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  1. #1
    The Pointy Eared elfwarden's Avatar
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    trait army 1500 points

    hello, with medusa V coming i will finally start my first 40k armie. having finally completed my fluff of my own chapter and decied on the traits.
    i have dwindeld a long time of i should start yes or no but with the campaing ahead i have finanally decided.
    i am going to war.

    i have none of the miniatues yet so all critics are welcome.

    Shadow hawks 1.5k
    it is an army which will infiltrate and get close with bolters (traits thoughtout before the cities of death came out).

    Traits:
    See but don’t be seen
    Trust your battle brothers
    Flesh over steel


    HQ

    Chaplain Master of Sanctity 142
    Crozius Arcanum, Rosarius, Terminator Honours
    Bolt pistol, Jumppack, Frag-grenads, Bionics

    Elite

    Veteran Squad
    9 veterans, ccw & boltpistol, 1x twin lightning claws, 1x powerweapon 265
    1 veteran sergeant with boltpisol & Powerfist
    all armed with frag-grenads and Infiltrate

    Troops

    8 Tactical Marines 192
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers and frag grenades

    8 Tactical Marines 192
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers and frag grenades

    Fast Attack

    10 Assault Marines 260
    1 Veteran Sergeant (Powerfist, Boltpistol)
    9 Assault Marines, (ccw, Boltpistol, 2x Plasma pistol)
    (all armed with frag-grenads)

    Landspeeder Tornado 80
    (Assault Cannon, Heavy Bolter)

    4 Bikers 178
    1 veteran sergeant (powerweapon, meltabombs)
    3 Bikers, 2 x meltagun


    Heavy Support

    6 Devastators 188
    2x bolter
    4x Missile Launchers
    Infiltrate
    Total: 1497

    the devies give close support, the tactical squads will walk to the enemy distracting and drawing fire. the vets, assault marines and bikes close in to get in CC fast. in short this armie is focused on close range fire fight and CC.

    so what do you think will it have a chance in Medusa V campaing?
    if not, what should be changed?

    thanks

    Elfwarden

    "Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"

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  3. #2
    Member TheAngelOfDeath's Avatar
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    HQ

    Chaplain Master of Sanctity 142
    Crozius Arcanum, Rosarius, Terminator Honours
    Bolt pistol, Jumppack, Frag-grenads, Bionics

    Elite

    Veteran Squad
    9 veterans, ccw & boltpistol, 1x twin lightning claws, 1x powerweapon 265
    1 veteran sergeant with boltpisol & Powerfist
    all armed with frag-grenads and Infiltrate
    I think you should change you veteran squad to a command squad (modifying their profile to be a legal command squad) for your Chaplain who would drop his jump pack and take infiltrate instead.

    Troops

    8 Tactical Marines 192
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers and frag grenades

    8 Tactical Marines 192
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers and frag grenades
    They should take Infiltrate. Otherwise very good.

    Fast Attack

    10 Assault Marines 260
    1 Veteran Sergeant (Powerfist, Boltpistol)
    9 Assault Marines, (ccw, Boltpistol, 2x Plasma pistol)
    (all armed with frag-grenads)

    Landspeeder Tornado 80
    (Assault Cannon, Heavy Bolter)

    4 Bikers 178
    1 veteran sergeant (powerweapon, meltabombs)
    3 Bikers, 2 x meltagun
    I would go all bikers or all assault marines just for consistant movement. Thumbs up to the speeder.

    Heavy Support

    6 Devastators 188
    2x bolter
    4x Missile Launchers
    Infiltrate
    Total: 1497
    Good.
    --Serve The Emperor Today-For Tomorow You May Be Dead--

    My record since chapter reformation
    vs necrons 1W-0L-D
    vs chaos 1W-0L-0D
    I need to play more!

  4. #3
    The Pointy Eared elfwarden's Avatar
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    do you mean that my tacttical squads should get BOTH infiltrate and trust your battle brothers or just infiltrate?

    otherwise thanks for the repley, i am working on a new list and will post it as soon as i have some more time and my codex at hand.

    thanks

    elfwarden
    "Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"

  5. #4
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    Chaplain Master of Sanctity 142
    Crozius Arcanum, Rosarius, Terminator Honours
    Bolt pistol, Jumppack, Frag-grenads, Bionics
    Remove bionics, most likely your chaplain will die to a powerfist, which bionics wont help against.

    Veteran Squad
    9 veterans, ccw & boltpistol, 1x twin lightning claws, 1x powerweapon 265
    1 veteran sergeant with boltpisol & Powerfist
    all armed with frag-grenads and Infiltrate
    Just go with the lightening claws, remove the powerweapon, your paying as much as you would for a terminator squad, with these dudes.

    So cheapen them up.


    8 Tactical Marines 192
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers and frag grenades

    8 Tactical Marines 192
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers and frag grenades
    Remove frags and add drop pods. these guys will do well.

    10 Assault Marines 260
    1 Veteran Sergeant (Powerfist, Boltpistol)
    9 Assault Marines, (ccw, Boltpistol, 2x Plasma pistol)
    (all armed with frag-grenads)
    Good.

    Landspeeder Tornado 80
    (Assault Cannon, Heavy Bolter)
    Excellent.

