[1300] Cadian Urban Regiment - Warhammer 40K Fantasy
 

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  1. #1
    Member s1lenthunter's Avatar
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    [1300] Cadian Urban Regiment

    Hi, I'm new to IG (I play with SMurfs mostly, but I decided to try something new :rolleyes: ). Anyways, I created an army list, as I already have half of these models already, but I did not consider this before I spent mucho moolah on them :shifty: I'm also considering raising the 1300pts to 1500pts to accomodate another Leman Russ or 2 more Infantry Squads...not quite sure yet, so I'm 20pts over at this point. All comments/suggestions are welcome because I'm not sure I know what I'm doing. Thanks!

    HQ
    Command Platoon

    Command Squad
    1 Senior Officer (LP/Carapace Armour/Power Weapon)
    1 Master Vox
    1 Medic
    1 Standard Bearer
    1 Guardsman (Meltagun)
    123pts

    Fire Support Squad
    2x Hvy Bolters
    1x Autocannon
    85pts

    Special Weapons Support Squad
    3x Guardsman (LG)
    3x Guardsman (Sniper)
    65pts

    ELITE

    Storm Trooper Squad
    1x Vet. Sarge (HP/CCW)
    7x Storm Troopers (HG)
    1x Storm Trooper (MG)
    1x Storm Trooper (PG)
    126pts

    TROOPS
    Infantry Platoon Alpha

    Command Squad
    1x Junior Officer (PP/PW)
    3x Guardsman (LG)
    1x Guardsman (LG/VOX)
    60pts

    Infantry Squad Alpha
    1x Seargant (LP/CCW)
    7x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (GL)
    73pts

    Infantry Squad Bravo
    1x Seargant (LP/CCW)
    7x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (GL)
    73pts

    Infantry Platoon Bravo

    Command Squad
    1x Junior Officer (LP/PF)
    3x Guardsman (LG)
    1x Guardsman (LG/VOX)
    65pts

    Infantry Squad Alpha
    1x Seargant (LP/CCW)
    7x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (Flamer)
    71pts

    Infantry Squad Bravo
    1x Seargant (LP/CCW)
    7x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (Flamer)
    71pts

    FAST ATTACK

    Hellhound
    Hunter-Killer Missile
    Dozer Blade
    Smoke Launcher
    Track Guards
    143pts

    HEAVY SUPPORT

    Leman Russ
    Battle Cannon
    Lascannon
    Hvy Bolter Sponsons
    Hunter-Killer Missile
    Dozer Blade
    Pintle Storm Bolter
    Track Guards
    Smoke Launchers
    Improved Comms
    223pts

    Basilisk
    Indirect Fire
    Dozer Blade
    Pintle Heavy Stubber
    142pts

    Total- 1320pts

    Last edited by s1lenthunter; January 22nd, 2006 at 04:28.

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  3. #2
    durus Diggums Hammer's Avatar
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    178 (x7)

    I'll Comment in between.

    Quote Originally Posted by s1lenthunter
    Command Squad
    1 Senior Officer (LP/Carapace Armour/Power Weapon)
    1 Master Vox
    1 Medic
    1 Standard Bearer
    1 Guardsman (Meltagun)
    123pts
    Either take an HSO or drop the Vox, SOers are not worth it. Go all the way to an HSO or take JO. I would take the Doctrine Iron Discipline, and all JOs, You will save some points. Drop the Medic, Master Vox, and take a Mortar to keep out of LOS. You should give all IG squads heavy weapons.

    Quote Originally Posted by s1lenthunter
    Fire Support Squad
    2x Hvy Bolters
    1x Autocannon
    85pts
    Take all HBs or all Autocannons, but don't mix them, it helps to keep your fire focussed on either infantry or light armour.

    Quote Originally Posted by s1lenthunter
    Special Weapons Support Squad
    3x Guardsman (LG)
    3x Guardsman (Sniper)
    65pts
    My opinion on snipers is don't bother unless you are alway playing against Monstrous Creatures. Otherwise drop this squad.

    Quote Originally Posted by s1lenthunter
    Storm Trooper Squad
    1x Vet. Sarge (HP/CCW)
    7x Storm Troopers (HG)
    1x Storm Trooper (MG)
    1x Storm Trooper (PG)
    126pts
    Give them either two Plasmas or two Meltas, but again don't mix. Add Deepstike or Infiltrate, or put these glory boys in a Chimera.

