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For your consideration, the current incarnation of my allcomers list:
Chap (MoS), jump pack, honours, bolt pistol, frags
2x 10 man Tactical, vet sarge w/fist, melta, hvy bolter, 7 bolters, rhino w/exA, smoke
2x 8 man Assault, vet sarge w/fist, 2x plasma pistols, 5 close combat
Tornado w/AC, HB
8 man Devastator, 4x ML, 4x bolter
Vindicator w/exA, smoke
I've used this with success against Orks, Nids, several varieties of Eldar and Tau. Got beaten today by GK.
Preferred tactic is to refuse flank and advance up one side with the vindi flanked by the rhinos with one or both assault squads hiding behind. Sometimes ds the tonado.
Any suggestions for improvement? I have minis for just about everything, so feel free to rip it up.
the only thing i ahve to say is to try using the trait cleanse and purify and switch your heavy bolter for melta gun which you could get by droping one of th e dev squads marines
Here's an idea.
Shave about 30 points from each squad
8 man tac squads instead of 10
6 man assault squads instead of 8
6 man dev squads instead of 8
Also shave some pts off the Chaplain (t hons)
All this shouldn't hurt them too much.
You could then scrimp enough for
2 more speeders
another assault squad
@ hero: That's the alternative isn't it. I like to keep the anti-troop squad weapon to augment the rapidfire bolters though.
@ spaceman: Thanks for the suggestion, but I'd say 6 man is too few on the assault squads. Maybe trim the tacs and devs, but not the assault.