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Heya all been a while since i've been around busy with all manner of things But following my hideous defeat at the hands of these metal constructs thought that the next battle would be an attempt to be different so here goes.
3 x Gun Servitors
2 x Heavy Bolters
1 x Plasma Cannon
2 x Sage
Book of St.Lucius
9 x Battle Sisters
w/ Melta Gun
Book of St.Lucius
9 x Battle Sisters
w/ Melta Gun
6 x Dominions
w/ 4 x Flamers
w/ Smoke Launchers
w/ Book of St.Lucius
4 x Seraphim
w/ 2 x Melta Pistols
Book of St.Lucius
9 x Battle Sisters
w/ 4 x Heavy Bolters
w/ Extra Armour
w/ Extra Armour
6 Faith Points
All totals to 1500 points exactly, and should prove useful against a wide range of opponents not just plain old Necrons. What's the Verdict?
fast attack and troops need work, heavy is good, hq and elites are okay but would benefit from being more specialized.
drop the number of dommy's so that they fit into a immolater (trust me it helps) use the left over points to increase size of serphim and give them flamers not the melt pistols also drop the bombs as seraphim are much better at anti-infintry and as ur goin against necrons anyway will only have a max of 1 lith which the exorcists will slice through after that increase size of troops and drop the auspex and eviserator in order to pay for this (evises are too many points to be stickin on vss's cus they will only get 2 attacks)
"take my love, take my land, take me to where i cannot stand, i don't care i'm still free you can't take the sky from meee" ;- firefly
"i'm gonna grant you your greatest wish i'm gonna show you a world without sin" ;- serentiy
"I am a leaf on the wind, watch how i soar" ;- serenity
Yeah i know of a more HTH specialised cannoness but she really doesn't interest me all that much, my -=][=- is as specialised as it can be for a shooting retinue and they have worked for me alot, i would never ever leave home without my Callidus or Auspex's they have saved me a number of times. The Serahim and the Dominions are there to present more threats to be dealt with and take some of the heat from my Exorcists, the Evis on the VSS i have found to be awesome. Because its a somewhat static line army they are the girls that most often get charged (not by the greatest HTH troops either), with the Book, SR's and an Evis not only do they not run away but they can cause some real damage. Also its balanced to take on all armies in the 40k universe.
I agree with Plague that the Fast attack and HQ need more investment.
Where to find the points?
I would take everything off the troops except the VSS upgrade.
Sisters can outshoot Necrons up close. That is a cheap ace. Try to play it as many times as you can. The other equipment really isn't helping that ace. Instead, transfer all that CC wargear over to the Seraphim and the Cannoness.
The Seraphim should take flamers. 2 Flamers with divine guidance kills a lot of Necrons.
You should also have more models in the Seraphim squad. They are in danger of being snuffed after only 1 turn of action.
The Dominions are a little messed up too.
4 flamers in 1 squad with very bad odds to achieve divine guidance (Even if the Paletine joins). They'll probably never get a chance to deliver much of a payload before they get shot to death. If you play them aggressively (which I do), they might get wiped out pretty quick.
I calulate your 6 member Dominion squad to be 116 points.
With that 116, I'd get 8 Celestians + 2 Flamers (no VSS). The Celestians are definitely better at withstanding a charge (which is very possible), and the the 2 extra wounds will add to their sustainability. I am very pessemistic with Dominions. I think they are the most likely unit to get charged, and when that happens, they are ill-equiped to deal with it, so their flamers go silent for the rest of the game. At least Celestians will hold their ground a little longer and are actually capable of sweeping Necrons if they charge along with a Cannoness and use Divine Guidance in CC. Even better with a priest.
You do have an excellent firebase in this list, so it might work well to keep your Rhino squad (wether Celestians or Dominons) and your Cannoness and Seraphim as firemen. If your firebase starts to "win" the shoooting game, it will become his problem to come to you to try to snuff it out. That is when the Seraphim, Cannoness and Rhino Squad can combine to punish any Necrons who veil in to shoot you up.
During setup, I'd focus upon getting one nice, small piece of 4+ terrain (like a wrecked tank)in the rear-middle of your deployment zone. The shooty, but soft Inquisitor squad will greatly appreciate it. You might also add a couple of familiars to his squad so as to have a few "throw-away" wounds" to help them last longer.
I am envisioning you playing a shooty game that forces him to come to you. For this reason, I don't think you need the Callidus. I think if you're sitting back and shooting, the Eversor would actually do better. Remember that if he velis in, he can only shoot 12" that turn (unless he does it with Immortals), but he will probably be within charge range of the Eversor. ANd if he wastes his volley on the Eversor, then your whole fire base turns on his squad and absolutley wrecks him.
