Black Templars 1500pts friendly - Warhammer 40K Fantasy
 

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  1. #1
    Member Lord Marshal Graf Harazahn's Avatar
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    Black Templars 1500pts friendly

    This, i hope is a fun yet competitive list which will be nice to use as a break from my imps. Opinions would be appreciated. Thanks in advance.

    Marshal 136pts
    -Lighting claws
    -crusader seals
    -teleport homer
    -frag grenades
    -jump pack

    Emperors champion 100pts
    -uphold the honour of the chapter

    crusader squad 305pts
    -10 initiates
    -10 neofights
    -power fist
    -meltagun
    -frag grenades

    2 crusader squads 97x2=194pts
    -missile launcher
    -plasma gun

    sword brethren terminators 250pts
    -two assault cannons
    -two chainfists

    Dreadnought
    110pts
    -assault cannon
    -extra armour

    2 Landspeeder tornados 80x2=160pts
    -heavy bolter
    -assault cannon

    Assault marines 245pts
    -two plasma pistols
    -power fist

    Total 1500pts

    emperors champ joins 20 strong crusader squad.
    marshal joins assault marines
    i know this list is minimal on anti-tank, but i think the 5 assault cannons can cope.

    Last edited by Lord Marshal Graf Harazahn; April 29th, 2006 at 08:54.
    BOOKS OF THE IMPERIUM
    176. Thou shalt not refer to Ork Dreadnoughts as 'garbage bins'.
    195. Thou shalt not shave the Space Wolves while they are asleep .
    213. Thou shalt not challenge a Daemon Prince to a fist fight.
    220. Seraphims do not want to join the "Mile High Club".

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  3. #2
    Eternal Crusader Helbrecht's Avatar
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    Landspeeders can't take extra armor.
    Xbox Gamertag: x Helbrecht x

  4. #3
    Member Lord Marshal Graf Harazahn's Avatar
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    damn i forgot about that. I've changed the extra armour to a couple of chainfists for the terminators.
    BOOKS OF THE IMPERIUM
    176. Thou shalt not refer to Ork Dreadnoughts as 'garbage bins'.
    195. Thou shalt not shave the Space Wolves while they are asleep .
    213. Thou shalt not challenge a Daemon Prince to a fist fight.
    220. Seraphims do not want to join the "Mile High Club".

  5. #4
    Eternal Crusader Helbrecht's Avatar
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    116 (x5)

    For your assault squad switch the flamers for plasma pistols so you can keep you extra cc attack and trade yout power weapon for a power fist. I'm assuming your marshall joins the assault squad, so drop his thunder hammer, as the assault squad has the power fist, and trade it for either a bolt pistol and power weapon or lightning claws so you don't sacrafice his valuable Initiative 5 attacks. Also make sure the assault cannon termies have the chainfists so when you lose a model you have a 3 model buffer before you lose one. Instead of a 1 model buffer before you have to decide between a chainfist or assault cannon. Otherwise it looks good.
    Xbox Gamertag: x Helbrecht x

  6. #5
    LO Zealot hero's Avatar
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    i would definitly drop the thunder hammer because the last thing you need is a character who can be singled out and attacking last and has helbrech said i would give him lightning claws

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