2000 pt BA army (first timer) - Warhammer 40K Fantasy

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 16
  1. #1
    Member
    Join Date
    Dec 2005
    Age
    40
    Posts
    84
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    2000 pt BA army (first timer)

    As stated in the title, I'm new to the 40k universe. After reading other army lists and noting the suggested amendments from fellow players, i've devised my own BA list which incorperates almost all suggestions. Hopefully, this'll be a pretty solid list. I tried to make a list that would be good agaist any army. Again, I'm new to this. So please, critique away, and remember to explain why something might not be a good idea or why something should be added. Don't just say make this change and take this out. I won't learn anything that way. I have everything in the list but it is not yet assembled; so, it'll be no problem if my list needs a major overhall. Thanks, in advance. Slay on slay'a.

    Bro A

    2000 pt BA list

    HQ

    Master of Sanctity – 251 pts
    - bp, term honors, jpack, melta b.

    TROOPS

    10 x Tac sqd – 280 pts
    - plas cannon, melta gun
    - vet sgt w/ pwr wpn, tele homer
    - rhino w/ ea

    6 x Tac sqd – 120 pts
    - las cannon
    - vet sgt

    6 x Tac sqd -120 pts
    - las cannon
    - vet sgt

    6 x Scouts (bolt pistols and ccw) – 96 pts
    - vet sgt w/ tele homer

    6 x Scouts (bolters) – 116 pts
    - vet sgt w/ tele homer
    - ml, 2 x sniper

    ELITES

    Furioso – 130 pts
    - ea, drop pod

    Furioso – 140 pts
    - ea, drop pod, hvy flamer

    5 x Terminator sqd – 250 pts
    - 2 x ass cannons, 2 x chain fists

    FAST ATTACK

    LST – 80 pts
    - HB/AC

    LST – 75 pts
    - MM/HF

    8 x Assault sqd – 232 pts
    - 2 x plas p., mela b.
    - vet sgt w/ pwr wpn

    HEAVY SUPPORT

    Baal Pred – 125 pts
    - ea, hvy bolt


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements

  3. #2
    Member Belial's Avatar
    Join Date
    Sep 2005
    Location
    Warner Robins, GA
    Age
    45
    Posts
    166
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x1)

    I'd drop the meltabombs. I wouldn't waste my time sending assault marines/chappy after vehicles.

  4. #3
    Slave to the flesh The_Outsider's Avatar
    Join Date
    Dec 2005
    Location
    Where the sun burns in a crimson light
    Posts
    3,353
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    251 (x8)

    That is a very good, round list, maybe drop the cheaper scout squad and increase the tactical squads to 10 strong as the numbers will really help and they will remain an effective unit for longer.

    Dropping the plasma pistols from the assault squad as you don't want them blowing up on you and thus, reducing the units effectiveness (assuming the chaplin is joining it).

    Machine spirit on the predator is a good idea as it can still fire and move even when stunned (at bs2- when when you have a TL assault cannon who cares?).

    IMO chain fists on terminators are a bad idea as they generally don't want to go near heavy tanks anyway.

    That's my opinion anyway, but that is a very solid list.

    P.S welcome to the 41st millenium, and there is only WAR!

  5. #4
    Member necronmaster1's Avatar
    Join Date
    Dec 2005
    Posts
    135
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    10 (x1)

    Here's some help

    My list has taken me a long time. I've had plenty of help from the advisors on this website and from the employees at Games Workshop. Here it is:

    HQ:
    Chaplain w/ jetpack, terminator honours, frag grenades, bolt pistol: (247 points)
    SHP w/ jetpack, terminator honours, power weapon, frag grenades, bolt pistol, combat shield: (137 points)

    TROOPS:
    10 Marines w/ VS (w/ power fist), frag grenades, meltagun: (200 points)
    10 Marines w/ VS (w/ power fist), frag grenades, meltagun: (200 points)
    10 Marines w/ VS (w/ power fist), frag grenades, meltagun: (200 points)

    TRANSPORTS:
    Drop Pod: (30 points)
    Drop Pod: (30 points)
    Drop Pod: (30 points)

    FAST ATTACK:
    10 Assault Marines w/ VS (w/ power fist) frag grenades, (2) plasma pistols: (270 points)
    10 Assault Marines w/ VS (w/ power fist) frag grenades, (2) plasma pistols: (270 points)

    HEAVY SUPPORT:
    Baal Predator w/ heavy bolters, extra armor: (125 points)
    Predator Annihilator w/ lascannons, extra armor: (150 points)
    Dreadnought w/ extra armor: (110 points)

    TOTAL ARMY VALUE: 1999 points

    --------------------------------------------------------------------------------
    My list has 52 man count, 2 tanks, 1 dreadnought. I like having the marines with some sort of transport to get into combat ASAP. I also give them grenades (only 1point/model). Also, every vehicle has extra armot, it comes in handy. My strong point = troops.

