2013 or 1998 pts... help meeee - Warhammer 40K Fantasy
 

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  1. #1
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    2013 or 1998 pts... help meeee

    okay... my new army...

    HQ-
    Grand Master (343)
    Master-Crafted Weapon / Hammerhand / Teleport Homer
    3 Terminators
    Psycannon

    Elite-
    Vindicare (110)
    or
    Inquisitor (95)
    3 Gun-Servitors
    Heavy Bolter / Heavy Bolter / Heavy Bolter

    Troop-
    10 Stormtroopers (215)
    2 Meltaguns
    Chimera
    Multi-laser / Heavy Bolter / Stormbolter

    10 Stormtroopers (215)
    2 Plasmaguns
    Chimera
    Multi-laser / Heavy Bolter / Stormbolter

    Infantry Platoon (260)
    Junior Officer
    Infantry Squad
    Lascannon / Lascannon
    Infantry Squad
    Lascannon / Lascannon

    Infantry Platoon (220)
    Junior Officer
    Infantry Squad
    Autocannon / Autocannon
    Infantry Squad
    Autocannon / Autocannon

    Fast Attack-
    Justicar (280)
    Meltabomb
    9 Grey Knights

    Justicar (205)
    Meltabomb
    6 Grey Knights

    Heavy Support-
    Leman Russ (165)
    Heavy Bolter / Heavy Bolter / Heavy Bolter


    2013 with Vindicator
    1998 with Inquisitor

    WHAT SHOULD I DOOo0o0o0o0o?!
    plz help

    "A wet bird never flies during the night...think about it."

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  3. #2
    durus Diggums Hammer's Avatar
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    178 (x7)

    O.K. let help away!

    Quote Originally Posted by Veilside
    okay... my new army...

    HQ-
    Grand Master (343)
    Master-Crafted Weapon / Hammerhand / Teleport Homer
    3 Terminators
    Psycannon
    Fine, I would like to see at least one more Termy in this squad.

    Elite-
    Vindicare (110)
    He is illegal without an Inquisitor, a I much prefer a Callidus or an Eversor.
    or
    Inquisitor (95)
    3 Gun-Servitors
    Heavy Bolter / Heavy Bolter / Heavy Bolter
    Put a Psycannon on the Inquisitor, and and some sages and a mystic.

    Troop-
    10 Stormtroopers (215)
    2 Meltaguns
    Chimera
    Multi-laser / Heavy Bolter / Stormbolter
    For a tank hunting squad like this, I prefer a Rhino.

    10 Stormtroopers (215)
    2 Plasmaguns
    Chimera
    Multi-laser / Heavy Bolter / Stormbolter
    Nice!

    Infantry Platoon (260)
    Junior Officer
    Infantry Squad
    Lascannon / Lascannon
    Infantry Squad
    Lascannon / Lascannon
    I think you mean that each squad, inlcuding the command squad has a Lascannon? If so fine, I would add a Vet Sgt (so you can put outside the 12" ld bubble), and a plasma gun.

    Infantry Platoon (220)
    Junior Officer
    Infantry Squad
    Autocannon / Autocannon
    Infantry Squad
    Autocannon / Autocannon
    I would add Plasmas and Vet Sgts again.

    Fast Attack-
    Justicar (280)
    Meltabomb
    9 Grey Knights
    Add Frags?

    Justicar (205)
    Meltabomb
    6 Grey Knights

    Heavy Support-
    Leman Russ (165)
    Heavy Bolter / Heavy Bolter / Heavy Bolter
    I think your point are off? Should be 155, add smoke for 158.

    2013 with Vindicator
    1998 with Inquisitor

    WHAT SHOULD I DOOo0o0o0o0o?!
    plz help

    Not a Bad List, but I would lose one of the IG Platoon (the one with the Autocannons), and just get more Grey Knights.
    Last edited by Diggums Hammer; December 18th, 2005 at 17:00.
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
    Sir Winston Churchil

  4. #3
    Son of LO mEGALOMANIAC's Avatar
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    I agree that the HQ could use another GKT or two. And Hammerhand, in my experience, isn't worth it.

    Can't use an Assassin without an Inquisitor, so that settles your question right there.

    The Inquisitor should have a psycannon to support the Heavy Bolters with.

    Don't bother with the stormbolters on the Chimera, they already have plenty of armaments for such a low-AV vehicle.

    Infantry Platoon (260)
    Junior Officer
    Infantry Squad
    Lascannon / Lascannon
    Infantry Squad
    Lascannon / Lascannon

    Infantry Platoon (220)
    Junior Officer
    Infantry Squad
    Autocannon / Autocannon
    Infantry Squad
    Autocannon / Autocannon
    This makes it look like you put two Heavy weapons into each squad - which is not possible. It also looks like you don't have command squads but instead just have the officer from them - also not legal, as a Platoon is a minimum of 25 men over three squads. Each infantry squad can take ONE Heavy and ONE Special, not two of each. The command squad can take ONE heavy & TWO specials, or up to FOUR specials. I'd lose the Autocannon for Missile Launchers - versatile, and almost as strong as the Lascannon.

    The small FAGK unit needs more models - always have as close to a full unit for FAGK squads as possible.

    Quote Originally Posted by Diggums
    Not a Bad List, but I would lose one of the IG Platoon (the one with the Autocannons), and just get more Grey Knights.
    Then he'd also have to remove the Leman Russ. Not many people want to do that after buying, assembling, and painting such a model.

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