Massive Marines, 1850 - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
    Join Date
    Sep 2005
    Location
    Portland, Oregon
    Age
    30
    Posts
    3,861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    185 (x8)

    Massive Marines, 1850

    Traits: Never dispair, unhold the honour of the emperor.

    Disadvantages: flesh over steal, die standing.

    This chapter is a sucessor chapter to the ultramarines. They have been resently founded, with very little supplies. The normal armourments that would acompany a space marine army are simply unavailable untill the ultra marines, and a few there successors can finish supplying them.

    However word has reacted there chapter master, that the supplies are likely to never come, as the dark crusade is upon us.

    Never the less, the chapter master has order a full counter attack, to the ravaging xenos.

    Im willing however it listen to power game suggestions, and any others that anyone might have. Thanks

    HQ
    Chaplain, 2 wounds, termini honours, Bolt pistol, frags.

    Command squad
    Sgt with powerfist + bolt pistols
    9 with CCW and BPs
    Furious charge.

    Elites
    Veterans 133
    1 lascannon, 1 plasma gun;
    4 bolters;
    Tankhunters;

    Veterans 133
    1 lascannon, 1 plasma gun;
    4 bolters;
    Tankhunters;

    Veterans 133
    1 lascannon, 1 plasma gun;
    4 bolters;
    Tankhunters;

    Troops:

    Tactical squad, 190
    8 bolters;
    1 melta gun;
    1 veteran sgt, powerfist, bolt pistol

    Tactical squad, 190
    8 bolters;
    1 melta gun;
    1 veteran sgt, powerfist, bolt pistol

    Tactical squad, 180
    9 bolters;
    1 veteran sgt, powerfist, bolt pistol

    Fast attack

    Assault squad, jumppack removed. 190
    2 plasma pistols
    1 veteran sgt with powerfist and BP
    7 CCWs BPs
    frags

    Assault squad, jumppack removed. 190
    2 plasma pistols
    1 veteran sgt with powerfist and BP
    7 CCWs BPs
    frags

    Assault squad, jumppack removed. 190
    2 plasma pistols
    1 veteran sgt with powerfist and BP
    7 CCWs BPs

    90 Space marines counting the chaplain as 2, since hes got 2 wounds.

    Comments and suggestions please.

    Last edited by ForgedInTheFurnaceOfWar; January 23rd, 2006 at 13:29.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member ROCKYrocks's Avatar
    Join Date
    Nov 2005
    Location
    cheesy SWITZERLAND
    Age
    28
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    oi i've never seen 90 marines in an army at 1850pts

    i think tank hunters for only the lascannon and the plasma gun isnt worth its points
    (the plasma gun will possibly never be in range)

    i would switch veterans with tacticals and make the veterans assaulty and tacticals shooty

    doesnt 'unhold the honour of the emperor' mean that those veterans get a 6+ save?
    (theyre footslogging so they might need it)

    all in all your list looks great!

    iron warriors and imperial guard will love you^^

    cheers
    Thought for the day:
    A ship in harbor is safe - but that is not what ships are for.

  4. #3
    LO Zealot Ezekiel1990's Avatar
    Join Date
    Dec 2004
    Location
    CT, USA
    Age
    26
    Posts
    1,446
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    104 (x4)

    Quote Originally Posted by ForgedInTheFurnaceOfWar
    Tactical squad, 190
    8 bolters;
    1 melta gun;
    1 veteran sgt, powerfist, bolt pistol

    Tactical squad, 190
    8 bolters;
    1 melta gun;
    1 veteran sgt, powerfist, bolt pistol

    Tactical squad, 180
    9 bolters;
    1 veteran sgt, powerfist, bolt pistol

    Fast attack

    Assault squad, jumppack removed. 190
    2 plasma pistols
    1 veteran sgt with powerfist and BP
    7 CCWs BPs
    frags

    Assault squad, jumppack removed. 190
    2 plasma pistols
    1 veteran sgt with powerfist and BP
    7 CCWs BPs
    frags

    Assault squad, jumppack removed. 190
    2 plasma pistols
    1 veteran sgt with powerfist and BP
    7 CCWs BPs
    90 marines is great and all, but they tend not to do so well when they have no means of effecient transportation. I would replace flesh over steel with something else, and drop an assault squad to get a bunch of drop pods.

  5. #4
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
    Join Date
    Sep 2005
    Location
    Portland, Oregon
    Age
    30
    Posts
    3,861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    185 (x8)

    Well, the reason for the veterans having tank hunters, is that it boosts the lascannon up to 10S. That seems worth the points to me. And any transports, or anything that basically came withen out of there deployment zone would be getting hit by the plasma guns. As i would have no problem deploying my shooty elements up front. While the troops swarm around them.

    Any more thoughts?

  6. #5
    Son of LO Manu_Forti's Avatar
    Join Date
    Dec 2005
    Location
    South Australia
    Age
    30
    Posts
    2,076
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    117 (x6)

    i think the lack of safe transport will be negated by the fact that there are SO many marines to kill. Its great survivability. even if you lost 2-3 whole squads while your footslogging you would still have half a dozen squads by the time you get there. its a brilliant strategy in my opinion, using the 'horde' tactic with an elite type army.. good stuff.

    As stated, shooty armies would put a rather large dent in this army b4 u get there. i would reccomend 1 'suicide' squad as i like to call them. to deep strike or drop pod in and assult the enemies heavy weapons team. eg dev's or choas havocs etc. heavy weapons are the game winners, take em out..
    Dark Elves - Game #28 vs High Elves: Draw
    W L D
    21 5 5

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts