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Wolf Lord-MC frost blade, Belt of Russ, Wolf Pelt, BP, Artificer Armor 159
Leads the GH
Rune Priest- power weapon, terminator armor, wolf pelt, storm bolter 118
leads the Termies
(9)Gray Hunters-frag grenades,bp+ccw, meltagun, drop pod 202
(9)Blood Claws-bp+ccw, frag grenades, drop pod, meltagun led by WGPL 166
(9)Blood Claws-bp+ccw, frag grenades, meltagun, drop pod, led by WGPL 166
(3)WGBL-PF, wolf tooth necklace, bp, wolf pelt 177
(6)Scouts- bp+ccw, meltagun, Frag grenades led by WGBL 96
(4)WG bodyguard-terminator armor, AC(2), storm bolters(2), wolf pelts,
ccw(2), power weapons(2) 200
Land speeder tornado-AC 80
(2)land speeders-Multi-melta 130
there you have it. I play against mostly eldar, IG and tyranids. you may notice the lack of heavy suppport, to supplant the LF ive equipped evyone with a meltagun, LF were just to expensive, and since this is a DP army, they would have been dead in the first round, as i jsut didnt have the pints to drop them as well. The Lnd speeders with meltas should go a long way towards making up the gap i think. some will prolly tell me to rep the wolf lord with a ven dread, but i just really like the leader being a WL (same reason the pricey termies are in there, somewhat illogically, i love em). go ahead, tell me y i shouldn't use them anyways, i might listen. what armies are gonna give me trouble? I intend to tailor them to each opponent, but i dont have a huge array of models. am i wrong to have so few PFs in there? points are pretty tight so i would have to cut models to put them in, though i guess i could drop 1 GH and put in 2 PFs for the BCs...
Give the lord and priest a wolf tooth necklace each, it is invaluable!
Make the lord lead a BH pack so they can benefit from his LD and CC ability.
If you can split the LS up to individual squadrons to get the most from their speed and firepower.
Otherwise not a bad list, including a venerable dreadnaught would be good as it is good at everything.
Like I said, good list.
Sadly, a very stupid rule exists, your HQ cannot drop in with none command squads, therefor, only a wolfguard can drop pod in with them, So, you need at least 1 WG so your HQs can ride together. Peace
not that i don't believe you, but where is this stated? i think i might be missing a codex or just not up to par on the terminology. and do you think i should pull a WGPL from another squad to allow the WGBL to DP or should i try to cut points somewhere? and if so, where?
stated in the 4th edition rulebook.
I wrote alot more, but the forum ate my post.
one thing though
WGBL can't join the scouts, he does not count as an Wolf Guard in any way other than name and so may not infiltrate or OBEL with the scouts.
I'd drop the Land Speeders, I personally think they're a waste of time. I've never had any luck with them.