    When playing a BA list, it is a good idea to get as many troops as possible. More troops = more DC. That's why I wouldn't use terminators in a 2000 point BA list, too much points and one could be in vain for DC.

    I personally don't like scouts.

    Don't bother giving your squads heavy weapons. You want to get them into close combat ASAP. Don't forget the +1S and +1I they get for the charge. Also they could fail their rage test and move D6 inches and not be able to use the heavy weapons. Now instead of the lascannon on the marines, I suggest putting in an Annihilator w/ extra armor.

    I don't know about the dreadnoughts and LST. I suggest maybe to put in one dreadnought and one LST and with the extra points, put in another squad of men somewhere.

    If you make revisions, I'll try to get back to you. PEACE

  6. #5
    LO Zealot
    Join Date
    Oct 2005
    Age
    38
    Posts
    1,568
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputation
    280 (x6)

    For blood angels, chaplain can't lead the assault squad - he's got the death company.

    And I wouldn't bother with the power of the machine spirit on the baal pred, it's just too expensive of an upgrade. I like that for ordnance type weapons like the vindicator where BS doesn't matter.

    Fast attack is good, though I'd drop the melta bombs from the assault squad and squeeze in another marine or two if you can.

    Elites: haven't used furioso's, so can't really comment on them much. But I'd suggest against using terminators, as losing them to the death company can be not good. And if you don't use them, you can remove all the teleport homers.

    Troops: Not sure what role the scouts with the ml, 2xsniper, and teleport homer are going to play. Remember, the ML and sniper rifles can't be fire if you rage... and if you're going to sit back and fire, why teleport homer? Personally, I'd drop this squad and increase the other scout squad to 10.

    I also like to give my scout squad's vet srg a power fist... and only take him to the DC if I don't get enough other vet srg's (codex doesn't specify what order you have to roll). This will give them a bit extra punch in CC.

    Tac squad in the rhino, I'd drop the plasma cannon. When you disembark, you're considered moving so can't fire it. Then you'll most likely be assaulting with them (why else transport them up front?), so you won't be able to fire it then, either.


    HQ: I'd drop the melta bombs on the chaplain, death company won't have them so the non-PF ones will be wasted. They're better suited killing infantry with the furious charge and litanies of hate from the chaplain, anyway.


    If you drop the terminators, you can also try adding in a second HQ choice. I use a librarian and find him very useful. Equip with a jump pack to lead the assault marines, and give him fury of the ancients. Great for causing casaulties to horde ork / ig / nid armies, and can pin lower leadership armies, too. That, and an I6 force weapon on the charge is nothing to scoff at. Plus the psychic hood is nice, too.

    With the left over points, you might also be able to fit in another tac squad for another las cannon.

  7. #6
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
    Join Date
    Sep 2005
    Location
    Portland, Oregon
    Age
    30
    Posts
    3,861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    185 (x8)

    HQ

    Master of Sanctity – 251 pts
    - bp, term honors, jpack, melta b.
    Remove melta bombs, pick up frag frenades. The Reason is, if with frag frenades, if you should have to charge a unit in cover, you would other wise go last, a huge disdantage, to ensure this will never happen take frag grenades. Melta bombs are bad because very turn your hurting a tank with them, thats a turn your not killing the enemies infantry with them, a more more imporante target for this unit, plus is exposes you to needless shooting attacks, and you wont hit a vehicel as easy as a normal model.

    TROOPS

    10 x Tac sqd – 280 pts
    - plas cannon, melta gun
    - vet sgt w/ pwr wpn, tele homer
    - rhino w/ ea
    Dont field rihnos, because if they are destoryed they will cause your men to be pinned, something that is exteamily bad for a blood angle, instead take a drop pod. Drop pods are awsome. and ensure your men ariave safely.

