[1500] veterans needs action, please comment - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 6 of 6
  1. #1
    Member
    Join Date
    Apr 2006
    Age
    52
    Posts
    28
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    [1500] veterans needs action, please comment

    Going for a tounament in 2 weeks, I would appreciate comments on the following IG Army / all purpose:

    1500 Pts - IG: Doctrines Army

    Doctrines
    Skills and Drills: Veterans
    Allow Conscripts
    Skills and Drills: Close Order drill
    Skills and Drills: Iron Discipline
    Command Platoon (HQ) 126
    Command Squad
    Plasma Gun (x3); Iron Discipline
    Junior Officer
    Power Weapon, Trademark Item ,
    Honorifica Imperialis
    Veteran Medic
    Infantry Platoon (Troops) 321
    Command Squad [81]
    Plasma Gun (x3); Close Order Drill
    Junior Officer
    Veteran Lasgun; Medic
    Infantry Squad #1 [70]
    Meltagun
    Sergeant
    Infantry Squad #2 [85]
    Lascannon;
    Sergeant
    Lasgun

    Infantry Squad #3 [85]
    Lascannon;
    Sergeant
    Lasgun
    30 Conscripts (Troops) 129
    Flamer (x1); Close Order Drill


    Hardened Veterans #1 (Elites) 101
    Laspistol and CCW (x 8 ); Flamer (x1)
    Hardened Veteran Sergeant
    Power Weapon; Storm Bolter
    Hardened Veterans #2(Elites) 172
    Shotguns (x2); Meltagun (x3)
    Hardened Veteran Sergeant
    Close combat Weapon; Laspistol
    Chimera [89]
    Heavy Bolter
    Searchlight
    Smoke Launchers
    Extra Armour
    Leman Russ Battle Tank (Heavy 154
    Battle Cannon; Hull Heavy Bolter
    Extra Armour
    Smoke Launchers
    Searchlight
    Leman Russ Demolisher (Heavy S 184
    Demolisher Cannon; Hull Heavy Bolter; Plasma
    Cannon Sponsons
    Searchlight
    Smoke Launchers
    Extra Armour
    Basilisk (Heavy Support) 125
    Earthshaker Cannon; Hull Heavy Bolter
    Hellhound (Fast Attack) 124
    Inferno Cannon; Hull Heavy Bolter
    Smoke Launchers
    Extra Armour
    Searchlight
    Sentinel (Fast Attack) 64
    Lascannon
    Searchlight
    Smoke Launchers
    Extra Armour

    Last edited by petitaime; April 5th, 2006 at 20:05.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member Abraham Lincoln's Avatar
    Join Date
    Sep 2005
    Location
    Barcelona, Spain
    Age
    31
    Posts
    907
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    64 (x2)

    Hmm... this is a pretty confusing list. You should take a look at how the other lists are presented on this forum. Also, you can't post the individual points costs of stuff, or we will get in trouble for copyright.
    As for your list, I think the conscripts are not going to be very effective without a commissar to give them leadership, I would imagine them retreating after the first morale check.
    Also, I think you need more anti-tank. I hate relying on my russes to take out tanks, when they could be using their ordnance in such better ways. And single-shot lascannons in the hands of guardsmen are such a tragic waste of points.
    Armies:
    Tyranids: 2500 pts
    Imperial Guard: 1000 pts
    Witch Hunters: 1000 pts

  4. #3
    Member
    Join Date
    Apr 2006
    Age
    52
    Posts
    28
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    Quote Originally Posted by Abraham Lincoln
    Hmm... this is a pretty confusing list. You should take a look at how the other lists are presented on this forum..

    ok. edited. tell me if you feel its ok.

    Also, you can't post the individual points costs of stuff, or we will get in trouble for copyright.
    oops.
    deleted

    :w00t: btw, iam using armybuiler. any way to have a directly usable format to post ?
    i am currently editing the text output..

