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  1. #1
    Member Corporal Punishment's Avatar
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    750 friendly SW retinue

    HQ Venerable Dreadnought
    assault cannon
    storm bolter
    extra armor
    drop pod 190

    troops
    (10) Gray Hunters
    bolters & ccw
    melta gun
    drop pod 220

    (10)Blood Claws
    bp + ccw, frags
    drop pod 170

    Elites
    (5) scouts
    melta gun
    plasma pistol (2)
    bp+ccw
    100

    Fast Attack
    Land Speeder
    multi melta 65

    Drop Pod army obviously, with the scouts OBEL. would have liked to give the BC a melta gun or PF (or both) for hitting power, but alas, no points. have to rely on the VD and LS for anti-armor, which hopefully won't be to much trouble in a 750 pt. game. Any thoughts?

    Armies: Dark Eldar
    Space Wolves

    (I don't like armies people actually play/write codexes for)

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  3. #2
    Slave to the flesh The_Outsider's Avatar
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    Very good list, the scouts could do with some meltabombs and/or power weapons but on the whole the list is good.

    I personally think you are putting too much faith into the land speeder as it is terribly fragile, maybe driop it for some more scouts and some upgrades (like the powerfist you wanted).

    Either way you can't go far wrong, great list!

  4. #3
    Son of LO Araith's Avatar
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    I suggest you slim the Scouts back to 4 men with a meltagun to save points for gear for the BCs and GHs. Apart from that a fine list.


    Tai'shar
    Lance Leader of the LO Codex: Wasters design team



    Forged in fire, bonded in ice
    Son of Fenris, Son of Russ

  5. #4
    Wolf Scout Meltagunner Wulfbanes's Avatar
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    agreed on Araith.

    Min/Max the Scouts by getting 4 with Meltagun for 66 points, saving 34 points.
    From which you can get POWERFISTS. These for max efficienty for both squads.
    You wil need 4 powerfist:
    2 on the grey Hunters (30 pts)
    and 2 on the Blood Claws (24 pts)
    That means your 15 points short....
    So you are to drop a Grey Hunter.
    That leaves you with 3 points left, of which you can buy Smoke Launchers on your Venerable Dreadnought, which you can use, when needed. (and nicely fill up the points )
    Getting Help = Giving Rep

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  6. #5
    Junior Member max_dammit's Avatar
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    why not take a MultiMelta on your dread

    dropping him next to enemy armor will realy ruin his day
    Dont listen to me, I never played a game in my life


  7. #6
    Member Corporal Punishment's Avatar
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    Quote Originally Posted by max_dammit
    why not take a MultiMelta on your dread
    dropping him next to enemy armor will realy ruin his day
    i think between the dccw and AC he should hopefully have enough anti-armor, while i have thought about giving it a LC or MM, the VD seems like a pretty expensive heavy support choice.

    Quote Originally Posted by The_Outsider
    I personally think you are putting too much faith into the land speeder as it is terribly fragile, maybe driop it for some more scouts and some upgrades (like the powerfist you wanted).
    you might have something there, but which one to drop/ the LS standard gives me anti-armor, while the LST gives great mobile fire support and moderate anti-armor w/ the rending. hmmm... If/when i lose, that will be the first to go.

    Quote Originally Posted by Araith
    I suggest you slim the Scouts back to 4 men with a meltagun to save points for gear for the BCs and GHs
    100pts on scouts is pretty pricey (at 750pts) for a unit that won't last long, but w/ 4 scouts will they last long in CC (which is what i assume you would intend them for)? I guess i could give them bolters, maybe a sniper rifle for pinning...? 2 of you are of the (trusted) opinion that the scouts could be trimmed down, so i'll try it. how about i drop the LS w/ MM, and trim down the scouts, to make:

    (4) scouts- meltagun, bolters 66
    and add:
    2 PF to both GH and BC
    smoke for the VD

    this leaves me with 38 points. i could drop a BC and add a WGPL with PF + bp and a wolf pelt (49 pts) which would leave me with 3 points left over. should i do that, or maybe just stick with Wolfbanes formula?
    Armies: Dark Eldar
    Space Wolves

    (I don't like armies people actually play/write codexes for)

  8. #7
    Son of LO Araith's Avatar
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    100pts on scouts is pretty pricey (at 750pts) for a unit that won't last long, but w/ 4 scouts will they last long in CC (which is what i assume you would intend them for)? I guess i could give them bolters, maybe a sniper rifle for pinning...? 2 of you are of the (trusted) opinion that the scouts could be trimmed down, so i'll try it.
    Well, OBEL Wolf Scouts don't have to be meant for CC. They can better be armed for taking out tanks from behind and a melta is perfect for that. If they die after it, so be it, they will have destroyed a tank almost twice their value.
    If they survive, either kill another tank or send them in some fire support squad to keep them busy. Tons of uses, but they don't need to be kitted to win major battles. Btw, whether they're kitted for CC or not, don't forget they are after all Marines with T4, a nice save and They Shall Know no Fear.


    Tai'shar
    Lance Leader of the LO Codex: Wasters design team



    Forged in fire, bonded in ice
    Son of Fenris, Son of Russ

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