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All right. By friend is starting to play 40K, Space Marines, though he's not planning any oaths/attributes/whatever yet. He'll have a Captain for HQ and two 10-man Tac squads (or whatever comes in the Battle for Macragge Set).
My one problem is that DH have WAY too many special rules to easily teach someone the game with them. So, I need a Combat Patrol army with no/few Grey Knights, no Assassins (except Death-Cults, maybe), and no psychic powers (yet).
So, here it is:
- 2x Plasmagun
- 2x Meltagun
- Multilaser/Hull Heavy Bolter
- Pintle Storm Bolter
- Extra Armor
- Smoke Launchers
2x Death-Cult Assassin
Inquisitor (rides with second IST squad)
- Bolt Pistol
- Power Weapon
- Power Armor
Any feedback on how this is both an effective and easy to explain army (the only true game rules besides those for infantry are vehicles, transports and Infiltrators) would be great.
It seems a little low on models, Chimeras are awesome especially in small games-that I like, they death cults . .never tried themOriginally Posted by Inquisitor Solexus
But pack to the chimeras, i packed the similar setup minus the Smoke and Extra Armor, on a 4 by 4 board you can just shoot the maximum range on the chimera so E.A. wouldnt help much would it? Smokes . .Only use them on my LRC
Last edited by Gimmers; December 1st, 2005 at 04:34.
If you're trying to compose an army to help explain the rules to someone new to WH40K, maybe replace the Death Cultists with a squad of IST with either flamers or grenade launchers so that you could teach him how blast and flamer templates work? If you still intend to kick some ass then by all means disregard this but if your intent is to instruct then it might help to include these weapons. Heck, you could throw both into a single squad and then point out to him that this is actually not the best idea as it is usually key to create squads with a single function.
That's a good idea. Well, I was hoping to explain what he needed to shoot at first as a SM player (power weapons, AP2-3, S6+ multi-shot weapons)...and that's all of my ISTs there :[. Another Christmas list item, then. I have a good Platoon full of Guardsmen, but I thought they'd just die too quickly, or else I would end up just standing and shooting every turn and he'd end up just walking and dying every turn until he got to my lines, which wouldn't be much fun.
I suppose another decent army might be:
-2x Plasma gun
Junior Officer & 4 Guardsmen
2x Infantry Squads:
Vet. Sergeant & 9 Guardsmen
Total, 387 points. Veteran Sgt.s because the JO should be out with the ISTs engaging in short-range firefights from cover. Since SM's excel at this too, it should be some good dice-rolling.
Last edited by Inquisitor Solexus; December 1st, 2005 at 15:16.