[1500] Space Marine, Need Help, Tourney - Warhammer 40K Fantasy
 

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  1. #1
    Member Paladin2ez's Avatar
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    [1500] Space Marine, Need Help, Tourney

    Hey everyone,

    I've got a tournament starting near me in about a month, so I want to prep my Marine Army for the attack. Here's what I've got so far as an Idea:

    Divergent Chapter: See, but don't be seen.

    Chaplain w/Command Squad: 380 Points
    -1 Chap. with Bolt Pistol, Auspex, Homing Beacon
    -1 Vet. Sargent w/Powerfist
    -2 Vet. Marines w/Plasma Pistols
    -1 Company Champion
    -3 Marines w/ CC & Bolt Pistol
    -2 Marines w/ Bolter
    -1 Drop Pod
    All Models with Furious Charge
    Purpose: Generally to drop in, pay a visit, and assault. Homing beacon for Termies. Generally the more armor attacking group between the two HQ's.

    Librarian w/Command Squad: 326 Points
    -1 Epistolary with Bolt Pistol, Storm of Wraith, Might of Heroes
    -5 Marines w/ CC & Bolt Pistol
    -4 Marines w/ Bolter
    -1 Drop Pod
    All Models with Furious Charge
    Purpose: Kind of like the Chappy Squad, goes in and assaults quickly at the main lines. This Squad is a bit more for the Infantry of the enemy.

    Tactical Squad 1: 175 Points
    -1 Marine w/ Meltagun
    -8 Marines w/ Bolters
    -1 Drop Pod
    Purpose: Drop in close to lines and rapid fire.

    Tactical Squad 2: 175 Points
    -1 Marine w/ Meltagun
    -8 Marines w/ Bolters
    -1 Drop Pod
    Purpose: Drop in close to lines and rapid fire.

    Terminator Squad: 220 Points
    -1 Saregent w/Power Sword
    -1 Termie w/Assault Cannon & Powerfist
    -3 Termies w/ Storm Bolters & Powerfists
    Purpose: Deep strike in, provide support & compliment HQ.

    Devistator Squad: 224 Points
    -4 Marines w/Bolters
    -4 Marines w/Missile Launchers
    All Models with Infiltrate
    Purpose: Setup in a good position and fire.

    Total: 1500 Points.

    I consider, in almost all cases (except the Devistator Squad), the drop pods to be interchangable with Infiltrate. I'm on a bit of a budget, but any ideas or suggestions would be welcomed. This is going to be my first real tournament, so be as harsh as necessary. Thanks alot for your help in advance.

    Good Hunting.

    The truest form of tactical prowess is to make your enemy smile happily as they walk into your trap.

    Hug a genestealer today!

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  3. #2
    Senior Member DominionWeaponsGroup's Avatar
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    ok, thats a bad list (you said you wanted harsh). The 2 command squads just eat too many points and arent all that good. You really only need 1 HQ in 1500pts, and generally it should be a Reclusiarch with Jump Pack and Terminator Honors. if you really want to keep the assault havy theme (which is probably a bad idea, but its playable) you need to put power fists in all of those squad, turn the command squads into regular marines, give them infilitrate and bolt pistols and melta-guns. if you want a drop pod army, take double melta/plasma, and a powerfist in each squad. here's a good drop pods list

    Epistolary: Fear of Darkness, Veil of Time, Terminator Armor
    Terminator Command Squad
    2 Assault Cannon

    10 Tac Marines
    2 Melta-Gun Drop Pod
    Vet Serg w/ PF

    10 Tac Marines
    2 Melta-Gun Drop Pod
    Vet Serg w/ PF

    10 Tac Marines
    2 Melta-Gun Drop Pod
    Vet Serg w/ PF

    Dreadnaught
    Assault Cannon
    Drop Pod
    Take life seriously, its lethal.

  4. #3
    Member Paladin2ez's Avatar
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    Okay, How about this then:

    Chaplain w/Command Squad: 395 Points
    -1 Chap. with Bolt Pistol, Auspex, Homing Beacon, Term. Honors
    -1 Vet. Sargent w/Powerfist
    -2 Vet. Marines w/Plasma Pistols
    -1 Company Champion
    -5 Marines w/ CC & Bolt Pistol
    -1 Drop Pod
    All Models with Furious Charge

    Tactical Squad 1: 220 Points
    -1 Vet Srg w/Powerfist
    -1 Marine w/ Meltagun
    -8 Marines w/ Bolters
    -1 Drop Pod or Infiltrate

    Tactical Squad 2: 220 Points
    -1 Vet Srg w/Powerfist
    -1 Marine w/ Meltagun
    -8 Marines w/ Bolters
    -1 Drop Pod or Infiltrate

    Tactical Squad 3: 220 Points
    -1 Vet Srg w/Powerfist
    -1 Marine w/ Meltagun
    -8 Marines w/ Bolters
    -1 Drop Pod or Infiltrate

    Terminator Squad: 220 Points
    -1 Sargent w/Power Sword
    -1 Termie w/Assault Cannon & Powerfist
    -3 Termies w/ Storm Bolters & Powerfists

    Devistator Squad: 224 Points
    -5 Marines w/Bolters
    -4 Marines w/Missile Launchers
    All Models with Infiltrate

    Total: 1499 Points.

