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  1. #1
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    1500pts puritan daemonhunters

    well this is my 1st ever daemonhunter list so please comment

    1500
    hq 260
    brother captain
    nemesis force weapon
    storm bolter
    Retinue
    4 grey knight terminators
    1 incinerator
    1 thunderhammer

    elite95
    eversor assassin
    elite 40

    inquisitor
    combi melta
    melta bombs

    troop1 180
    10 inquisitorial storm troopers
    2x plasma guns
    1 rhino
    pintle mounted storm bolter

    troop2 180
    9 inquisitorial storm troopers
    2x meltaguns
    1 veteran sergeant
    hellgun
    teleport homer
    1 rhino

    troop3 170
    9 inquisitorial storm troopers
    2x meltaguns
    1 rhino

    fast 1 290
    9 grey knights
    1 incinerator
    justicar
    1 nemesis weapon
    1 storm bolter
    melta bombs

    heavy 140
    1 grey knight dreadnought 140
    Missile launcher
    tl lascannon

    heavy 140
    1 grey knight dreadnought 140
    Missile launcher
    tl lascannon

    1500 47 models





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  3. #2
    Simple Green. Emp.'s Avatar
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    63 (x2)

    Nice list, but a few notes:

    ¥ If you deepstrike and plan on using that teleport homer that the vet. sgt. has he must be ON the table to use, he can't still be inside the Rhino.

    ¥ Off personal exeriences, I would go one dread how you have and one with an assault cannon and ccw, then give both extra armor.

    ¥ Extra armor and smoke on the Rhinos is A MUST...

    ¥ Other than that it looks fine, but like always....mEGALO will come in and make me look pathetic (and to tsk tsk again :shifty: all because im puritan so I don't know what I'm talking about with ISTs) (if he doesn't I expect props from everyone :yes: )
    5th E Sand(Grey) Knights: 11-3 (retired) 5th E Eldar: 37-4 (retired) 5th E Wolves 5-0

  4. #3
    I am a free man! number6's Avatar
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    786 (x8)

    I agree with Emp on most everything. But especially on "nice list".

    I think keeping both dreads as TLLC/ML is the way to go, but many people do like the AC/DCCW weapon. Since you've got a decent amount of assaulting squads, I'd stick with the dreads the way you have them for more long-range shooting. You do need extra armor on them, though. Smokes are optional -- you want them to be firing each and every turn.

    Speaking of which, extra armor and smokes for the Rhinos, just like Emp says.

    I would replace the inquisitor's combi-melta with a psycannon. Good for killing light armor on its own, it's a great assault weapon to boot. If you're close enough to a tank to get maximum use from the squad's melta guns that you've joined the inquisitor with, you're close enough to use his melta bombs for the tougher tanks. Consider giving him a teleport homer as well, so you've got two IST melta squads with TP homers.

    Freeing up points for all this can be tight, admittedly. I'd start with the incinerators. I usually refrain from taking GK special weapons because you lose the NFW/True Grit combo, which is quite nice as is. You can afford to drop a model or two from each melta IST squad without sacrificing their effectiveness much.

    I keep looking for a way for you to fit a GM into your HQ, but shy of radically altering the list, it's probably not possible, and your list looks pretty solid as is.

    Quote Originally Posted by Emp.
    Other than that it looks fine, but like always....mEGALO will come in and make me look pathetic
    Well, now there's two of us that can get schooled.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  5. #4
    Son of LO mEGALOMANIAC's Avatar
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    103 (x8)

    Hah, why does everyone think I'm going to come storming through here throwing insults and snide looks around? :rolleyes: Especially since the two of you covered just about everything already!

    1 thunderhammer
    Just want to make sure you realize that Thunderhammers, when given to GK Terminators, come with a Storm Shield as well.

    I'd actually lose the combi-melta on the Inquisitor and replace it with a Teleport Homer. Lose one IST from one of your squads (*not* the squad that already has a TP Homer in it), so that you have multiple choices for where to land the incoming GK units.

    The extra pintle stormbolter on the Rhino isn't worth the points.

    I'm also a fan of mixing up your two Dreadnoughts: one TLLC/ML, one Assault Cannon/DCCW. Remember that a Dreadnought counts as 10 models in an assault for the purpose of outnumbering, and that Fearless models (ie, GK) that are outnumbered may end up taking extra wounds - a Dreadnought in there could save their armored behinds.

  6. #5
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    thanks for all the replies heres my new list

    1500
    hq 260
    brother captain
    nemesis force weapon
    storm bolter
    Retinue
    4 grey knight terminators
    1 incinerator
    1 thunder hammer and storm shield

    elite95
    eversor assassin

    elite 65
    inquisitor
    melta bombs
    pyscannon
    teleport homer

    troop1 179
    10 inquisitorial storm troopers
    2x plasma guns
    1 rhino
    extra armour
    smoke
    searchlights

    troop2 179
    9 inquisitorial storm troopers
    2x meltaguns
    1 veteran sergeant
    hellgun
    teleport homer
    1 rhino
    extra armour
    smoke
    searchlights

    troop3 169
    9 inquisitorial storm troopers
    2x meltaguns
    1 rhino
    extra armour
    smoke
    searchlights

    fast 1 290
    9 grey knights
    1 incinerator
    justicar
    1 nemesis weapon
    1 storm bolter
    melta bombs

    heavy 119
    1 grey knight dreadnought
    assault cannon
    dcc weapon
    storm bolter
    extra armour
    smoke
    searchlights

    heavy 149
    1 grey knight dreadnought
    Missile launcher
    tl lascannon
    extra armour
    smoke
    searchlights

    1500 48 models
    I have actually realised i made mistakes for the points cost of 2 of my inquisitorial storm trooper squads, so it was a fair bit easier points wise.
    Last edited by bloodthirst; February 15th, 2006 at 03:18.

  7. #6
    Son of LO mEGALOMANIAC's Avatar
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    103 (x8)

    Looks pretty good.

    For those extra points I'd suggest searchlights on all vehicles, and smoke on the Dreads. Yes, I know you *should* be shooting every turn with them, but sometimes you're in a bad place and want to prevent the Dread from dying. For its cost, smoke is invaluable.

  8. #7
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    thanks il do that, il just edit list there is no point repeating it all over again just to add search lights and smoke

  9. #8
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    Quote Originally Posted by mEGALOMANIAC
    Hah, why does everyone think I'm going to come storming through here throwing insults and snide looks around? :rolleyes:

    I think they meant you give such wonderful and complete answers you render the rest of ours irrelevant :p

    I'll third (fourth?) the nice list comment though.

  10. #9
    I am a free man! number6's Avatar
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    786 (x8)

    Quote Originally Posted by Miril
    I think they meant you give such wonderful and complete answers you render the rest of ours irrelevant :p
    Yeah, that's about the size of it. Since when has mEGALO ever been "snide" or insulting? As the recent scuffle with brother-captian stern has proved, Mr MANIAC is unfailingly polite.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  11. #10
    Simple Green. Emp.'s Avatar
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    63 (x2)

    I say it as a joke, this isn't the first thread I've said that. Mainly because, going back to when I started LO, always on the DH it seemed me and mEGALO were the only ones posting in the armies (mEGALO even helped me with my list before I went totally puritan :yes: ). Besides, both me and mEGALO are New York-ers!!!! (NY 4 Life)
    5th E Sand(Grey) Knights: 11-3 (retired) 5th E Eldar: 37-4 (retired) 5th E Wolves 5-0

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