    Quote Originally Posted by s1lenthunter
    Command Squad
    1x Junior Officer (PP/PW)
    3x Guardsman (LG)
    1x Guardsman (LG/VOX)
    60pts
    Again missing a Heavy weapon, Plasma Gun and Iron Discipline

    Quote Originally Posted by s1lenthunter
    Infantry Squad Alpha
    1x Seargant (LP/CCW)
    7x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (GL)
    73pts
    The Strength of an IG army is heavy weapons. At least add a Heavy Bolter. Keep squads back in cover shooting. Moving guard squads are dead meat.

    Quote Originally Posted by s1lenthunter
    Infantry Squad Bravo
    1x Seargant (LP/CCW)
    7x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (GL)
    73pts
    Same as above.

    Quote Originally Posted by s1lenthunter
    Command Squad
    1x Junior Officer (LP/PF)
    3x Guardsman (LG)
    1x Guardsman (LG/VOX)
    65pts
    Missing Heavy Weapon, or drop with 3 Meltas or 4 Plasmas.

    Quote Originally Posted by s1lenthunter
    Infantry Squad Alpha
    1x Seargant (LP/CCW)
    7x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (Flamer)
    71pts
    Definatly drop the 9" Flamer, and go with a Plasma Gun and a Missle Launcher. (a great combo)

    Quote Originally Posted by s1lenthunter
    Infantry Squad Bravo
    1x Seargant (LP/CCW)
    7x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (Flamer)
    71pts
    Same as above.

    Quote Originally Posted by s1lenthunter
    Hellhound
    Hunter-Killer Missile
    Dozer Blade
    Smoke Launcher
    Track Guards
    143pts
    It's important not to upgrade your IG vehicles too much. Add smoke and maybe EA, but drop everything else. A Heavy Stubber could be usefull on a Hellhound.

    Quote Originally Posted by s1lenthunter
    Leman Russ
    Battle Cannon
    Lascannon
    Hvy Bolter Sponsons
    Hunter-Killer Missile
    Dozer Blade
    Pintle Storm Bolter
    Track Guards
    Smoke Launchers
    Improved Comms
    223pts
    Drop the Hull Lascannon for Hull Heavy Bolter and save some points, and drop everything else but smoke.

    Quote Originally Posted by s1lenthunter
    Basilisk
    Indirect Fire
    Dozer Blade
    Pintle Heavy Stubber
    142pts
    Drop all but Indirect Fire. You can't fire other weapons when you fire Ordnance so your Heavy Stubber is better on the Hellhound.

    You have the foundations for a good list, but to make IG effective you need IMO, HW's whenever possible, keep vehicle upgrades cheap, and either give your army very good leadership with Master Vox and an HSO, or quite good with Iron Discipline.

    As a general note. Give all 10 man Infantry squads a heavy weapon and a special weapon. Give your command squad the same, or use them as drop-trooping specialists with Meltas or Plasmas to take out nasty targets.
    Last edited by Diggums Hammer; January 22nd, 2006 at 07:24.
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
    Sir Winston Churchil

  4. #3
    Member s1lenthunter's Avatar
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    ok...i've made some changes to my list...thanks for the advice...here goes...

    HQ
    Command Platoon

    Command Squad
    1 Heroic Senior Officer (LP/Carapace Armour/Power Weapon)
    1 Master Vox
    1 Medic
    1 Standard Bearer
    1 Guardsman (Meltagun)
    138pts

    Fire Support Squad
    2x Hvy Bolters
    1x Autocannon
    85pts

    ELITE

    Storm Trooper Squad
    1x Vet. Sarge (HP/CCW)
    7x Storm Troopers (HG)
    2x Storm Trooper (PG)
    126pts

    TROOPS
    Infantry Platoon Alpha

    Command Squad
    1x Junior Officer (PP/PW)
    1x Guardsman (PG)
    1x Guardsman (LG/VOX)
    1x Lascannon
    80pts

    Infantry Squad Alpha
    1x Seargant (LP/CCW)
    6x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Hvy Bolter
    75pts

    Infantry Squad Bravo
    1x Seargant (LP/CCW)
    6x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Hvy Bolter
    75pts

    Infantry Platoon Bravo

    Command Squad
    1x Junior Officer (PP/PW)
    1x Guardsman (PG)
    1x Guardsman (LG/VOX)
    1x Missile Launcher
    70pts

    Infantry Squad Alpha
    1x Seargant (LP/CCW)
    5x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (PG)
    1x Missile Launcher
    90pts

    Infantry Squad Bravo
    1x Seargant (LP/CCW)
    5x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (PG)
    1x Missile Launcher
    90pts

    FAST ATTACK

    Hellhound
    Hunter-Killer Missile
    Dozer Blade
    Smoke Launcher
    Track Guards
    143pts

