mechanized radical DH (2000) - Warhammer 40K Fantasy
 

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  1. #1
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    mechanized radical DH (2000)

    1943
    HQ 318
    Inquisitor lord
    Scourging
    Artificer armor
    Thunder hammer
    Plasma pistol
    3 acolytes
    1 Familiar
    Three combat servitors
    Chimera
    multi laser hull mounted h. bolter
    Smoke
    Extra armor

    Elites: 577
    161
    Inq:
    Pyscannon
    Plasma canon servitor
    2 plasma gun guard
    2 sages
    mystic

    161
    Inq:
    Pyscannon
    Plasma canon servitor
    2 plasma gun guard
    2 sages
    mystic

    255
    3 Daemon hosts

    Troops: 978

    163
    ISTx5
    Two melta
    Chimera
    H. flamer
    Hull mounted H. flamer
    Extra armor smoke

    163
    ISTx5
    Two melta
    Chimera
    H. flamer
    Hull mounted H. flamer
    Extra armor smoke

    183
    ISTx7
    Two plasma
    Chimera
    Multi laser
    Hull mounted H. bolter
    Extra armor smoke

    183
    ISTx7
    Two plasma
    Chimera
    Multi laser
    Hull mounted H. bolter
    Extra armor smoke

    183
    ISTx7
    Two plasma
    Chimera
    Multi laser
    Hull mounted H. bolter
    Extra armor smoke

    183
    ISTx7
    Two plasma
    Chimera
    Multi laser
    Hull mounted H. bolter
    Extra armor smoke

    Heavy support: 70
    Lance strike

    <span style='font-size:14pt;line-height:100%'><span style='font-family:Impact'><u>&quot;Veni Vedi Vici&quot; </u></span></span>

    Bob: If you had a dollar for every 60 cents...
    you'd be Canada.

    Bill: actually i think its more like 70 cents.

    Bob: <span style='font-size:8pt;line-height:100%'> Tar-nation! You stole my thunder!</span>

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  3. #2
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    ok to start i love the idea because i am doing the same thing only at 1000 pt anyways onto the list
    to start what does the acolyte have ecause you don't say

    second i would drop the chimera'ss for rhino's because they ave fire points and with the points you save you can max out your squads of ist's

    third i don't realy like the lance strikes and have never used one so please tell me how it works in the games you play
    this is a good list it could just use a little work

    P.S. be sure to keep your 2 inquistors in cover because they will be the only infintry the enemy can see

  4. #3
    Senior Member Phoenix Guard 1988's Avatar
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    Inquisitor lord
    Scourging
    Artificer armor
    Thunder hammer
    Plasma pistol
    3 acolytes
    1 Familiar
    Three combat servitors
    Chimera
    multi laser hull mounted h. bolter
    Smoke
    Extra armor
    Make sure that you want the Chimera, ou can't assault out of it.

    Inq:
    Pyscannon
    Plasma canon servitor
    2 plasma gun guard
    2 sages
    mystic
    These 2 squads are fine, but I would put in heavy bolter servitors instead of plasma gun guys. Because the ranges are so different, you will have to move the unit to make use of the guns and you won't get to fire the cannon while being exposed to fire yourself.

    I agree with hero about the melta ISTs, put them into a rhino so they can use the fire points.
    1500 years ago everybody knew the Earth was the center of the Universe
    500 years ago everybody knew the world was flat
    5 minutes ago you knew humans were alone on the planet
    Imagine what you'll know tomorrow

    Imagine-John Lennon

  5. #4
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    well techinicaly that was your point pheonix gaurd because that's what you said to me

  6. #5
    Senior Member mustardknight's Avatar
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    Cool, i like this list, but im not getting replies on any of my army lists.... please help me out!

  7. #6
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    what armies and where are they posted

  8. #7
    I am a free man! number6's Avatar
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    786 (x8)

    An incredible number of tanks for a DH list! Very interesting.
    At 2000 pts, I think you need at least one more set of melta ISTs than you have. Convert one plasma squad to melta. I like the twin-flamer Chimeras for melta IST squads, but the drawback is that they're a little less effective at tank-busting since you have only the one gun port available. It's a toss-up, really.

    Drop one entire squad of plasma ISTs and get extra models for all the other squads, and for the heavy bolter servitors you should have in your elite inquisitor retinues instead of plasma vets.

    I'm surprised not to see any assassins in this list. 2-6 death cult assassins, or 2 DC assassins and an eversor would be perfect. Heck, just an eversor would be worth it. Instead of getting extra IST models. you could get assassins instead.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  9. #8
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    I have a question before modifying this list further:
    Basically its can melta weapons be fired out of a rhinos fire point and even if that’s the case do I want to?