    As for your list, I think the conscripts are not going to be very effective without a commissar to give them leadership, I would imagine them retreating after the first morale check.
    ok. I thought that within 12 points of some HQ ( any? or only top hq), they will benefit from its LD ? or am i wrong? :cry:

    to have a comissar, I should have two , no ? ( one hq, one here ? or use the independent comissar doctrine)

    I also thought not to engage my hq on a mellee, so the attacker cannot direct the kills to my hq ( Last time I had a prince daemon , and thats why i am thinking conscrpts now to stop him :w00t:

    Also, I think you need more anti-tank. I hate relying on my russes to take out tanks, when they could be using their ordnance in such better ways.
    A


    yes. i planned to switch to vets + melta to go tank hunting and stop assault ( say land raider). for the very reason you just mentionned afterwards, as you cannot rely on lascannon and guard ?

    and single-shot lascannons in the hands of guardsmen are such a tragic waste of points
    how can i improve that ? sharpshooter ? I ll be eager to learn new ways .. I was only thinking about vets + melta

  5. #4
    Member
    Join Date
    Apr 2006
    Age
    52
    Posts
    28
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    ok next one with commissar, as i read that my captain cannot give its LD when CC

    more lascannons,

    should i go powerfist for the commisar for big beast ?

    how can i avoid a deamon redirecting all its kill to my comissar , and killing im first turn ? avoid cc, then just delay ?

    1499Pts - IG: Doctrines Army

    Doctrines
    Skills and Drills: Veterans
    Allow Conscripts
    Skills and Drills: Close Order drill
    Skills and Drills: Iron Discipline
    independent commissar
    Command Platoon (HQ) 126
    Command Squad
    Plasma Gun (x3); Iron Discipline
    Junior Officer
    Power Weapon, Trademark Item ,
    Honorifica Imperialis
    Veteran Medic
    Comissar Power weapon, ccw, independent 55
    Infantry Platoon (Troops) 336
    Command Squad [81]
    Plasma Gun (x3); Close Order Drill
    Junior Officer
    Veteran Lasgun; Medic
    Infantry Squad #1 [85]
    Lascannon
    Sergeant
    Infantry Squad #2 [85]
    Lascannon;
    Sergeant
    Lasgun

    Infantry Squad #3 [85]
    Lascannon;
    Sergeant
    Lasgun
    30 Conscripts (Troops) 129
    Flamer (x1); Close Order Drill


    Hardened Veterans #1 (Elites) 101
    Laspistol and CCW (x 8 ); Flamer (x1)
    Hardened Veteran Sergeant
    Power Weapon; Bolt pistol, frag grenade
    Hardened Veterans #2(Elites) 172
    Shotguns (x2); Meltagun (x3)
    Hardened Veteran Sergeant
    Close combat Weapon; Laspistol, meltabomb
    Chimera [89]
    Heavy Bolter
    Searchlight
    Smoke Launchers
    Extra Armour
    Leman Russ Battle Tank (Heavy 154
    Battle Cannon; Hull Heavy Bolter
    Extra Armour
    Smoke Launchers
    Searchlight
    Leman Russ Demolisher (Heavy S 184
    Demolisher Cannon; Hull Heavy Bolter; Plasma
    Cannon Sponsons
    Searchlight
    Smoke Launchers
    Extra Armour
    Basilisk (Heavy Support) 125
    Earthshaker Cannon; Hull Heavy Bolter
    Hellhound (Fast Attack) 124
    Inferno Cannon; Hull Heavy Bolter
    Smoke Launchers
    Extra Armour
    Searchlight

  6. #5
    LO Zealot hero's Avatar
    Join Date
    Feb 2006
    Age
    24
    Posts
    1,142
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    15 (x3)

    well I like it all
    nice job

  7. #6
    Senior Member MTG Guru's Avatar
    Join Date
    Dec 2005
    Location
    Sydney
    Age
    39
    Posts
    326
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    23 (x1)

    I dont really like the CC veteran squad at all, but if you insist on using them, you should probably find the points to give your vet sargeant a powerfist. He is after all one of the few non-independant characters in an IG army that can take one. The squad then might even kill a couple of marines before it dies!

    Other than that, the list is generally ok. I like the 3 plasma + medic command squads. Not fantastic units, but generally not bad and can get a fair number of kills. I'm yet to be convinced conscripts are good, but a lot of people swear by them so they must do ok. You are still a bit short on anti tank though, I foresee the demolisher doing double duty to try and counteract this soft spot in your list. Lastly, I love the vehicle selection, I'm a huge fan of tanks on the table and seeing 5 in a list tends to get me way too excited!
    What Guardsmen dont want to hear...
    "Ok boys, time to fix bayonets!"

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts