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  1. #1
    Level 20 Alpharius Handbag of Joy's Avatar
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    Space Marines [Emperor's Ridden]- 1000 points- Friendly

    Ok here it is Tell me what you think

    Traits: + Blessed Be the Warrior
    + Take the Fight to Them (Applies to All Troops)
    - Eye to Eye

    <HQ>
    Chaplain [M.o.S] = 180
    Power Fist
    Artificier's Armour
    Bionics
    Terminator Honours
    Master Crafted (Power Fist)
    ^Joined to Squad 1^

    <Elite>
    DreadNought [Venerable] = 140
    Vet. Skill (Tank Hunter)
    Extra Armour

    Assault Squad [x10] = 250
    Furious Charge

    <Troops>
    Squad 1 [x10] = 181
    Flamer
    o Terminator Honours
    ~ Power Weapon

    Squad 2 [x10] = 259
    Flamer
    o Terminator Honours
    ~ Pair of Lightning Claws
    ^Transport^
    Rhino
    Extra Armour
    Smoke Launchers

    TOTAL= 1000


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  3. #2
    Senior Member Shas'o Tau Dev'n Kauyon's Avatar
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    I feel it's a little low on the anti-armor, although the tank hunter skill on the Dreadnought is a nice touch. Honestly, I'd reconsider either the assualt squad or the landraider in trade for some anti-armor power.

    But hey, what do I know about SM's?

    Nothin', that's what.

    As a side note, I love that your squads are large. I see way too many small sqauds in SM armies and it bugs me. Just a personal peeve.
    Sig by:Knape, The Celestial, and Marlinspike, thanks guys!

  4. #3
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    Quote Originally Posted by Handbag of Joy
    <HQ>
    Chaplain [M.o.S] = 180
    Power Fist
    Artificier's Armour
    Bionics
    Terminator Honours
    Master Crafted (Power Fist)
    ^Joined to Squad 1^
    IMHO a powerfist would go better on the sergeant, as you would want this guy to be hittin at I5, as its his main bonus, and the power weapon is what u pay 4, no point paying again for another weapon, bolt pistol would be more appropriate.
    Bionics seems useless for its points.
    Master crafted seems a waste, as you should be charging them, and you get ur rerolls to hit for ur chappy and everythin else, if u havent effectively won at the end of ur first turn, ur not doing it properly Just another waste of points imho.
    Quote Originally Posted by Handbag of Joy
    <Elite>
    DreadNought [Venerable] = 140
    Vet. Skill (Tank Hunter)
    Extra Armour
    Tank hunters, why? U have an assault cannon and a str 10 weapon.
    Assault cannon, u rend, and its penetrating pretty much on anythin(except stupid monolith).
    Normally its a light tank taker outer(which it does already, no need to waste another 10 points).
    Power fist does it good enuf already so no need to worry there.
    Just another waste of points imho.
    Quote Originally Posted by Handbag of Joy
    Assault Squad [x10] = 250
    Furious Charge
    No Powerfist toting sergeant, are u crazy?
    Hidden powerfist on a assault squad is standard and anyone here will agree.
    Also no anti armour capabilities.
    Quote Originally Posted by Handbag of Joy
    <Troops>
    Squad 1 [x10] = 181
    Flamer
    o Terminator Honours
    ~ Power Weapon
    Again, no powerfist toting sergeant. Power weapon could do but powerfist would be soo much more versitile and useful imo. Also flamer as special weapon, this unit has no anti armour capabilities.
    Quote Originally Posted by Handbag of Joy
    Squad 2 [x10] = 259
    Flamer
    o Terminator Honours
    ~ Pair of Lightning Claws
    ^Transport^
    Rhino
    Extra Armour
    Smoke Launchers
    Again, no meltagun, or anti vehicle cabaliities.
    I have never used lightning claws on tac squads so cant comment .



    Overall, lacks anti armour, fullstop. You have, a dreadnaught with Assault Cannon.
    Otherwise u have a chaplain with a powerfist, with no jumppack.

    If they pop ur dreadnaught, u have nothing that can catch their tanks, as amost every tank can move 6" and shoot u with something, so u wont get to charge him with ur chaplain, and everything else cant hurt it anyways.

    I had a 750 pt army with 3 predators in it, and i would have to say that just the 3 preds, and without any support could take on ur army

    Second, wasted points everwhere and unco combinations.
    Chaplain would be far more effective in a 10 man assault squad than a tac squad. Give it a powerfist sergeant, and ur all set. Thats 250 for the squad, and 127 for a good chaplain.

    Thats a 10 man assault squad with furious charge, and with powerfist serageant with termy honours. 280pts
    Chaplain, bolt pistol, termy honours, frag nades, jump pack, melta bombs 127
    An all round close combat unit of doom, that cant be tied down by dreadnaughts, and such, and can take on tanks easy as . Fire magnet though but u get that, it deserves all that attention. Probably just make it a 8 man squad to save on points. Also this should defeat any weak close combat guys in 1 round, and good guys u should prevail eventually.

    Tac squads, give em a meltagun, or somethin.
    And drop the power weapon and give him a powerfist, you should have the points from the bionics.

    All in all, now ur chaplain is deadlier, and cheaper, ur assault squad is deadlier, and ur tac squads will be deadlier, and ull still have points floating around. Work on it.

    Cypher
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  5. #4
    Senior Member bladeofdeath3's Avatar
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    Ok, here's my $0.02

    <HQ>
    Chaplain [M.o.S] = 180
    Power Fist
    Artificier's Armour
    Bionics
    Terminator Honours
    Master Crafted (Power Fist)
    ^Joined to Squad 1^

    As cypher said, get rid of the master crafted power fist, bionics, and artificers armor. the chaplain's role isn't standing around and shooting. The crozius is just fine. he excels in close combat. this should give u a good 65 points (i think). get a jump pack and frag nades (21 points) and throw him on ur assault squad.

    <Elite>
    DreadNought [Venerable] = 140
    Vet. Skill (Tank Hunter)
    Extra Armour

    As cypher said, get rid of tank hunter. the assault cannon messes up almost anything it encounters, both infantry and tanks.


    Assault Squad [x10] = 250
    Furious Charge

    You might want the veteran sergeant w/ power fist here. it is invaluable in CC and anti-tank capabilities. Also, if u do decide to go w/ the jump pack chappie, throw him on this squad.

    <Troops>
    Squad 1 [x10] = 181
    Flamer
    o Terminator Honours
    ~ Power Weapon

    Just change it so there's a power fist and bolt pistol instead of a power weapon. Also, u may want to consider dumping the flamer for some anti-tank capabilities such as a lascannon, meltagun, or plasmagun (to a certain extent)

    Squad 2 [x10] = 259
    Flamer
    o Terminator Honours
    ~ Pair of Lightning Claws
    ^Transport^
    Rhino
    Extra Armour
    Smoke Launchers

    Again, idk about lightning claws, so i cant give any advice. Also the anti-tank capabilities is non-existant in this unit. lascannon, meltagun are all good candidates for anti-tank. If you do go w/ the power fist, that's 15 more points to use and a bolt pistol.

    In the long run, you may run into trouble against armies that heavily rely on tanks such as the Imperial Guard. Leman Russes are gonna wreak havok if you cannot stop them. I think you went heavy flamers so if you encountered necrons, you would be covered. IMO a shootie chappie is a bad idea. if you wanna shootie hero, go w/ the librarian either w/ storm or fear. You also might wanna consider throwing plasma pistols or the flamers on the assault squad. the tac squad may have a hard time getting the flamers into combat. w/ the assault squad, they can get into combat faster.

  6. #5
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    see, someone agrees with me
    Current Professional Career
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    Total Gaming Career since 29/02/06
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  7. #6
    Eternal Crusader Helbrecht's Avatar
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    116 (x5)

    Drop the dread and go for 2 landspeeders with heavy bolters and assault cannons because there faster and have more firepower. Then follow bladeofdeath3's advice on the chaplain, don't forget the bolt pistol extra cc attack. Add a veteran sergeant w/ power fist to your assault squad. Drop the flamer and power fist in squad 2 for a meltagun and powerweapon. Finally add 2 plasma pistols to the assault squad. After this you should be good to go!
    Xbox Gamertag: x Helbrecht x

  8. #7
    Level 20 Alpharius Handbag of Joy's Avatar
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    OK now it's redone :D

    Alright I'm in a bit of a standstill, cause of fluff I can't get any heavy weapons (HB, PC, LC).
    And now I'm gonna need opinions to make decisions
    <HQ>
    Chaplain [M.o.S] = 135
    w/Termi Honours
    Jump Pack
    (joined to Assault Squad)

    <ELITE>
    Dreadnought [venerable] = 130
    Extra Armour

    Assault Squad (x10) = 282
    furious charge
    termi honours
    power fist
    melta bombs

    <TROOPS>
    Squad 1 (x10) = 186
    flamer <----------- Problem area
    termi honours
    power fist

    Squad 2 (x10) = 186
    flamer <----------- Problem area
    Power Fist

    ^TRANSPORT^
    Rhino (for Squad 1) = 58
    Extra Armour
    Smoke Launchers


    TOTAL = 997

    Now Helbrecht I did consider your ideas but that would mean expenses I cannot afford -.- (moneywise)

    Ok well the problem areas I pointed out are just that, problems, I wish to include melta guns in both squads as a anti tank measure with a powerfist emergency backup )
    So I'm wondering what advice and insights you could give me on what to do to be able to squeeze in those two melta guns ;_;
    please help and dont stop the commenting


    Quote Originally Posted by swntzu
    What's volition? Sounds like an STI.

  9. #8
    Eternal Crusader Helbrecht's Avatar
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    Drop the flamers and melta bombs, this gives you 35 points to play with. Add a melta gun to each squad and add a bolt pistol or ccw to you chaplain for the extra attack. If you can add two plasma pistols to the assault squad if money/parts allow. This leaves you with 4 points left over.
    Xbox Gamertag: x Helbrecht x

  10. #9
    Level 20 Alpharius Handbag of Joy's Avatar
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    Yea thats good I'll drop the flamers and meltas, bolt pistol the chap and plasma piss the assult squad, i think thatll complete the army


    Quote Originally Posted by swntzu
    What's volition? Sounds like an STI.

  11. #10
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    Okay its looking good but
    A: drop the melta bombs
    B: switch the flamer to a melta gun.
    Damn been beaten to it!
    And how did you come up with the name? No offence whatso ever but it sounds, you know a bit... Brokeback mountain marines???
    Sorry if it sounds offensive, but I didnt mean it...
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