    6 x Tac sqd – 120 pts
    - las cannon
    - vet sgt
    This squad only needs 5 man, they are realtivly low proitey and not worth much victory points, plus its unatrative to kill 3 marines before you can kill 1 lascannon.
    6 x Tac sqd -120 pts
    - las cannon
    - vet sgt
    Same as above
    6 x Scouts (bolt pistols and ccw) – 96 pts
    - vet sgt w/ tele homer
    No need for the homer.
    6 x Scouts (bolters) – 116 pts
    - vet sgt w/ tele homer
    - ml, 2 x sniper
    Make this squad the same as above. Blood angles scouts are good because they are supurior to many troops in CC, due to furious charge, and they add cheap men to DC. Shooty scouts however, do not have as much CC punch, and are therefor less disirable.

    ELITES
    Furioso – 130 pts
    - ea, drop pod
    Well, id profer the normal dread, with assault cannon, heavy flamer, drop pod, and DCCW. Sertanly i woudnt take 2 of these, as one powerfist model in a squad can really end your fun with a dreadnought, not to mentino a lot of other things. HOwever with the assault cannon, you are more of a multi roll unit, able to shoot when needed, and assault to tip the scales in your favor.

    Furioso – 140 pts
    - ea, drop pod, hvy flamer
    I do like the heavy flamer upgrade on this. Both need Extra armour, as do all your vehicels. They just do, no explenasion will be given, but i command you to do so. :tongue:
    5 x Terminator sqd – 250 pts
    - 2 x ass cannons, 2 x chain fists

    FAST ATTACK

    LST – 80 pts
    - HB/AC
    This is an excellent choice of blood angles.
    LST – 75 pts
    - MM/HF
    The above model is much better, but if you want the multi melta, remove the heavy flamer.
    8 x Assault sqd – 232 pts
    - 2 x plas p., mela b.
    - vet sgt w/ pwr wpn
    No melta bombs, again you want them attacking infantry. Sgt should hold powerfist, that way, nothing in the game whill ever stop you from having a chance to hurt it, for example, a dreadnought is impossible to bring down in CC without a powerfist, or outnumber it, as this squad is 8 man, it has no hope of doing that. Also make this squad 10 man, the more the better for assault, help with breaking enemies faster, which in turn gets you more sweeping advances and keeps you a scoring unit for longer.

    HEAVY SUPPORT

    Baal Pred – 125 pts
    - ea, hvy bolt
    Need extra armour, consider smoke launchers.

    More 5 man lascannons teams, with sgts will make this list better, consider ditching the dreads and the termintors, for more assault squad, more tornados, more baals, more lascannon teams. Peace
    Questions about drop pods? Click Here.

    [SIGPIC][/SIGPIC]

    Death From Above!
    Need help with your HQ? Click Here.

  8. #7
    Senior Member Tycho's Avatar
    Join Date
    Mar 2005
    Location
    The Big Smoke, Australia
    Posts
    909
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x2)

    Quote Originally Posted by Brother Argento
    As stated in the title, I'm new to the 40k universe. After reading other army lists and noting the suggested amendments from fellow players, i've devised my own BA list which incorperates almost all suggestions. Hopefully, this'll be a pretty solid list. I tried to make a list that would be good agaist any army. Again, I'm new to this. So please, critique away, and remember to explain why something might not be a good idea or why something should be added. Don't just say make this change and take this out. I won't learn anything that way. I have everything in the list but it is not yet assembled; so, it'll be no problem if my list needs a major overhall. Thanks, in advance. Slay on slay'a.
    Well may i first off say that you must have done your homework abit cus it is a pretty strong list for a first army list.But ill go through some things and try and give you some useful advice.




    Quote Originally Posted by Brother Argento
    HQ

    Master of Sanctity – 251 pts
    - bp, term honors, jpack, melta b.
    The best choice available hands down for Blood Angels is a Master Of Sanity,which you have chosen.I wouldnt give him melta bombs because Death Company are better used for hunting down and annihilating infantry squads,and plus you will have some powerfists in there anyway to take care of the tanks.You should take frag grenades for him so he can go toe to toe with enemies in cover.Also giving him the grail every once and a while is a fun and sometimes devastating thing to do.
    Quote Originally Posted by Brother Argento
    TROOPS

    10 x Tac sqd – 280 pts
    - plas cannon, melta gun
    - vet sgt w/ pwr wpn, tele homer
    - rhino w/ ea
    This squad is sort of all over the place.Id take out the plasma cannon and rhino and change the power wep on the serg to a powerfist,and give them a drop pod.This squad now become a specialised squad dedicated for combat.
    Quote Originally Posted by Brother Argento
    6 x Tac sqd – 120 pts
    - las cannon
    - vet sgt


