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Hello everyone, i dont get many replies, and this may be because of my posting badly, i dont know if i do this so please help me out!
HQ: 399 pts
Icon of the just
Troops: 420 pts
Fast attack: 275 pts
Heavy support: 406 pts
- Smoke launchers
Total: 1500 pts
Number of models: 33+ 1 tank+ walker= 35 models.
I play regularly with lists with small model numbers, and im pretty good im now 15-4 with them.
the L.R.C will NEVER hold the H.Q, they deep strike!
The F.A.G.K are fast attack for deployment advantage or deep strike, please comment, there is a hall of heroes tournament coming up in a couple of months too!
I would drop the Icon and Scourging, and put a Psycannon on the Grandmaster to use his better BS. Is the one 1 better Inv save worth those points?Originally Posted by mustardknightGood.Originally Posted by mustardknightPersonally I prefer two Plasma Guns over the GL, or give them a Rhino and two Melta Guns.Originally Posted by mustardknightThis squad doesn't have to be quite as big.Originally Posted by mustardknightNice, I might add a Melta Bomb to the Justicar.Originally Posted by mustardknightIf you are not going to transport troops why take it? I would rather have a couple of AC/CCW dreads.Originally Posted by mustardknightGood!Originally Posted by mustardknight
Overall not bad, but I would rather have another FAGK squad than the LRC. That or Drop the ISTs and LRC for a full PAGK squad and a AC/CCW Dread.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Thx alot, i put fagk or pagk in the lrc, it is working so far!
i like the grenade launcher cause of maneuverability, and they have worked wondrs, you are right about scourging and icon, i could add a couple of things with those taken out, another thing i dont have psycannon on gm so i cant put it on him....
Cheers to u too
My only addition to Diggums Hammer's suggestions -- all of which are good (but do leave the GK squads at 10 models if at all possible) -- is that I would take off the psycannons on the walking PAGK squad. In fact, it's almost never worth it to buy special weaps on your GKs. Psycannons in particular are dicey. They cost the same as another GK model, and whenever you move their range is cut to less than that of the usual stormbolter, and in CC they are nowhere near as effective as a normal GK with the STR 6 NFW and True Grit.
So drop those psycannons and do something else with those points.
By the way, I think GLs on footslogging ISTs is about as good as plasma guns. But, if you do spring for a transport -- a good idea -- then there's every reason to take plasma guns and none at all to take GLs.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
If i had the models, i would, i could take em off have a 7 man PAGK squad, and then id have 50 points to spend elsewhere.