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I really appreciate all of your comments and advice in my 500 point army thread. I just found out that we will be playing 750 point armies starting now, and I didn't want things to get too confusing in that other thread. I hope its not against the rules to start another one . . .
Nightbringer SM Army
Trust Your Battle Brothers/See, But Don't Be Seen
I forget which disadvantages I took, but they don't affect things greatly, anyway.
We will be playing on a billiards table, so it's a big board (compared to the standard suggested boards). My opponent will be a close combat centered Black Templar army. I know it will be centered around a deep striking decked out SM Assault Squad. I won't be facing any vehicles. I only play with this one guy, so I don't mind tailoring my army to him; though he will eventually start playing as Tau as well.
HQ - 107 points
Reclusiarch - BP/PW, Jump Pack, FGs
TROOPS - 200 points
2 Tac Squad, each of 5 SM, 1 PG, all TYBB
FAST ATTACK - 145 points
Assault Squad - 5 SM, 2 PP, 1 Termie Honours w/ PW
HEAVY SUPPORT - 295 points
Predator Annihilator - Lascannon Side Sponsons
Devastator Squad - 5 SM, 3 ML, 5 SBDBS
Ok, my strategy, as a shooty army on a larger board, is to establish control of the middle of the board with my infiltrating devastator squad. This forces my opponent to take heavy losses as he approaches or to sit back and wait for his deep strike to arrive. He might have two deep striking assault squads at this point, so that is something to keep in mind.
First turn, my own assault squad and Sheila charge forward as fast as possible to reinforce the devastator position. The Reclusiarch is, of course, attached to the assault squad. The two tactical squads come up as soon as they can to provide all around support.
I think I will have my opponent easily outgunned, so the only thing I really have to worry about are his assault squads. If I keep my guys basically protecting my heavy support, I think I can mob any of his CC guys as they come in while my heavy support continues to fire on the slower moving aspects of his army, provided they can't shoot at the assault squads, that is. LOL, 3 lascannon shots could really screw up an assault squad :-).
I think this should be a fairly effective strategy. My only other concern is that the more of his guys that I kill, the quicker her advances on me (a special feature of the Black Templars). But I can't do much about that.
Don't know if you saw my comments on your 500pt list, but I think you're trying to do too much here. You've only got 21 troops and a tank. i could get 25 troops in a 400pt combat patrol. Something's gotta give.
Chaplain led assault squads have a lot of advantages, but my addage is, don't try to go head to head with a close-assault oriented army. He's got the edge, because of his Vows and weapon options. You can use the squad, but don't expect it to do well without support.
Keep your squads large if you know he's going to be deep striking with assault squads.
i think that's my best advice. Go troop heavy, and give them some punch with plasma guns. I think a dev squad is unnecessary since he won't be bringing vehicles. Spread those missile launchers around, or don't take them at all.
How about this:
24 marines with 3 plasma guns and a 3 missile launchers, in 3 squads
8 assault marines, 2 plasma pistols
Chaplain with jump pack, plasma pistol, frags, melta bombs
Use the assault squad to hop around and shoot as much as possible, only assaulting when they have a clear advantage. Just stand and shoot with the other squads while he footslogs it towards you. When his assault squad deepstrikes, mob it with everything you've got.
That'll give him a hard time, i think!
I personally think that mobile firepower is the way to beat him, though. Other armies do this better than marines, but just giving it a shot, I'd say some Land speeders or attack bikes would be useful. Maybe even try some razorbacks or rhinos for drive-by's?
If I spread the missile launchers around, then all of my units have to stay stationary in order to make use of them. This way, I figure, the devastator squad is the hub of activity. They stay put, and that leaves the other squads free to move around them and be effective at both medium and short range confrontation.Originally Posted by Grotstompa
And why am I taking a devastator squad when the other guy has no vehicles? Well, take missile launchers versus bolters and a plasma gun. You'll probably get twice as many shots off with the MLs to begin with, and you're far more likely to kill with them (think Krak missiles). It seems to me that three MLs is far more valuable than even twice as many bolters and a plasma gun. They'll get a 3+ save against the bolters, at least, and none against the kraks.Unfortunately I do not own any of these models. The only vehicle I own is the annihilator.Originally Posted by Grotstompa
I do appreciate your advice. I guess I'm just not convinced this time. And maybe my friend will totally plaster me and I'll come back here and tell you that you were right :-). If I were to get rid of the predator annihilator, what would you recommend in place? A TYBB tac squad and adding some more men to the other squads?
True, but that's the point. You want to shoot him a bunch at range and make him come to you. If you put all your missile launchers in one squad, you just distinguished them as a threat. Guess who his assault squad drops in on? Then you've got 60 points of missile launchers down the drain.Originally Posted by Battle-Brother Wags
There is the possibility that you could use this squad as "bait," but I'm not so sure that's a strategy you want to employ here.I'm not saying that missile launchers aren't effective. But I don't think you lose much by putting them in the tac squads and saving the points. You could ugrade the assault sgt to a vet with a power fist and probably get more use out of those points.Originally Posted by Battle-Brother WagsDeffinitely pump up your troop numbers to 6 per squad--it improves their chances of being counted as a "scoring unit" at the end of the game.Originally Posted by Battle-Brother Wags