    HEAVY SUPPORT

    Leman Russ
    Battle Cannon
    Lascannon
    Hvy Bolter Sponsons
    Hunter-Killer Missile
    Dozer Blade
    Pintle Storm Bolter
    Track Guards
    Smoke Launchers
    Improved Comms
    223pts

    Basilisk
    Indirect Fire
    Dozer Blade
    Pintle Heavy Stubber
    142pts

    Total- 1337pts

    For my vehicles, I bought them, assembled them to look sweet, painted them an Urban Camo scheme, and then decided to make an actual army out of them, so the tank accesories hafta stay, I'll try to make the most out of them tho :yes: And I'm going to increase the pt limit to 1500pts, so i need another 163pts to fill up with...any suggestions? I could add 2 more INfantry Squads (1 to each platoon in the 90pt and 75pt setups) and that would be 165pts...so I'd be 2pts over....maybe?

  5. #4
    durus Diggums Hammer's Avatar
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    Just because you have added the equipment on the vehicles, doesn't mean you have to take them for the points. I have Dozer Blades on a couple of my Chimeras, but I never take them for points.
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
    Sir Winston Churchil

  6. #5
    Member s1lenthunter's Avatar
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    Ok, reworked again...minus some of the accesories for the tanks and I upped the pts to 1500...does this list look good?

    HQ
    Command Platoon

    Command Squad
    1x Commissar (BP/CCW/Carapace Armour)
    1x Heroic Senior Officer (LP/Carapace Armour/Power Weapon)
    1x Master Vox
    1x Medic
    1x Standard Bearer
    1x Guardsman (Meltagun)
    184pts

    Fire Support Squad
    2x Hvy Bolters
    1x Autocannon
    85pts

    ELITE

    Storm Trooper Squad Alpha
    1x Vet. Sarge (HP/CCW)
    7x Storm Troopers (HG)
    2x Storm Trooper (PG)
    Infiltrate
    136pts

    Storm Trooper Squad Bravo
    1x Vet. Sarge (HP/CCW)
    7x Storm Troopers (HG)
    2x Storm Trooper (PG)
    Infiltrate
    136pts

    TROOPS
    Infantry Platoon Alpha

    Command Squad
    1x Junior Officer (PP/PW)
    1x Guardsman (PG)
    1x Guardsman (LG/VOX)
    1x Lascannon
    80pts

    Infantry Squad Alpha
    1x Seargant (LP/CCW)
    6x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Hvy Bolter
    75pts

    Infantry Squad Bravo
    1x Seargant (LP/CCW)
    6x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Hvy Bolter
    75pts

    Infantry Platoon Bravo

    Command Squad
    1x Junior Officer (PP/PW)
    1x Guardsman (PG)
    1x Guardsman (LG/VOX)
    1x Missile Launcher
    70pts

    Infantry Squad Alpha
    1x Seargant (LP/CCW)
    5x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (PG)
    1x Missile Launcher
    90pts

    Infantry Squad Bravo
    1x Seargant (LP/CCW)
    5x Guardsman (LG)
    1x Guardsman (LG/VOX)
    1x Guardsman (PG)
    1x Missile Launcher
    90pts

    FAST ATTACK

    Hellhound
    Smoke Launcher
    Track Guards
    128pts

    HEAVY SUPPORT

    Leman Russ
    Battle Cannon
    Lascannon
    Hvy Bolter Sponsons
    Dozer Blade
    Smoke Launchers
    Improved Comms
    193pts

    Basilisk
    Indirect Fire
    125pts

    Total- 1467pts

  7. #6
    durus Diggums Hammer's Avatar
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    178 (x7)

    O.K. Getting Better, a couple of things:

    Give your Commissar a Power Weapon, you might as well have a better CC squad when needed.

    I would still have three Heavy Bolters, but you might just have those models.

    I wouldn't take the Vet Sgt in the Stormies unless you take a power weapon, otherwise a vet upgrade does nothing. You should add vox in these squads as well for LD10.

    Move the Lascannon to a troop squad, and the Heavy Bolter to the command squad. That way the Lascannon will be shooting longer and not targeted out fast.

    Other Infantry set up is good.

    I still would drop the Track Guards on the Hellhound.:sleep:

    The Leman Russ kit is the only really bad set up in this new list . My Lemans have Hull HB, Sponson HB's, Smoke and that's it: 158 points. Yours is 45 points more than mine. You could buy a Sentinal for that. Improved Comms in really only good in a Drop trooping list or an all vehicle list, for yours it is a complete waste, as is the Dozer Blade.

    Overall though, a world of difference vs the first one. This list will be way more competitive.

    Good Luck, Cheers, DH.

    WOW, 1000 posts, I need some help.............
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
    Sir Winston Churchil

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