World Eaters 1500 - Grand Tourny - Warhammer 40K Fantasy
 

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  1. #1
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    World Eaters 1500 - Grand Tourny

    This is the World Eaters list that I intend to take to the Baltimore GT... any ideas or concepts would help.

    HQ= 167 pts

    Master of Sanctity

    Bolt Pistol
    Artificer Armor
    Bionics
    Frag Grenades
    Jump Pack
    Melta Bombs
    Terminator Honours

    Elites= 615 pts

    3x 7 Man Assault Squads

    Furious Assault
    Plasma Pistol(1 per Squad)
    Sergeant- Power Weapon(1 per Squad)

    Troops = 130 pts

    2x 5 man scout squads

    Fast Attack= 246 pts

    8 man Assault Squad

    Furious Assault
    Plasma Pistol
    Melta Bombs
    Sergeant- Power Weapon

    Heavy Support= 341 pts

    2x Vindicator w/ Smoke Launchers

    Whirlwind


    Total= 1499 pts.


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  3. #2
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    Whoops Forgot... Chapter Traits

    Advantages-

    Blessed Be the Warriors
    No mercy No Respite

    Disadvantages-

    Aspire to Glory
    Have Faith in Suspicion

  4. #3
    dad
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    I'd be interested to hear how you get on as I am thinking of a similar list. You might want to consider an alternative for your fast attack

    Quote Originally Posted by Deathknight20175
    Fast Attack= 246 pts

    8 man Assault Squad

    Furious Assault
    Plasma Pistol
    Melta Bombs
    Sergeant- Power Weapon
    You could have

    2 x LST HB AC 160 points
    1 x 5 man plain bolter tactical squad 75points.

    Use the LSTs in two single vehicle squads. You give up 3 models and a power weapon and gain 4 heavy weapons on flexible platforms which can be used to achieve scenario objectives.


    D
    Last edited by dad; May 11th, 2006 at 12:17.

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    hey thx for the reply... I originally had the 2 LST's in my list, but then I realized I was getting completely outnumbered by even forces like eldar and others... with the extra 8 man assault squad it gives me close to the same mobility, even more tank destruction potential, and it is a squad that I can take into the fray... LST's have a nasty tendency to die to things like bolters and surieken catapults.

    If they survived more then yes I would say definately and have them bouncing around their 12" every turn shooting things up, but they just don't seem to last when I use them so it seems like a waste of points in this situation.

    If you have read some of my other post you will know that I've been playing for 14 years now... not trying to boast or smack anyone down, just have alot of experience in waisted points to know when to cut and run... I've also perfected the bum rush tactic... if you could ask any of my friends or the people I game with They will tell you. when I start a new army the first thing I ask myself is how can I turn it into an assault based force. I've designed close combat lists for necrons, tau, DE, Eldar, orks, nids, chaos(khorne, nurgle, TS, and a Emp Child army for a friend), Imp Guard, and sisters. This is my first time doing a close combat SM force, but not my first time HAVING a SM force. I've been around the block so many times I've created a new block.

    Thanks again for your input, I'll post here what the results were from the GT. and after that I'll post my old list so everyone can pick the hell out of it.

  6. #5
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    If your going to be early heresy world eaters, or something, i suggest you make all your squads 8 man, you might even consider playing blood angles, your list would be way better.

    The vindicators will fail you horendously, i suggest something else.

    Probably Bikes/landspeeders to get anti tank/anti hord

    And honestly, if you dont use a LST you might as well play choas :x

  7. #6
    dad
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    Quote Originally Posted by ForgedInTheFurnaceOfWar

    The vindicators will fail you horendously, i suggest something else.
    I use two vindicators and they certainly draw fire! I use them as a mutually supporting pair with the LST to nurse them into good firing positions. With each LST as a single unit your opponent has four units to engage. So must commit at least four units to deal with them. Meanwhile on the other flank your chaplain/assault force can get stuck in.

    The extra tac squad is used as force protection for the whirlwind, to give it some protection against deep strikers.

    Dad

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