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Okay, in about a month there will be a small tournament in my local club, Warhammer 40,000.
There are a couple of restrictions, these being:
Exactely ONE HQ, no more, no less.
At least 2 Troop choises.
At most 2 Elite choises.
At most 1 Fast Attack.
At most 1 Heavy Support
No model may cost more than 150 pts in total.
Max 5 wounds with a 2+ save, (so for example 5 terminators, or 1 carniflex with upgrade)
No models with more than 4 wounds allowed.
Max armour value of 36 (front+side+rear)
ALL games shall be played in ALPHA level, and Deepstriking is NOT allowed, but Infiltrating is.
Okay, so I will be playing with 750 points of Imperial Guard... I have about 500 points right now, and I'm gonna buy the rest and hopefully paint it all, so I can play with a fully painted army. These 500 points are set, this is the backbone of my army and I'm not willing to change alot about it - of course suggesting that I would pick other heavy/special weapons is appreciated.
Command Squad 97 points
Infantry Platoon Alpha 201 points
Infantry Squad Alpha One
Infantry Squad Alpha Two
Infantry Platoon Beta 201 points
Infantry Squad Beta One
Infantry Squad Beta Two
TOTAL 499 points
I can still spend 251 points and I'm gonna have to buy it all, exept that I have one Basilisk on my shelf. I'm not sure wether I should use it though.
I was planning to go all-infantery, but will it survive without some Heavy Support? Remember I can only get 1 Heavy Support (tournament restriction) and also just 1 Fast Attack. I'm not too fond of Stormstroopers, I really prefer simple, cheap soldiers which can give me lots, and lots of firepower.
I could take an extra Infantery Platoon, which would be identical to my other 2 Infantry Platoons, this leaves me with 50 points to spend on doctorines/special weapons/other details. And this would give me an impressive manpower of 80 models in a 750 points battle... not bad, huh? Note how I then have 4 Missile Launchers and 6 Heavy Boleters :shifty:
On the other hand, I somewhere feel like taking a tank. HOWEVER. I am sure that my opponents will take at least SOME anti-tank weapons, and these will all be focused on my basilisk (if I take it) or on the Leman Russ Battle Tank, (if I buy it). I could get, for example:
Armoured Fist Squad
1 Chimera Transport with 3 Heavy Bolters
plus a basilisk, costing a 245 points leaving me very little to spend on extras like I said above... but it would give me 2 tanks and some extra infantery.
Could also take:
Leman Russ Battle Tank
3x Heavy Bolter, Extra Armour, Smoke Launchers
and one extra squad of 10 Guardsmen with a Heavy Bolter. This then leaves me 23 points to spend on extras, not much if I want to give my guards special weapons like grenade throwers or plasma guns.
Again, I fear that if I take a single tank, that it will be dead in turn 2 because it attracts all the anti-tank firepower. So might it be better to just not take any tanks at all? Can my army survive without any tank support?
P.S. another option I just thought of is to add one squad of 10 Guardsmen with a Heavy Bolter to each of my 2 Platoons, then buy a Fire Support Squad with 3 Autocannons. Costs 235 points and leaves me with just 16 points for special weapons on my troops...
aah! choises, choises, choises! So much possible variety with this awesome army! :w00t:
Personally I would add a Plasma Gun to each Missle Launcher squad, and one Grenade Launcher or Plasma Gun to each Heavy Bolter Squad. Your missing a big part of each squads effectiveness with one Heavy weapon and no special Weapon.
As far as what else to add, I would go two ways.
#1) Have a small Deep Striking Vet Melta Squad (suicide) and a Leman Russ.
#2) Have two Vet Squads that infiltrate with a Lascannon and Plasma Guns.
I've always found that if I had to take one tank, always make it regular Russ first.
Good Luck and Cheers!
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
You've got a solid core to your army, good. Now the way I see it is that you could go for more heavy weapons (and more bodies) or a Leman Russ. Now you can bet your butt that your opponents will have some anti tanks, making your ONE Leman Russ a bullseye target on wheels. My recommendation is to get a tank ONLY if u can make excellent use of its awesome range; with no deepstriking, you'll have very little to worry about since theres very little in the way of guns that can reach 72" :yes: . Otherwise more bodies and heavy weapons of your choice is the way to go. Like Stallin said, "Quantity is in its self, its own quality." Remember that and you'll do good.
P.S. May I also suggest that you consider replacing your missle launchers with lascannons, its 20pts more, but if some moron decides to invest 250 pts on landraider (or even worse, a monolith) on this small of a game it would be nice to see it gone in the first two turns and lascannons are going to give u a little extra punch to make sure that happens. Heck there even nice to have around for some annoying termies.
Food for thought:
When ever you find yourself down, just ask yourself this simple question, "What would Jesus do?"
Thanks but i asked about the 150 pts limit for one model - this includes tanks.
So will it be possible that my enemies take monolith or landraiders???
Well, if there's a points limit as you say, then no, you wont face any LRaiders or Monoliths. In fact, the limit means the best you yourself can do is a basic Leman Russ, Hull heavy bolter and extra armour. In such a low points tourny, and given the fact that models are limited to 150 points, I think a Russ would be an excellent buy. Most people probably do not expect a Russ to be included in such restrictive lists, so you may find that sufficient anti tank weapons in your opponents lists may be lacking. Add in the fact that no deep striking is allowed, and potential threats like DS melta squads are not even and issue. My advice is to focus on any squad capable of tackling your Russ early, and then let it have free reign over enemy infantry for the rest of the game.
What Guardsmen dont want to hear...
"Ok boys, time to fix bayonets!"
You actually have a very good point! A very good point indeed.
I'll try and see what I can do... now this is interesting