    As to the first part of the question a base it on the fact that chimeras can only fire lasguns out of their fire points so I wonder whether the same logic holds true for rhinos?

    As to the second part of the question I wonder whether it makes sense to fire out o a vehicle with just one melta and in return turn the vehicle into an open top
    It seems better to disembark or just not shoot most of the time

    1973
    HQ 318
    Inquisitor lord
    Scourging
    Artificer armor
    Thunder hammer
    Plasma pistol
    3 acolytes
    1 Familiar
    Three combat servitors
    Chimera
    multi laser hull mounted h. bolter
    Smoke
    Extra armor

    Elites: 597
    171
    Inq:
    Pyscannon
    Plasma canon servitor
    2 h. bolter servie
    2 sages
    mystic

    171
    Inq:
    Pyscannon
    Plasma canon servitor
    2 H. bolter servitor
    2 sages
    mystic

    255
    3 Daemon hosts

    Troops: 988

    173
    ISTx6
    Two melta
    Chimera
    H. flamer
    Hull mounted H. flamer
    Extra armor smoke

    173
    ISTx6
    Two melta
    Chimera
    H. flamer
    Hull mounted H. flamer
    Extra armor smoke

    173
    ISTx6
    Two melta
    Chimera
    Multi laser
    Hull mounted H. bolter
    Extra armor smoke

    183
    ISTx7
    Two plasma
    Chimera
    Multi laser
    Hull mounted H. bolter
    Extra armor smoke

    183
    ISTx7
    Two plasma
    Chimera
    Multi laser
    Hull mounted H. bolter
    Extra armor smoke

    183
    ISTx7
    Two plasma
    Chimera
    Multi laser
    Hull mounted H. bolter
    Extra armor smoke

    Heavy support: 70
    Lance strike
    <span style='font-size:14pt;line-height:100%'><span style='font-family:Impact'><u>&quot;Veni Vedi Vici&quot; </u></span></span>

    Bob: If you had a dollar for every 60 cents...
    you'd be Canada.

    Bill: actually i think its more like 70 cents.

    Bob: <span style='font-size:8pt;line-height:100%'> Tar-nation! You stole my thunder!</span>

  10. #9
    I am a free man! number6's Avatar
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    786 (x8)

    Quote Originally Posted by beckboy
    I have a question before modifying this list further:
    Basically its can melta weapons be fired out of a rhinos fire point and even if that’s the case do I want to?

    As to the first part of the question a base it on the fact that chimeras can only fire lasguns out of their fire points so I wonder whether the same logic holds true for rhinos?

    As to the second part of the question I wonder whether it makes sense to fire out o a vehicle with just one melta and in return turn the vehicle into an open top
    It seems better to disembark or just not shoot most of the time
    I'm a little shaky on how many models can fire out of how many fireports.
    My current understanding -- and someone please clarify whether I'm right or wrong -- is that, with a Chimera, there is one fireport, and one model can fire out of it. The lasguns on the chimera don't count as fireports at all, they are just guns that can be fired by passengers in the vehicle. The Rhino, on the other hand, has two fireports, and one model can use each fireport.

    This is one reason why the Rhino makes a better vehicle for dedicated tank-hunters. Both of your meltas can be fired. Furthermore, the Rhino has more doors for your models to disembark, and slightly better side armor than the Chimera, so it works well for positioning your tank for armor-busting.

    However, the Chimera has better front armor, and far superior weaponry. Although not optimal for tank-hunting -- because of the lone fire port and rear-only access -- it can still suffice well-enough. But, especially since you're equipping the Chimeras with flamers, you have exceptional shooty/assault units. Disembark the troops, drive the tank up to w/in six inches of the enemy unit -- still blocking line-of-sight to your troops -- kill 'em with multi-laser and flamer. Next turn move your troops just far enough to be w/in rapid fire and melta-gun range and BLAM!

    As for your list, I would still drop one unit of ISTs to get more ISTs or assassins. More survivability and/or more CC power is worth it.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  11. #10
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    Quote Originally Posted by number6

    As for your list, I would still drop one unit of ISTs to get more ISTs or assassins. More survivability and/or more CC power is worth it.
    as regaurds to this i would except i don't have any elite slots left and i want my inqusitors (and demon hosts) more than i want an assasin

    and in reguards to to chimera fire points they have two (which may or may not be lasgun) and a rhino only has one

    however to sort this out and to answer the second part of of my question i'm going to start a thread on the main DH page
    <span style='font-size:14pt;line-height:100%'><span style='font-family:Impact'><u>&quot;Veni Vedi Vici&quot; </u></span></span>

    Bob: If you had a dollar for every 60 cents...
    you'd be Canada.

    Bill: actually i think its more like 70 cents.

    Bob: <span style='font-size:8pt;line-height:100%'> Tar-nation! You stole my thunder!</span>

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