Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Well, the title explains a lot.
I am going to have a Combined Random Siege Battle next week. Wew, so I though, I turn up with a little different list than I normaly field, namely => NO SCOUTS! BIG UNITS! BLOOD CLAWS! LONG FANGS!
Ok, after this aggression part, here the rules for the battles:
1. Classify yourself as loyalist or unloyalist.
Loyalist team up with a randomly selected other loyalist.
Unloyalist team up with a randomly selected other unloyalist.
2. no Loner-armies (Tyranids + Necrons)
3. No army may be more then 750 points.
4. Knock-out Tournament. You lose, you leave (or watch other battles)
5. All battles will be a Siege Battle.
6. Max 1HQ, 2Elites, 6Troops, 2Fast Attacks, 2Heavy Support.
Then here is my list:
HQ / 1 Wolf Priest w/
Combi-Plasma, Wolf Pelt, Wolf Tooth Necklace
123 (nice HQ, Works good foot based, didn't used points on giving him Healing potions.)
Troops / 9 Grey Hunters w/
8xBolters, 1x Plasmagun
Elites / 1 Wolf Guard w/
Powerfist, Bolt Pistol, Wolf Tooth Necklace
Troops / 9 Blood Claws w/
2 Powerfist, Drop Pod
Heavy Support / 5 Long Fangs w/
2 Missile Launchers, 2 Lascannons
All comments/advices welcome
Sorry, I'm not familiar with Siege Battle rules (although I do have the original Warhammer Siege Book!)...sounds like fun though. So, err, do the Loyalists have to defend while the non-loyalists attack? Anything more particular or would you have to do both? More details might help.
Unless you have back up models available, I'm not sure how much you can change around in such short time. But that said....
I'd suggest a Rune Priest over the Wolf Priest. A bit more points, but the RP's Storm Caller would greatly help especially if the unit has to walk into battle to knock on the doors of the fortification or something. But, the Wolf Priest is a cool looking model...and if you're able to convert in time, I'd at least add an extra CCW or something to give em' one extra Attack. True Grit + CombiBolter should allow for the extra attack right? Plus it's only an extra point! Even if you're attaching the Wolf Priest to the GH's as an extra shooty force to contend with, I'd still suggest an extra CCW for some close up smackin' action just in case.
Hmm, I wonder if the Grey Hunters would do better in the Drop Pod? There's a lot more that could be said, many alternate lay outs, the adding or dropping of units, etc. etc. but instead...I'm gonna presenting something on a more "strategic" level.
You're Wolves are pairing up with another 750pt force. One thought is to play up the strengths of the wolves...meaning..
A. play up the close combat goodness of the wolves...more powerfists, meltas/plasma pistols/rune priest with Storm Caller....Rhino rushing your killer HQ and BC while Dropping your GH pack. Hopefully, you'll be paired with someone with more long-range fire and destructive anti-tank action. Playing a mobile close combat force that can take out Wraithlords and other nasty large creatures in close combat would balance your partners' force.
Or B. focusing on a tank killing Venerable Dred with BS5, twin-Las Cannons and Missile Launcher (expensive, I know), Long Fangs, minimal GHs, and possibly an extra tank (Whirlwind mixing up the missiles depending if you're attacking or defending). More so, the ancient wisdom of the V Dred gives you that advantage of possibly winning the first turn...it may help!
It's a gamble, but a gamble that might be well worth it. Tuning down your wolves into a more shooty/ and a third close comabt may be weakening the pack altogether. Keeping your force tight and solid in their strengths may totally lend a lot more weight to your partner (who may have a somewhat more balanced force).
Again, if I knew the siege battle rules, I might be able to provide better more well thought out suggestions.
SOrry I couldn't find the rules that quick. but it's simply a take and hold mission combined with breaktrough.
YOu do NOT know if you will be attacking or defending and
YOu do NOT know who you are teaming up with till the battle starts and
That;s a real bummer!
I mostly be the total Close Combat Berzerk Wolf, killing Blood Angels in packs and the like. But tournies are to try out new stuff, so I went with a bit more shooty approach, which would defenatly help when defending.
Don;t get me wrong, I am all about getting into CC, and so are my units. Blood Claws drop Pod are to EAT strong stuff.
Grey Hunters run around, never standing still, except when defend, So I rapid Fire 1 turn, then see how much damage it does. If it does enough, I rapid Fire next turn, or charge, or get charge (which of each, I don't mind)
I like to get Rune Priest as well yeah, but the Wolf Priest is my fluff-character, so he is doing the battle (since he needs another story at his record) ANd since he is relativy cheaper (4+ save, powerweapon, not to be done with Rune Priest)
I think you mis-understood the Combi-Plasma Wolf Priest => The Wolf priest comes with a powerweapon, and in his other hand he carries the combi-bolter (by True Grit). He can rapid fire the weapon (cause I never stand still) as a plasma gun once, paired with another plasmagun, and a load of bolters. He is very Killy-Killy. And cause of True Grit, he still uses the weapon as a pistol in CC. ^_^
Also, grey hunters come with ccw+bp, I bought them a bolter instead of bp, so they have CCW+Bolter. So all have 2 attacks. So I AM CC, don't worry.
But by being shooty (long Fangs), with loads (grey Hunters) and a nice counter-attack force (Blood Claws). That is to strong, when you don't know what you're gonna do in battle beforehand.
Sorry, I totally forgot that Wolf Priests came with a power weapon. It's been a while since I read their entry and I didn't double check with the codex last night.
Anyhow, it's hard to plan ahead for these events eh? I would suggest a somewhat more mobile force for the Breakthrough games, but at this time, there's almost no where to shave points off especially if you're keeping the Long Fangs. If you do drop them though, I'd recommend Rhinos for your two packs, and perhaps a bit more fire support from a Speeder/Tank.
That's about all I can offer ya. Good luck!
Infantry is the way to go, kit the lord out to go hunting-maybe give him a WG bodyguard, of not throw him with some BC- and watch him eat most things.
I would take one grey hunter squad at base number so you can take a razorback- some nice cheap fire support.
I'm not sure who would be better to take- a ven. dreadnaught or a cheap wolf priest.
I would probably take a predator over some long fangs just for its manuverability.
I think wolf scouts will be anvaluable, especially with OBEL, kit them out with power weapons and watch them decorate the deployment zone with body parts.
Outsider, what you are describing is my base army :lol:
Well, not exactly, but it sure sounds like it!
Here is the list, but I am not planning to play with it, unless I get to team up with one of my friends. (16.8 percent chance)
750 Standard List of Wulfbanes
Wolf Guard Battle Leader, Frags, Frost Blade, Combi-Plasma (hey, I love that gun), Bike, 3 Wolves
4 Wolf Scouts, Meltagun, Plasma Pistol 375
6 Wolf Scouts, Frags, 2 Power Weapons
10 Blood Claws, 2 Powerfists, Rhino w/ smoke+armour
7 Grey Hunters, 4xBolters, Plasmagun, 2 Plasma Pistols, 1 Powerweapon
I do not like to field vehicles, since EVERYONE is getting some high strenght weapons. So with that much heavy fire-power, I rather, well, survive