[1500] Omega dragons - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Astroth's Avatar
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    [1500] Omega dragons

    Space Marines: Significant Divergence Army

    HQ:

    Reclusiarch 122 Pts
    Bolt Pistol Crozius Arcanum Rosarius Jump Pack Terminator Honours Frag Grenades

    Master 111 Pts
    Bolt Pistol Power Weapon Terminator Honours Teleport Homer

    Elites:

    1 Dreadnought 113 Pts
    Dread. CC Weapon Storm Bolter Assault Cannon Extra Armour Smoke launcher

    4 Terminator Squad 240 Pts
    Power Fist Storm Bolter Assault Cannon (x2)

    1 Sergeant Power Weapon Storm Bolter

    Troops:

    5 Tactical Squad 105 Pts
    Bolter Lascannon (x1)

    1 Sergeant

    7 Tactical Squad 160 Pts
    Bolter (x6); Meltagun (x1)

    1 Veteran Sergeant
    Bolt Pistol Power Fist

    7 Tactical Squad 160 Pts
    Bolter (x6); Meltagun (x1)

    1 Veteran Sergeant
    Bolt Pistol Power Fist

    Fast attack:

    9 Assault Squad 285 Pts
    Bolt Pistol & CCWep. (x; Plasma P. & CC Wep. (x1); Close Combat Weapon;
    Frag Grenades; Jump Packs; Furious Charge Skill

    1 Veteran Sergeant
    Frag Grenades Jump Packs; Bolt Pistol (x1); Power Fist (x1); Furious
    Charge Skill

    Heavy support:

    7 Devastator Squad (Heavy Support) 200 Pts
    Bolter (x3); Missile Launcher (x4)

    1 Sergeant
    Bolter





    Chapter Traits
    No Mercy, No Respite
    Suffer not the Works of Heretics

    Major Disadvantages
    Eye to Eye

    Minor Disadvantages
    We Stand Alone

    Models in Army: 48


    Total Army Cost: 1496


    my plan is that the assault squad is going to stand idale behind cover untill the enemy is close enugh to be charged ;D the TErminators is going ether to be deepstriked down and raise hell on the enemys elite units or if possible stand in a ruin or house as fire support.

    Last edited by Astroth; October 28th, 2005 at 13:15.

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  3. #2
    Member 606lyonian's Avatar
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    if you intened to sit back and shoot/ let the enamy come to you, you need more fire power!

    maybe drop the meltas and sgts from the tac sqds in order to take hvy weapons?

    as your list stands i count 8 hvy weapons and i think you should be looking for more like 12-15. the latest list i've been using has 11(6 assault cannons) and that was intended to be aggressive.

    one of two things will happen with this list: 1, you come up against dedicated assault armies and find you dont have enough fire power to halt there advance. or 2, you come up against a shooty army that out guns you.

    to this end the traits you are using are both good but i'd suggest that using one or the other and concentrating your force into either shooting or assalt would produce better results.

    that said a balenced list could make good use of both traits but if this is what you are aiming for i'd suggest adding mobility as if you are going for flexability this is an important element. either speeders or transports would be good.

  4. #3
    Son of LO Silver Wings's Avatar
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    Nice list.

    I would raise a couple of issues none the less.

    1 lascannon. Thats all your ranged ap2?

    Melta guns in foot slogging tactical squads?

    2 HQ are really not needed, drop the Master.

    4 ML Devastator Squad, yeah thier points efficient (not against 2+ saves or ar 14 vehicles) but this is at the expense of real hitting power, 2 tactical squads with lascannon maybe instead and more marines for the master.
    Every time you read this sig: a fairie dies!

  5. #4
    Senior Member Astroth's Avatar
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    well those 2 squads is going to flank the enemy.
    but i might change those meltas for plasma guns. its just that i dont got any "devestators" and i sometimes give the dev squad tank hunters.

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