    6 x Tac sqd -120 pts
    - las cannon
    - vet sgt
    Nice two armour crunching squads here.I too use to squads like these.I find they are very effective at taking out armour or other high toughness things.For me they are a vital part of my force and work pretty nicely.But be warned they can be devastated by Death Company rolls.Death Company will wipe out one maybe two marines minimum,and sometimes even more if you roll right.Then you can find yourself in some trouble.
    Quote Originally Posted by Brother Argento
    6 x Scouts (bolt pistols a
    nd ccw) – 96 pts
    - vet sgt w/ tele homer
    Nice to see some scouts! Blood Angels scouts are one of the best troops in the game.They are way underused!!!
    This squad is OK but you should max out its numbers and give the sergeant a powerfist.Then you will have a hard hitting cheapish squad which will really distract your opponent and will have to make some decisions,and sometimes if they act wrong it this squad can cost them.
    Quote Originally Posted by Brother Argento
    6 x Scouts (bolters) – 116 pts
    - vet sgt w/ tele homer
    - ml, 2 x sniper
    This squad is probably your worst squad in your list.I dont understand what role you have inmind for them.What are you plans for this squad to do?
    Quote Originally Posted by Brother Argento
    ELITES

    Furioso – 130 pts
    - ea, drop pod

    Furioso – 140 pts
    - ea, drop pod, hvy flamer
    Ah the furiosos.They are very lethal but in some situations they can be difficult to use.I dont think you should use them in your first few games.
    Quote Originally Posted by Brother Argento
    5 x Terminator sqd – 250 pts
    - 2 x ass cannons, 2 x chain fists
    In my opinion termies dont have a very good place in a Blood Angels army.Death Company rolls can and WILL hurt this squad.Sometimes very badly and then you find that the squad is stuffed to begin the game and those hefty points you spent on em went down the drain.I strongly advise replacing them with a 10 man assault squad with a veteran sergeant weilding a powerfist.This will be 250 points aswell but is a much better choice in a Blood Angels army.
    Quote Originally Posted by Brother Argento
    FAST ATTACK

    LST – 80 pts
    - HB/AC
    Nice choice.
    Quote Originally Posted by Brother Argento
    LST – 75 pts
    - MM/HF
    Im not liking this, lol.Its abit weird.But its up to you.But another HB and AC speeder would be better.
    Quote Originally Posted by Brother Argento
    8 x Assault sqd – 232 pts
    - 2 x plas p., mela b.
    - vet sgt w/ pwr wpn
    This is what Blood Angels are all about! Fast,hard hitting ferocious assault squads followed by the Death Company.Ah wait you gave the serg a power weapon! Give him a powerfist right now! lol.No serious powerfist over the weapon anyday.Yes i know there are reasons for the weapon but its always handy to have the fist incase you come across a nasty situation where a high strength powerfist is needed.
    Quote Originally Posted by Brother Argento
    HEAVY SUPPORT

    Baal Pred – 125 pts
    - ea, hvy bolt
    The Baal is a truly great piece of machinary.Nice choice.

    All in all a good list.Changing that termie squad for another assault squad however would make it even stronger.Just imagine it.Three ferociously deadly jump pack assault units (DC and two assault squads) flying up the feild.While that is happening the scouts and two furiosos are providing a major distraction for those units.
    Hope that helped.

    Cheers,
    Tycho

  9. #8
    Member
    Join Date
    Mar 2005
    Location
    Australia,the best place
    Age
    26
    Posts
    145
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -2 (x0)

    nice lis tover all drop the melts bombs and replace with frag nad maybe a grail
    the first tact squad is bad give htem a drop pod ans vet sarge with power weapons or fist
    the other 2 tact squads are nice
    the first scouts should be 2 man bigger
    the 2nd scouts should all have ccw's or snippers
    the furisos are good
    do what you like with the termies IMO there fine just add sone more
    the first landspeeder is nice i loive those things (used my first one today)
    the 2nd one should just have a melta (cant think of the name)
    if your gonna have baals have more than one.


    hope that helps and wasnt mostly repeats
    TAU suck, Blood angels rule


    Gameing Records
    blood angels
    8/2/0

  10. #9
    Member
    Join Date
    Dec 2005
    Age
    40
    Posts
    84
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    2000 pt BA army Friendly (first timer) updated

    Ok. First, thanks for the great input. While obviously I could not make all the suggested changes, I managed to incorperate what seemed to be the most prime opptions while maintaining a (what I think) is a unique close combat leaning but still armor threatening BA list.
    Inputs, please, and thanks in advance slaya's.

