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There's a tournament coming up the 13th next month, and partner's get 1k pts. a person. All I know of my teammate's list is that it will be an all drop pod space puppies list.
GM - Master Crafted NFW - 160 pts.
Justicar + 9 FAGK - 275
5 IST's(2 melta) + Chimera(multilaser, heavy bolter) - 155
5 IST's(2 plasma) + Chimera(multilaser, heavy bolter) - 155
Land Raider Crusader - 255
Total: 1000 pts.
The FAGK's are usually started off in the LRC, but are under fast for flexibility, and the GM starts in the LRC with them. Woot woot for a 10 count 'retinue'.
So yeah, the list starts off all tanks on board and absorb shots while doing what's necesarry until pup's come to play.
Firstly, it might be ok to take a Gm or a LRC in a 1000 pt battle sometimes, but NEVER both. Take out the LRC, and replace it with a fast attack squad of GK. Then I would bump your GM down to a BC, and use the ramining points for even more Grey Knights(or a dreadnought), and put a TP homer on sergeants in the chimeras. I've never fielded 2 squads of IST in chims, but the could easily be shot up turn one by 2,000 pts worth of anti tank. You lso have a pitiful amount of models on the table. Most pure GK lists have about 25 models down, but you have very very few with worse troops.
Et imperator Invocato Diabolus Daemonica Exorcist!
You have an appropriate name, there, Mr Suicide_Mission. As your compatriot won't have any models on the table at all, and as your list has no troops in it, you will die a quick and horrible death. You need to reduce your dependency on expensive models, especially your tanks -- which, as was pointed out, will get blasted easily by your 2000 pts worth of opponents, because they will be the only targets they will have.Originally Posted by Suicide_MissionYou can only just barely get away with taking a GM at 1000 pts. And that is only if you load up on troop support, which you are not doing. 95% of the time, you will be better off taking a lone BC -- and possibly a psycannon (psycannons on terminators are AWESOME) -- and joining him up with some other unit.Originally Posted by Suicide_MissionThis is your one choice that I'd work hard to keep. At the very least, the tactical advantage of placing them last on the table should not be overlooked. However, you shouldn't be afraid of moving them into Troops and walking them if you must in order to shave points for other things elsewhere. Walking GKs rock just as hard as their deep-striking brethren.Originally Posted by Suicide_MissionA Rhino is generally a better choice for tank-hunting ISTs than a Chimera. A bit more flexibility in disembarking and screening, plus a decent point savings. Try and add at least 1 more IST to that squad if you can. But more is betterOriginally Posted by Suicide_MissionYou need at least 8 ISTs to make this unit useful. 10 is better.Originally Posted by Suicide_MissionThere are a few die-hard LR[C] supporters here, but with this particular list, combined with your drop-pod compatriot, I don't see how you can afford this points sink. You just don't have any way to absorb shots or casualties. By the time you get any allied help, you will be dead. The LRC will not survive, I promise you, possibly taking your precious GKs with it. And Chimeras are great, but they'll be smoking wrecks very quickly soon after this beast bites it. Drop the LRC like a hot potato, especially if you wish to keep both your mounted IST squads.Originally Posted by Suicide_Mission
In summary: downgrade your GM to a BC, and take a psycannon on that BC if you can afford it after everything else. Also drop the LRC. After that, I'd take one dreadnought and then do one of two things:
(a) Bump up both IST squads and see if you can take a 2nd dreadnought and/or another squad of GKs. (If you can finagle 2 squads at least 8 models strong, you're doing well.)
(b) Toss out one IST squad in favor a full PAGK squad and a 2nd dreadnought.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Hmm, yes I have thought over the DS, but I've had so much bad luck with Ds on my necrons that I have started to not trust it, also if I DS my models then my team will be at a further disadvantage as my opponent will DS his entire army.
I suppose the list that I need to compose is a 1000 pt. list that can withstand the constant barrage of 2000 pts.
I did play a game with this list on Fri. and the only two things that saved me was the LRC and the GM, as everything died (along with the Raider being immobilised and stunned first turn, even when deployed behind decent cover). Any further ideas?
Oh yes, anothe little thing...about the dreadnoughts, my 2 grey knight dreadnoughts have been converted to chaos, but I have a nice forgeworld iron warrior dread that might be able to be converted to the holy grace of the emporer.
Two ways to go, I think: load up on cheap units so that there are plenty of targets, or hang back and shoot your opponent until your ally shows up.I did play a game with this list on Fri. and the only two things that saved me was the LRC and the GM, as everything died (along with the Raider being immobilised and stunned first turn, even when deployed behind decent cover). Any further ideas?
If you go the cheap swarm route, I'd actually take a bunch of ISTs in Rhinos or Chimeras, and maybe a couple of inducted Armored Fist squads. As long as you don't overload them (honestly, short IST squads would work well here) then they're extremely cheap and can provide a lot of firepower. You can keep a unit of FAGK and/or GKT in Reserve and use TP Homers on your IST to bring them in. IG Sentinels can help here too, relatively inexpensive and packing heavy weapons.
A better route, I think, is using cover and a lot of long-range weapons. Remember that GK have the Shrouding to protect them. Take maxed PAGK squads with 2 psycannons each and hang back to around the psycannons' max range. If there's cover, get in there too. Once the SW land (tell him to aim for *behind* the enemy so you can pincer them), move up and assault. Armored Fists again help, as they can take long-ranged heavy weapons (IG Platoons are cool here as well). You could also swap out the GK Hero for a Lord with a shooty retinue to hang back and harass - if done frugally, this unit won't be any more expensive than the lone GM!. If you keep the GM (or downgrade to a BC, which I suggest) then you can take a Dreadnought or two and have them shoot as well. TLLC/ML and/or Plasma Cannon/ML work great (mm templates).
I know I mentioned inducted IG a lot - if you can get them, you can put Improved Comms on some/all of the IG vehicles. Those'll help out a lot with any Deepstriking units you have, and if you're playing that you and your ally are one army, he can use the rerolls for his Pods as well.
Well, a couple problems, I don't have anything to do with inquisitors, or assassins and what not, and as I said I only have chaos dreadnoughts, and that wouldn't work too well with Grey Knights.
On the thing of allies, I have recently picked up the Witch Hunters codex as they will help me pretty well, so the imp. gaurd won't work too well.
I'm pretty much stuck with about 7-8 actual grey knight terminators(1 w/psycannon) about 27 grey knihgts(all normal), 3 squads of IST's one grenadiers, one plasma's, and one melta's...and a crusader...
I have two other armie's that I work on as well, so models aren't in for this as much as some of the other choies...good times.