Wow. I'm getting carried away. Necrons are quite a challenge when played flawlessly.
Well you have both given me alot to ponder, but i will play these girls first and see how they fare, modifications are always better made after a view of the performance, plus my playing style seems to differ alot to most, i don't think any of the units will do to badly although the sizes are the biggest problem but i will play them and let you know how they go
please do give feedback, both Zinfandel and plague have given you good advice there, sisters can be lethal against crons, but you need to know what you are doing, one other thing, crons are one of those armies you need to adapt to, ideally go for phase out, but be very carefull of what he has on the field, somethings like monoliths and C'tan or even lords can ruin your day, particularly their HQs merrit a good deal of particular attention, lords with res orbs can be a pain in the derrier, this is why I would stick with jumpy cannonesses as the HQ
Everything you have been told is a lie!
Yet to face Necrons yet but i did play off against Blood Angels, ummm........ it was really hideous, his Rhino charge fell flat, two didn't get off his deployment line (one containing his commander) third was popped by the Seraphim, the gooey center of Marines was mopped by DG HB's, the fourth made combat with the Dominions, they were cleaned up in quick order by the Marines, made it back to their Rhino which was promptly delt with the following turn, he jumped into cover with his assault Marines and lost three(!) to difficult terrain rolls, the now foot sloggers advanced under a rain of fire from the inquisitor (plasma cannon took a massive toll on him here) and the troop squads, his commander down to 2 wounds fell to the assassin, after which the assault squad made combat with the first troop squad killed 4, VSS killed 2 and 1 from the sisters in return all stood firm, then i counter charged with the second troops, messy for the Marines, Dred cracked one Exorcist with TL-LC and Rockets, he blew up from the other Exorcist, he did claim the Seraphim unit and a few Rets not enough to stop the chatter of the HB's though, in the end i cleaned him out.
After all that, it did expose the numbers problem with the FA units, the inquisitor remained unharmed, but me thinks that an acolyte or two would not go amiss despite that fact. i'll still run the same list against Necrons and Tyranids just to get an over all better picture, lookin like its gunna be fun
There are a few other things i want to try as well before i either stay with the idea or bin it, that is to work the Seraphim and the Dominions as though they are one unit, i'm hoping that they will work well off each other as a flanking force. The other is to ditch the Dominions, increase the size of the Seraphim unit (losing the melta bombs and exchanging the Melta-pistol for flamers) then take the inquisitor as an ally from the Daemon Hunters codex and arm the -=][=- with a Psycannon, effectively an elite heavy support choice, sounds a little cheezy but it would take some of the heat from my sisters units if my opponent knows he can't ignore the -=][=- combined with the Rets, Auspex's oh yeah!!!, infiltrate this Mister (insert annoying infiltrate unit/army here), if either unit has to change position the other is there to cover. or as an alternative provide something for my other units to advance under with the Exorcists if the enemy has better shooting capability than i.
Cheredanine yours, Reds and Plague's opinion would be valued here
Last edited by Ryiax; March 18th, 2006 at 13:17.
If the enemy is an assaulty power army trying to get close, then you'll do well with most any build, so long as it's mostly Adepta Sorritas.
As to the Twin-Linked Inferno Pistols on the Seraphim, I'd recommend against it.
It's not that I don't like it. But I like 3 Flamers a little better. A good opponent can deny many of your flamer attacks. But your Seraphim flamers are very hard for him stop. And they will simply HARVEST enemy infantry wearing power.
But that doesn't mean Seraphim can't hunt tanks. The Eviscerator has the longest potential 2D6 AP range in the WH armory. Don't be fooled by the fact that it is a sword. One drawback is that it needs a 6 to hit a tank that moved 12".
Answer: So what?
A tank moving over 6" is not shooting, so it's presence is not causing you losses, so just wait another turn. It'll slow down if he wants to make use of it as a weapon.
So if you want Seraphim to multitask, take the Evis for your anti-tank option. It also doubles as a fine Infantry killer, and it only costs 15 points more than a power weapon, so it's really a 15 point decision. Try to give Seraphim all 3 flamers. Even 1 use of the Brazier can easily pay for itself when you consider that should kill at least 2 power-armor models. Plus you can still use the Eviscerator in the same turn.
The DH =][= with Psycannon is a nifty option.
I try to only use him against high-tech, shooty armies.
I'm battling alot more opponents this weekend many and varied armies from 1000 to 1500 pts so i will let you guys know what the story is after its all said and done, till then fellas