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5 man command squad with 2 heavy bolters and infiltrate
Dread with las canon
Dread with las canon
5 troops with melta gun
8 scouts with 8 sniper up grades
10 assult troops
1 Land speeder Tornado
3 attack bikes
8 devastators with 4 missle launchers
Please give me feed back......
Dont you need a Commander for the command squad?
I assume Morgan Freeman is the voice of the Emperor.
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No just a sargentOriginally Posted by tanfew
Last edited by nik upton; December 30th, 2005 at 14:37.
Your right i need a character thank you....Nik UptonOriginally Posted by Ezekiel1990
Yeah, what sort of commander is with that command squad? They're taken to accompany commanders, not on their own. (and please, please, please don't say Librarian/Chaplain... not in a shooty squad...)
For those Lascannon Dreads, they're going to be used for long range Tankbusting. If you move in close, you're better off with the Assault cannon/Multimelta. Having said that, the powerfist is a total waste. Find 20 points somewhere (10 per dread) and slap a missile launcher onto those bad boys, it will basically double their effectiveness at range.
The scout squad is fine, a block of sniper scouts is always handy(points are wrong, it's 144). Might want to toss on a Heavy Bolter or Missile Launcher to give them a bit more punch.
That Tactical squad however, it's got some problems. First of all, it's far too small. They'll either get wiped out or shot up and run away by the end of turn 2. Secondly, they've got to get within 12 inches to be very effective, and they're not going to do it by walking. They could really use a Rhino or Drop pod.
That Assault squad is good, but give them some gear! The sergeant needs to have at least a power weapon, preferably a power fist. The squad can take up to 2 plasma pistols, too - handy little things. This is the one unit that is specifically getting into combat, so give them the equipment to cause as much damage as possible.
If you are playing with the Chapter Traits rules, that Predator Annihilator is illegal - they can only take Destructor patterns. Of course, you can always just take them as a basic Marine army in Raven Guard colors, then it's cool.
That Land Raider is fine and all, but what's it going to transport?
OK, specific comments over, now for some general stuff.
You've gone Extremely vehicle heavy here, pouring all your points (45% or so) into tanks to the extent that you have almost no infantry, what infantry you do have lacks critical wargear, and even the tanks lack the upgrades that make them really effective (That Predator is begging for some sponsons). Your points count is off, anyways.
In terms of big guns, you're doing great, but I'll be brutally honest here and say that almost any army you'll play at this points level shouldn't have too much trouble ripping this army list to shreds. You've got very few units that can take or hold objectives (most of which are too busy firing heavy weapons), and only one of them has any real staying power (assault squad). It's technically possible to completely wipe out this list with 48 really lucky shots.
-YOU NEED INFANTRY. Big tanks are cool, but one lucky Lascannon shot will turn your 250 point Land Raider into smoking wreckage. On the other hand, it takes a pretty massive barrage of firepower to wipe out 250 points of marines. I'd make sure to have at least 3 fairly big squads of troops, they are the heart and soul of any army ever made.
-Wargear is an important part of the game, and it's ignored here almost totally. Bolters can only do so much! There's all sorts of powerful weaponry and potent equipment available to you, think of what your squad's going to do and add some wargear where it'll do some good.
-Objectives and Table Quarters are an important part of most missions (except for the boring old "kill everything" mission), and often a good block of troops is the best way to grab an objective or contest a table quarter. In fact, only things with "hands" can pick up an objective - in your case, only the Tactical squad, Assault squad, Bikes, and one Dread. Everything else is either busy with heavy weapons or can't pick up objectives at all. EDIT: OK, I can't find a specific ruling on this, but I do think that it's generally only infantry. The house rules I usually play with include vehicles with hands (dreads, powerlifter Sentinels, Defilers, etc...), though.
I'd go back to the codex and start off by picking out a good solid block of core troopers and a command option. Then add your most essential heavy units and wargear. Focus on effectiveness instead of sheer power - often a Flamer or Plasma gun in the right squad can accomplish more than a bunch of Lascannon armed Dreads and whatnot. Add your really fancy stuff last, unless it plays a major role in the army..
Read the Tactics/Strategy Articles on this site, they'll explain a lot of your core tactics in good detail so you can better choose your units. Make sure to check out Chaosbrynn's articles, they're wonderful guides.
thank you for your support...