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This list is in the making as we speak, but I need a bit of guidance on its final specs.
Main quandary is to go with a 3rd dread, or change to a LRC, or keep the LR.
The 10 man PAGK squad w/ Incinerators will travel in the LR, the Psycannon packing PAGK are on foot at range for fire support. The GM & GKT DS, etc. etc.
To the list....
HQ - 512 pts.
GM Exodus Joppa - NFW, Psycannon
GKT (7) - 1 w/ Incinerator
TROOPS - 644pts.
PAGK (10) - 2 w/ Psycannon, J/car w/ Homer, Auspex
PAGK (10) - 2 w/ Incinerator, J/car w/ Homer, Auspex
FAST ATTACK - 280pts.
FAGK (10) - J/car w/ Meltabombs
HEAVY SUPPORT - 544 pts.
Dreadnought Brother Leviticus - Plasma Cannon / ML
Dreadnought Brother Mordecai - T/L Lascannon / ML
(all have smoke, extra armour)
opinions are both needed and welcome:yes:
Last edited by Diddlysquat; May 20th, 2006 at 11:20.
your troop choices are very vulnerable due to their low numbers and made even more expensive due the special weapons they are packing. a landraider is not a bad idea but why not pack your terminators inside? i strongly urge you to consider using ISTs to fill your troop choices, 5 man squad of GKs cant get much done no matter how they are equiped.
You really need more troops on the field. This is a 2,000 point game and you going to start the game with almost no models on the field. A tau or Iron Warriors army could wipe you out on the first turn. Last time I played an IW's player in 2000 points I was facing like 12 Lascannons, 4 hvy bolters, 8 autocannons, 4 missle launcers etc.
If you want to go Pure GK's with no IST's, as I guess from the list name, I won't take a land raider ( they are such a point sink imo, 10 more GK's would likely do more for you), also consider only getting 5-6 termies (including the GM). I would definatly consider putting psycannons on the termies over the inc.
Three dreads in a 2000 points game would probably be a good idea. If you drop the LR, which I strongly sugguest, get 2 TLLC/ML dreads, possibly even 3. But, you could configure your other one differently if you want. Plasma cannon/ML is interesting I have seen it run before and its pretty good, carves up light armor well and definatly cracks hvy infantry well.
I would consider not using fast attack squads at all in favour of getting more bodies on the field. You can keep the termies or possibly one fast attack squad to put pressure where you want it, or reinforce where you need it.
In summary, lose the LR for another GK's squad, drop a fast attack, lose enough termies for a 3rd dread. Cheers!
so i see where i've gone wrong!
Have beefed up the PAGK to 10 each squad by losing the LR.
Is 1 FAGK squad enough at 2ooo pts. If so, I can then get a 3rd dread, which I think I need.
I have never played a game yet with these guys, only Chaos Fantasy.
Thanks for the help so far, much appreciatedKeep it coming:yes:
EDIT: I have redone the list
Last edited by Diddlysquat; May 20th, 2006 at 11:14.
Personally, I would take an callidus assasin, to create some mayhem in the enemy ranks. You could just take a naked Inquisitor to get it, en put in into one of your Grey Knights.
Maybe you could Split the big 10 man units into 5 men groups, which would give you more powerweapons, but you'll lose Grey Knight for it. Keep the Teleport Unit 10 men though.
If you really want to hang onto a Land Raider, make it a Crusader, kick the termies inside, and race to the other side. It does Miracals for me, and you still got some Anti-Armor (multi-melta and Twin-Assault Cannon)
Maybe you could lose the Incinerator for the termie, waste of points maybe.
Those 20 points of rest, you could give your justicars lasersights for it (although you rest with 15 points left then).
Well, if you are going pure, take away at least 2 termies from the retinue and instead of an LR to an LRC, and take away the special weps in PAGK/FAGK , and the incinerator fromt he retinue(go vanilla ) and with that loss of points (145, I believe,) you have yourself another dread! I believe I have answered your questions!
The gold grey knight man. These are hardy men who like cheese.
Ever thought of how cheese was found?:
`` I say sah, the milk in this barrel smells foul!``
``Oooohhh, give it a go!``
''Quack, damn you!''
-Jamie heinamen, Mythbusters.
Too many terminators! Drop at least two of them to free up points for more GKs. I personally prefer psycannons to any other special weapon, but if you bring these guys in on a TP homer, you at least stand a good chance of getting good use out of the incinerator template.Originally Posted by Grand Master Miguel AngelSince the troops with the psycannons are obviously marching around -- you're using TP homers -- and since they're not travelling in a LR or LRC, do not give any of the models special weapons! You're increasing the cost of each GK with a psycannon just to make them useless as you march around and even more useless once you get into CC. Save the points.Originally Posted by Grand Master Miguel Angel
If you want a modest fire support unit w/psycannons, invest in an inquisitor w/retinue, build a purgation squad, or whittle the unit down to 5 GKs w/2 psycannons and use the points to help build another FAGK squad.
I like the idea of incinerator-toting GKs packed in a Land Raider; it's very nearly the only time it's worthwhile taking incinerators. If you change your mind on the LR or LRC -- and I would strongly consider doing that -- then also get rid of the incinerators for the standard GK loadout of NFW and stormbolter.Perfect. Try and recover points from dropping termies and GK troop special weapons to get another squad. If you can get at least two squads 8 models each, you're looking good.Originally Posted by Grand Master Miguel AngelExcellent.Originally Posted by Grand Mater Miguel AngelWhatever you do, do not put your terminators in here! That's just way too many points in one too-fragile basket. GKs with incinerators are fine, however. Because of the transport, you can get away with a smaller than full-size squad of them, too. (More points for FAGKs!)Originally Posted by Grand Master Miguel Angel
For the strategy you describe, the LRC is a better choice than the LR. It is much deadlier against troops, and with the multi-melta and assault cannon, it's got more than enough tank-busting power of it's own. And since you intend to run it up close to the enemy, the shorter range of those weapons is not much of an issue.
That said, a LR is a huge points investment. You can essentially get another dread and a good chunk of a GK squad for the same points. Many people do like them, however, so it's really a matter of preference. Just know that the investment does come with a significant cost. Your ability to absorb troop losses is lessened.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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