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To be used against marines, guard, necrons & 'nids
1 Master Alleghri 121
Power Wepaon, Combi Plasma Gun, Stubborn, Termi Hons, Frag Grenades
6 Command Squad 170
Company Champ, Apothecary, Plasma Gun, Missile Launcher & Melta Bombs
1 Mortis Dreadnought 170
2 TL Lascannons, Extra Armour
8 Tactical Squad 175
Termi. Hons., Missile Launcher, Plasma Gun, Stubborn, Power Fist
8 Tactical Squad 180
Termi. Hons., Lascannon, Meltagun, Stubborn, Power Fist
8 Tactical Squad 185
Termi. Hons., Plasma Cannon, Plasma Gun, Stubborn, Power Fist
4 Ravenwing Bike Squad 211
Termi. Hons., Plasma Gun, Meltagun, Power Weapon, Stubborn
Hunter Killer Missile, Smoke Launchers
5 Devastator Squad
2 Missile Launchers, Lascannon, Heavy Bolter, Termi. Hons., Stubborn, Storm Bolter, CC Weapon
Total 1500 Points
Please excuse my perverse love of all things plasma. list is intented for friendly use, but should be competetive none the less, but not to tourney/power gamers standards.
Ok, if you plan to rush these guys up to close combat, then don't have the combi-plasma, the plasma rifle, or the missle launcher, because you can't move and shoot the Missle launcher, and you can't shoot rapid fire weapons and assault, so I would reaplace the plasma/missle launcher for melta guns or combi-melta. But for the captain I would have a plasma pistle.Originally Posted by PrinceEcthelionOk, does it say Two TL lascannons? Because if it does, you cant take them cause its not legal. As for the dread, have Lascannon with missle, or Assault cannon with Dead/ccwOriginally Posted by PrinceEcthelionIf you want the squad to walk up the feild to get into Close Combat, then scratch the Missle Launcher, and, I would take a meta gun instead of a plasma gun. And if you want the squad to sit back and shoot, get rid of the power fist.Originally Posted by PrinceEcthelionSame as above with these two squads.Originally Posted by PrinceEcthelionAlright, IMO bikes are too many points, but thats my opinion, if you want the bikes all I would do is change the power weapon to a power fist, but either than that they seem well equiped.Originally Posted by PrinceEcthelionWith your whirlwind, you don't need the Hunter Killer, because its most likely going to be behind cover launching death at the enemy.Originally Posted by PrinceEcthelionOk, the sarge, seems like he's too upgraded for a dev squad, I would just have a regular sargent with a bolter. If you had any more missle launchers, I would have a squad of 4 in the dev, because the lascannon is way too many points, and the missle can either blast or rocket, which is more than the HB can do.Originally Posted by PrinceEcthelion
Ok, I can see that you really love plasma weapons, so if you like it that much, just keep them. What your army could use, for your troops is some transports, like drop pods or rinos to get your close combat squads into close combat. Your list seems like a good amount of units for 1500pts, it just needs some minor ajustments:sleep:
Last edited by Blue Wave; January 2nd, 2006 at 17:40.
One Shot, One Kill
yes, that is twin-linked lascannons on the dread, i'm using the mortis dread from imperial armour 2.