1000pts Tallarns - Warhammer 40K Fantasy
 

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  1. #1
    Drills baby. Da Mighty Camel's Avatar
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    525 (x8)

    1000pts Tallarns

    Ok here comes a Tallarn-list I made.

    Doctrines: Iron Discipline
    Light Infantry
    Sharpshooters
    Rough Rider squadrons
    Special weapon squadrons


    HQ:

    Command Platoon

    Command Squad
    Senior Officer w/ Bolter and Power wep.
    Missile launcher, Plasma Gun.
    Sharpshooters, Light Infantry, Iron Discipline.
    107pts

    Special Weapon squad
    3 Meltaguns.
    Light Infantry, Sharpshooters.
    100pts

    Fire support squad
    3 Heavy bolters.
    Light Infantry, Sharpshooters.
    100pts

    Troops:

    Infantry platoon

    Command Squad
    Junior officer w/ Bolter and power wep.
    Missile Launcher, Plasma Gun.
    Light Infantry, Sharpshooters, Iron Discipline.
    91pts

    Infantry Squad x 3
    Missile launcher, Plasma Gun, vet. sarg.
    Light Infantry, Sharpshooters.
    111pts each

    Fast Attack:

    Hellhound
    Searchlight, pintle stubber.
    128pts.

    Rough Riders
    10 Riders, 1 vet. sarg.
    Hunting lances.
    116pts.

    Model count: 52 on foot, 10 riders and 1 tank.
    Total: 975pts

    I use infiltrate to place heavy weapons in good places. Will have no real problem against armour with 5 missile launchers and 5 plasma guns.
    Spec. wpn squad hunts tank, fire supp. tackles infantry along with the Hellhound (I love that tank :yes: ).
    I have 25pts left to spend? On what? Might drop the power wpns to gain another 10pts or I will add some vets. to the main command squad (medic!).


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  3. #2
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    45 (x2)

    you realize you only have 1 troop unit (you need atleast 2) so drop the heavy bolter team for another infantry squad and jo squad. Good luck

  4. #3
    Drills baby. Da Mighty Camel's Avatar
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    525 (x8)

    Yeah I noticed that... Gotta get used to the IG-'dex :wacko:.
    And since I want doctrines on all troops then I will need to drop more then an heavy bolter-team.
    I can drop the Hellhound and change it to an Chimera with one of the infantry squads as an armoured fist (they get an flamer, sharpshooters and something else).

  5. #4
    Dawn Under Heaven Triumph Of Man's Avatar
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    Is this purely a fluff based list?

    Anyway, I'd drop sharpshooters from the infantry squads, it's not cost effective there.


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

  6. #5
    Drills baby. Da Mighty Camel's Avatar
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    525 (x8)

    Quote Originally Posted by Triumph Of Man
    Is this purely a fluff based list?
    Yeah, kind of. Need Sentinels to be real fluffy :yes:
    From what I have seen is that an infantry squad with sharpshooters kan be a real pain, I have faced that myself.

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