1500 points of Salamanders - Warhammer 40K Fantasy
 

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  1. #1
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    1500 points of Salamanders

    Traits: Codex ones for Salamanders.
    HQ

    Chapter Librarian: Epistollary w/ Force Weapon, Psychic Hood, Terminator Armour, Storm of the Emperor's Wrath & Fear of the Darkness.
    155

    Terminator Command Squad: Sergeant w/ Storm Bolter & Thunder Hammer. 5 Terminators w/ 3 Storm Bolters & Power Fists, 2 Heavy Flamers & Power Fists.
    290

    Troops

    Tactical Squad 1: Veteran Sergeant w/ Terminator Honours, Storm Bolter, Thunder Hammer & Auspex. 9 Marines w/ 7 Bolters & 2 Meltaguns. Rhino w/ Storm Bolter, Extra Armour & Smoke Launchers.
    285

    Tactical Squad 2: Veteran Sergeant w/ Terminator Honours, Storm Bolter, Thunder Hammer & Auspex. 9 Marines w/ 7 Bolters & 2 Meltaguns. Rhino w/ Storm Bolter, Extra Armour & Smoke Launchers.
    285

    Tactical Squad 3: Sergeant w/ Bolter. 5 Marines w/ Plasma Gun & Multi Melta (Or ML).
    110

    Tactical Squad 4: Sergeant w/ Bolter. 5 Marines w/ Plasma Gun & Multi Melta (or ML). 10
    110

    Heavy Support

    Land Raider Crusader: Codex.
    265

    39 Infantry 1500
    3 Vehicles

    I am not sure if this is any good at all really.

    Tactics: rush with Crusader and Rhinos. Against opponents that will come to me, I can deploy on foot. The Termies, Libby and Crusader are, IMO THE anti-infantry unit.

    If this truly is appaling, I shall put up my alternative list(s).


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  3. #2
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    I would replace one of the rhinos with a drop pod with deathwind launcher.This will give you more firepower and also hopefully draw some fire from your other rhino. Give one of your vet. sergs. an auspex because infiltrators could ruin your day if they get in cc.

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