    I understand pod-based armies are/can be at a disadvantage, but I think also flexiblity is needed to decide what situation warrants swift drop (which is good for a strategic divide and conquer), or spaced firing and holding of position (Infiltrate). Anyway, I see the other two options being foot-slogging (aka sitting ducks) or Moving Tin Cans (that, if the opponent is worth their salt, are nice little sardine cans packed with explosives ;-) ). Maybe I'm biased, but I always agreed with blitzkreig style tactics. Heck, from atleast friendly games, I can keep them off balance.

    Anyway,

    Thank you very much for your suggestion DWG, and ::wince:: be honest with this too ;-).
    The truest form of tactical prowess is to make your enemy smile happily as they walk into your trap.

    Hug a genestealer today!

  5. #4
    Senior Member DominionWeaponsGroup's Avatar
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    the command squad is still a bad choice, since you cant charge out of a drop-pod. if you throw down something like that, you'll never get the charge. your opponent will do their best to kill it, or charge it with something else. i'm curious why you put an auspex on the chappy, since its impossible for him to use it. your devestators are all going to die on the first turn, since they will be the only thing that starts deployed. you should probably play 3 Landspeeder Tornadoes instead. if you cant get ahold of another assault cannon for the terminators, you should add a cyclone missile launcher. if your going to use traits, you really should add cleanse and purify and take a 2nd special weapon.
    Take life seriously, its lethal.

  6. #5
    Member Paladin2ez's Avatar
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    Okay, I see what you mean on the pod for the chappy, but that leaves two alternatives for that part:
    1) Replace the pod with Infiltrate for everyone, and then foot slog into the battle.
    2) Replace some of the BP/CC with straight bolters for more of a punch on landing, and as meat shields.

    Between the two, I'd rather go for one.

    As to the part about the Devistators going on the first round, I was hoping that I wouldn't be too dumb to leave them there on their own, probably the best bet for that would be to make 2 of the squads Inf. and then use them as support to the Devistators. The Landspeeders are a good idea, but No Flow , so I'll have to keep that in reserve for a later point.

    Here's another try at it: (Now using Cleanse and Purify for your flaming pleasure :-D )

    Chaplain w/Command Squad: 361 Points
    -1 Chap. with Bolt Pistol, Homing Beacon, Term. Honors
    -1 Vet. Sargent w/Powerfist
    -2 Vet. Marines w/Plasma Pistols
    -1 Company Champion
    -5 Marines w/ CC & Bolt Pistol
    All Models with Infiltrate

    Tactical Squad 1: 220 Points
    -1 Vet Srg w/Powerfist
    -1 Marine w/ Meltagun
    -8 Marines w/ Bolters
    -Infiltrate

    Tactical Squad 2: 235 Points
    -1 Vet Srg w/Powerfist
    -2 Marine w/ Meltagun
    -7 Marines w/ Bolters
    -Infiltrate

    Tactical Squad 3: 235 Points
    -1 Vet Srg w/Powerfist
    -2 Marine w/ Meltaguns
    -7 Marines w/ Bolters
    -1 Drop Pod

    Terminator Squad: 220 Points
    -1 Sargent w/Power Sword
    -1 Termie w/Assault Cannon & Powerfist
    -3 Termies w/ Storm Bolters & Powerfists

    Devistator Squad: 224 Points
    -4 Marines w/Bolters
    -4 Marines w/Missile Launchers
    All Models with Infiltrate

    Total: 1495 Points.

    Then the Chappy and one of the tac can inf closer, while the other tac and dev stay back, (that tac will be fire defense). We can then Drop in the third for armor crushing support, where we need it, and the chappy can call in the termies when needed.

    I like the look of it so far. Thank you again for your help with such a clueless SM ;-).
    Last edited by Paladin2ez; February 4th, 2006 at 06:09.
    The truest form of tactical prowess is to make your enemy smile happily as they walk into your trap.

    Hug a genestealer today!

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