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Hi im gonna be playing against a tau force wondering if I can do dmg with this.
Hope to get feedback.
This is what im gonna use if someone can tell me where I need improvements.
with bolt pistol
assult cannon. missile launcher
-6* Initiates- -121-
1 meltagun. 1 CC with powerfist.
-5* Initiates- -91-
1 heavy bolter. 1 plasma gun
-Landspeeder tornado- -80-
with assult cannon. heavy bolter
Rate it insult it tell me how to improve it.
Last edited by lorpj; December 16th, 2005 at 03:40.
Well, you haven't told us a lot about the Tau force composition you'll be playing against.
Myself I'd drop the powerfist, you won't come up against sufficient close combat threat for it to be worth it. Your dreadnought is costed wrongly, it actually costs 115points. Oh, and try and add some extra armour/smoke on your dread perhaps...
Now I scan again...the reclusiarch is also wrongly costed. He should be 86 points.
reclusiarch according to BT codex is 95Originally Posted by Addoran
and yes my dread should be 115
Ah right....that's something in the BT codex. I didn't realise the two had different costs.
http://www.librarium-online.com/foru...ad.php?t=53085 (500 pts. first tau army)
my opponent myself lol my brother will be playing against me.
and..whats DCCWOriginally Posted by Ezekiel1990
Last edited by lorpj; December 16th, 2005 at 03:25.
Well, definately drop the Frag Grenades. Even if they strike first, they won't do anything. They'll probably have a Hammerhead with Ion Cannon (at least if they are smart and aren't caring about the cheese factor) so Smoke Launchers on the Dreadnaught might be a good idea. If they have Kroot, normal bolter fire will bring those down. Here's a possible list.
12 Fire Warriors
12 Fire Warriors
The Hammerhead could be switched out with two Crisis Suits using the same set up as the Shas'El. The Plasma can negate your Armor Save and glance the Dreadnaught (they have Str 6) while the Missile's can penetrate it (Str 7, 36" range). If he knows your list, he will probably take the suits, since they'll do better against your Missiles (Tau Jetpack allows them to move 6" in assault phase as well as movement phase, and Crisis Suits are not counted as moving when firing Rapid-Fire weapons).
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