1850 DH list - Warhammer 40K Fantasy
 

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Thread: 1850 DH list

  1. #1
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    1850 DH list

    HQ: 445
    GM w/ Icon, MC, psycannon: 215
    x5 Terminator ret: 230

    Troops: 464
    x6 IST w/ 2 Plasma: 80
    x1 Vet Sgt w/ tele homer: 30
    Rhino w/ Extra armor and Smoke: 58
    = 168

    x4 IST w/ 2 melta: 60
    x1 Vet Sgt w/ tele homer: 30
    Rhino w/ Extra armor and Smoke: 58
    = 148

    x4 IST w/ 2 melta: 60
    x1 Vet Sgt w/ tele homer: 30
    Rhino w/ Extra armor and Smoke: 58
    = 148

    Fast Attack: 560
    x9 PAGK
    x1 Justicar w/ melta bombs: 280

    x9 PAGK
    x1 Justicar w/ melta bombs: 280

    Heavy: 385
    Dread w/ TL las and extra armor: 135
    Dread w/ TL las and extra armor: 135
    Dread w/ Assault Cannon and DCCW w/ extra armor: 115

    Total: 1854

    Rip it apart if needed. Any advice would be greatly appreciated!

    Last edited by redbomber3683; March 2nd, 2006 at 07:24.

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  3. #2
    Shrubs for the Blood God Undead Bonzi's Avatar
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    Your GK's must have Justicars, they can't be fielded without them.

    I think you've got enough anti-armor in the form of your IST's that it might be advisable to convert two of your Dreads to Assault Cannon setup. This still has a fair chance of poping small armor and can rip troops apart. Use the points saved to give your last Las Cannon dread a missle launcher and give all three smoke (thats a must).

    Also, I assume since your IST squads have one melta that they are zooming around the table shooting at tanks out the fire port. If this is so you really should drop the power weps off them as the 10 points could be put to more effective use elsewhere. You could also shave some points by compleately taking out one vet sargent and his TP homer.

    You could also consider beefing up one of these IST squads and giving them two plasma instead of one melta to give them some good anti armor ability.
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    I am a free man! number6's Avatar
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    Quote Originally Posted by Undead Bonzi
    Your GK's must have Justicars, they can't be fielded without them.
    They're there, just not listed in the "usual" fashion. Good advice, though! (I say this 'cause it's virtually what I would also say.) Just a couple of refinements....

    Drop the power weapons from the vet sgts and use them to buy add'l melta guns. Or plasma should you convert one IST squad to "firebase" with plasma guns. (I think you should. ) Such as squad has no need for the vet sgt or TP homer at all, but should use a Chimera instead of a Rhino for add'l firepower.

    I'd convert just one dread -- the one with the lone TLLC -- to the AC/DCCW build. Use the points saved to get a psycannon for your HQ or more ISTs.

    Great list!
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

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    Senior Member Phoenix Guard 1988's Avatar
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    I second the opinion of dropping the power weapons in favor of more meltaguns, but keep the homers, they work exceptionally well-especially if you're DSing all of the FAGKs.

    If you can find the points, Incinerators in your FAGK squads might be worth it. I know that many people don't like adding special weapon to assaulting squads, but I find that it softens the charged squad up very well.
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    ok took advice and added a "fire base" squad w/ 2 plasma guns, gave GM a Psycannon, and put another melta in each squad with the points from the power wep.

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