models, MAKE A GAME PLAN TOGETHER so that you won't be arguing about what goes where.
2. Take adventage of the fact that your opponents won't be able to take full armies; the stuff in each Codex is designed to work coherently, and mismatched armies can be tough to command effectively. Both opponents will have to take the standard HQ and Troops requisites so their other options will be limited.
3. Take advantage of the fact that you'll both be using a single Codex. You can save points if one of you takes an =][= for HQ and the other a BC/GM. That way, one of you can take all of the Assassins and the other can take the GK Dreadnoughts without spending extra points on prerequisite models. Don't just say "I'll take anti-Chaos, you take anti-Ork," since you'll both want Assassins and Dreads. Instead, decide TOGETHER what of each kind of thing you need and fit into the army that has the prerequisite HQ model.
Because I bet your opponents, if they're any good, will be thinking about this stuff, too.
"HQ, my LOS is blocked by a soda bottle. I'm moving to unmask my guns."
"Negative! The soda bottle is the Carnifex!"
"Dang proxy models!"
-Cmdr. Kren, www.tsoalr.com