    Bro A

    2000 pt BA list (actually 2001 pts)

    HQ

    Master of Sanctity – 272 pts
    - bp, term honors, jpack, frag g., Grail
    (I dropped the melta bombs and gave him the Grail and frags)

    TROOPS

    8 x Tac sqd – 245 pts
    - plas cannon, melta gun
    - vet sgt w/ pwr wpn
    - rhino w/ extra armor
    (I reduced the number of men, but I just couldn't take the rhino away; it'll bring them up the field and block LOS for cover for one turn then move out of the way so the Plas cannon can fire effectively; the Plas cannon is for Daemon Princes or terminators; this is unit does have purpose, they can be used for cc if they have to even though that's not its primary purpose)

    8 x Tac sqd – 150 pts
    - las cannon
    - vet sgt
    (shooty and tank busters; i have two of these units is just in case one rages)

    8 x Tac sqd -150 pts
    - las cannon
    - vet sgt

    6 x Scouts (bolt pistols and ccw) – 91 pts
    - vet sgt
    (the reason for the size of the scout squads is for cover reasons)

    6 x Scouts (bolt pistols and ccw) – 91 pts
    - vet sgt
    (no longer a hvy wpns sqd; good suggestion)

    ELITES

    Furioso – 130 pts
    - extra armor, drop pod
    (dropped to kill armor and be a pain in the arse whilst my assaulties move in)

    Furioso – 140 pts
    - extra armor, drop pod, hvy flamer
    (same as above, but geared a little more toward killing infantry)

    FAST ATTACK

    LSTs – 155 pts
    - 1 x HB/AC
    - 1 x MM/HF
    (basicly a functional distraction, the one w/ the multi melta and hvy flamer combo is for troop carriers; when the tank is busted by the MM, the troops'll be fried by the HF (is that cheesy?))

    8 x Assault sqd (bolt pistols and ccw) – 232 pts
    - 2 x plas p., melta b.
    - vet sgt w/ pwr wpn
    (these guys are staying in; and the melta bombs are just insurance)

    10 x Assault sqd (bolt pistols and ccw) - 220 pts
    - 2 x plas p.
    - vet sgt w/ pwr fist
    - DROP POD
    (yes that's right folks, DROP POD; I wish this was a normal troop choice; ok, i took away the termies and had room for another squad, but a squad of what? how about a cheaper, yet more manned squad of assaulties smashing down on the enemy at the most unoppertune time!)
    HEAVY SUPPORT

    Baal Pred – 125 pts
    - Extra Armor, hvy bolters
    (duh; wish I could take another one and keep everything else too)

  11. #10
    Senior Member Tycho's Avatar
    Join Date
    Mar 2005
    Location
    The Big Smoke, Australia
    Posts
    909
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x2)

    Some changes are bad and some are good.

    The first tactical squad is poor.Paying the points for the plasma cannon to only be able to fire it once or so doesnt make sense.And the Rhino should definately be scrapped and you can use the points in other places suh as the scout squads (buffing them up and giving the sergeants powerfists. The Rhino will get destroyed and possibly harming your other troops.I think you should give this squad a drop pod instead.

    The two small lascannons squads-
    They are now getting to the stage where they are getting very expensive and not worth taking.For a 145 points you can take a predator with side sponsons with lascannons. So thats 3 lascannons mounted on a vechile compared to your one lascannon.So you could either scrap both of the tactical squads and buy two predators to be nasty, or atleast scrap one and get one predator. And the predator wont be destroyed easily because you have many other vechiles out there and many other big distractions such as furiosos.So that id definately something to consider.

    The scout squads-
    Im not going to bother because no one ever listens to my advice on scouts. But seriously they are very nasty and cheap.10 bp shots followed by 27 str 5 I5 cc attacks then followed by 4 powerfist attacks all for about 155- 160 points is a bargain.

    The new assault squad-
    Yes good choice.They are much better than those termies.But the drop pod! What the hell! There is absolutely no sense in that.They have jump packs and you can deep strike them! But anyway whatever you want.But on that.If you are going to drop pod them in whats the point of giving them jump packs?Why not take them away so they are cheaper?

    Cheers,
    Tycho

+ Reply to Thread
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts