Welcome to Librarium Online!
Just starting my army and have the following so far (not using any of the short term you guys use as no idea what they mean! :wacko: ):s
1 * 6 squad grey knights with 2 incinerators
1 * 6 squad grey knights with 1 incinerator and 1 phsycannon
1 * 5 Grey knight terminators 1 with an incinerator and 1 is the justicar model
1 * Captain Stern with 2 terminator retruine (at the moment)
I quite fancy getting an assasin model now. Which of the available assasin models is best to get?
Firstly, you need an inquisitor to get an assassin. Secomdly you have pretty good shooting so I would not reccommend the vindicare. Callidus is an extremely popular choice, howeverI see many begginers using them incorrectly (do not try to take out entire armies with here. So my personal favorite is the eversor for such a low points cost, it is so goood GL.
My personal favortie is the eversor. He costs the least, but is the most lethal on the charge. Against any foe you would rather not be in combat with, having your eversor charge up from behind the combat can usually finish combat then and there and let you move on to other things. lastly, his low points cost means that usually, he will make up his points on the charge, so the fact that he might not survive is not as important after his amazing charge.
Et imperator Invocato Diabolus Daemonica Exorcist!
I'll give you a little break down of each assassin., totally based on my own opinion of course, but here it goes hehe.
First off assassin's are really really fun to use. :yes:
Vindicare: This guy is simple to use. Pick off those squad commanders, sarg's and AC's. Pick off lascannon guys etc. This guy is fun, and can be really helpful. He also has decent surviviability b/c of his range. Works best against armies that utilize expensive single models, like smurfs, chaos etc. I know alot of people dislike taking him if they are running a shooty army but I personally think he can still have a place. If your facing an assaulty army he can pick of sarg's in jump pack squads, etc. Or else pick off the few hvy weps the person might be running, which may in effect cripple his AA.
Culexus: This guy, unless you know who your opponent is has limited use. He kills psyk's, pretty obvious from reading him, he does this very well, but he aint that great at anything else. His ability to lower leadership is his only neat ability outside of his pysk trashing, and it is possible to exploit this little bonus, but for the amount of pts he costs without psykers to kill its probably not worth it. So, if you know your playing eldar, thousands sons, etc go for it.
Callidus: Impo the 'king daddy' of the assassins. Timing is everything with this guy however. You really need to know when to use him. Probably the most difficult assassin to use well. Word in your ear is great, for messing with hvy wep squads or moving units into lanes of fire. His wep can cause some serious damage, and the C'tan sword eats up commanders. I have seen other people post this before but it can't be over stated, despite how good this guy is he needs support. When I run one of these guys it tends to be in a fairly assaulty, or deep strike orientated army. Since, he can assault the turn he comes into play I drop him in on the turn I will be engaging in assault, send this guy next to a squad that you may have some difficulty in cc with. His wep will clear out a couple guys and then go right for his commander at the same time you bring in your own cc squad.
Eversor: Probably the most basic of the assassins, his charge is really powerful as stated before and he explodes! He is the cheapest of the assassins, I liken this guy to a suicide bomber, who runs in and casues some havoc. Simple to use and can be quite effective.
Last edited by Nylzxz; May 21st, 2006 at 22:48.
I have to say guys, thanks so much for the quick replies. The info was great and now I think i know my next steps to take. Prob going to get an inquisitor then an Eversor or a Vindicare (think they are cool from playing DoW Winter Assult!).
Thanks once again guys
Well, you need more grey knights, 8-10 per squad, and the special weps are useless most of the time so just go for 2 squads of 10 grey knights, a dread or 2, stern isnt really useful, so make him a GM model, get some more psycannons, and possibly get I.S.T's.
The gold grey knight man. These are hardy men who like cheese.
Ever thought of how cheese was found?:
`` I say sah, the milk in this barrel smells foul!``
``Oooohhh, give it a go!``
''Quack, damn you!''
-Jamie heinamen, Mythbusters.
It depends on the points for me:
Small games <1000, I like the Eversor, because you can usually find some good infiltrating spots. Over 1500pts, I definatly like the Callidus best for go where ever you want ability. Against a Stand and shoot Marine or IG army, a Vindicare can be lovely for taking out Heavy weapons shooters.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
ok Slightly off topic, but how do you remove the paint from Metal figures? The first model I painted was a Brother Captain Stern and now want to re-paint him to be a Grand Master. Does normal paint stripper work or do you have to get special stuff?
Nitro-Moors or the B&Q equivalent will do fine for metal figures, it will also dissolve all glue in any multi-part models.Originally Posted by Justicar_Alric
It will dissolve plastic so it's for metal figures ONLY - (also remove the base first)
Put the model in a small glass or china bowl, well out of reach and safe from accidental spilling, with just enough to cover the model, and leave the figure to soak for a day or so then remove and work gently with an old toothbrush, or possibly a small fine wire brush (but don't scrub too hard with this as you could scour the model) rinsing the figure in warm (NOT hot water) - do this outside, the fumes are NOT good for your health.
Also do it somewhere well away from anything that you don't want damaged - it's paint stripper, while scrubbing the figure if you splatter it on the car or the walls or plastic or your clothes etc. etc. and it WILL cause damage - on which point:
It will also dissolve your fingers - wear rubber gloves when using it and above all wear protective goggles to protect your eyes
Typically depending upon how much paint you need to remove you may need to repeat the process, a pin or needle can be useful for picking out any paint that is stuck in the fine details.
Once you're happy you've got all the paint off, wash the model thoroughly in warm soapy water 2 or 3 times to remove all traces of paint stripper and dry thoroughly before undercoating.
I'd then leave at least 48-72 hours to check there are no problems with the undercoat before doing anything further.
I've done several dozen plus figures this way - many bought cheap on bring & buy stalls or on e-bay and it's very successful.
Just take your time and don't rush it, do it somewhere in the open air away from anything remotely likely to be damaged and as I said above all protect yourself.
Last edited by vorlon; May 30th, 2006 at 21:53.
Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.