    4 Bikers 178
    1 veteran sergeant (powerweapon, meltabombs)
    3 Bikers, 2 x meltagun
    Not sure how well these guys are gonna do in a city fight, i think you might be losing a lot of them to tarrain, remove melta boms. on sgt, add powerfist.

    However id probably not use bikes in a city fight, although maybe they have adantages im not aware of. Im guessing your gonna lose most of these guys to dangerus terrain.


    6 Devastators 188
    2x bolter
    4x Missile Launchers
    Infiltrate
    Add at least one more marine to this selection.

  6. #5
    The Pointy Eared elfwarden's Avatar
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    thanks, here follows a new list i ve made. i lost the bikers andi replaced the chaplain with a master, since that will benfit my entire force not just one squad. i also made from the veteran squad a command squad and added a drop podding squad:

    Traits:
    See but don’t be seen
    Trust your battle brothers
    Flesh over steel


    HQ

    Master
    2 Lightningclaws, terminator honours, 149
    frag grenades, iron halo
    infiltrate

    command squad: 241
    1 veteran sergeant, PF & boltpistol
    1company champion
    7 marines, ccw and bp and 2x meltagun
    all frag grenades and infiltrate

    Troops

    8 Tactical Marines 184
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers

    8 Tactical Marines 184
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers


    8 Tactical Marines 192
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers frag grenades
    uses drop pod

    Fast Attack

    10 Assault Marines 260
    1 Veteran Sergeant (Powerfist, Boltpistol)
    9 Assault Marines, (ccw, Boltpistol, 2x Plasma pistol)
    (all armed with frag-grenads)

    Landspeeder Tornado 80
    (Assault Cannon, Heavy Bolter)

    drop pod 20

    Heavy Support

    6 Devastators 188
    2x bolter
    4x Missile Launchers
    Infiltrate


    Total: 1498

    what do you think?
    is is suited for both citie fight AND normal fights or do i need to change things?
    "Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"

  7. #6
    Member TheAngelOfDeath's Avatar
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    Quote Originally Posted by elfwarden
    Landspeeder Tornado 80
    (Assault Cannon, Heavy Bolter)

    drop pod 20

    Heavy Support
    Why is there a drop pod listed after your land speeder, and im pretty sure its 30 points.

    Its a good list for city fight, but in low terrain areas it will probably prove less effective, but not necessarily.
    --Serve The Emperor Today-For Tomorow You May Be Dead--

    My record since chapter reformation
    vs necrons 1W-0L-D
    vs chaos 1W-0L-0D
    I need to play more!

  8. #7
    The Pointy Eared elfwarden's Avatar
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    Quote Originally Posted by TheAngelOfDeath
    Why is there a drop pod listed after your land speeder, and im pretty sure its 30 points.

    Its a good list for city fight, but in low terrain areas it will probably prove less effective, but not necessarily.

    jepo you are right
    my mistake:wacko:

    any suggestions how i could scrape those ten points together for the drop pod ?

    (PS i put him in the fast attack area since a transport takes up a fast attack slot with "flesh over steel")

    thanks
    "Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"

  9. #8
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    replaced the chaplain with a master, since that will benfit my entire force not just one squad.
    Your list just fell from close to tourney, to friendly...

    masters arent needed, your command squad is way slower, youd have done much better leaving the chaplain inside the assault squad. That squad alone can kill almost as much as the rest of your army.

    Traits:
    See but don’t be seen
    Trust your battle brothers
    Flesh over steel
    Change your traits so you dont have to field drop pods have heavy support, take apsire to glory instead, and change your HQ back to a chaplain.

    command squad: 241
    1 veteran sergeant, PF & boltpistol
    1company champion
    7 marines, ccw and bp and 2x meltagun
    all frag grenades and infiltrate
    That would make these guys veteran again, they'd need to changed a bit, since some things are legal for them.

    8 Tactical Marines 184
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers

    8 Tactical Marines 184
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers


    8 Tactical Marines 192
    1 Veteran Sergeant (Boltpistol, Powerfist)
    7 Tactical Marines, 6 Bolters, 1 meltagun, ccw
    Trust your battle brothers frag grenades
    uses drop pod
    Now you can give all these squads drop pods, and bomb your opponent with the most powerful ordance in the game, space marines.


    10 Assault Marines 260
    1 Veteran Sergeant (Powerfist, Boltpistol)
    9 Assault Marines, (ccw, Boltpistol, 2x Plasma pistol)
    (all armed with frag-grenads)
    Good.

    Landspeeder Tornado 80
    (Assault Cannon, Heavy Bolter)
    Excellent.

    6 Devastators 188
    2x bolter
    4x Missile Launchers
    Infiltrate
    You need at least one more, probably 2 more men here.

  10. #9
    Member Goblin Ninja's Avatar
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    Hah!

    Your traits are perfect, at least thats what I have to say about it.

    You need to pump your devostator squads to AT LEAST 8-man if your fielding 4 heavy weapons. trust me on that.

    trust your battle brother works great if you plan on using your bolters, and recieving a charge. With this in mind, and using your jump chap (who at the classic point cost of 137 once you remove the useless bionics) to flit around and provide fearlessness where its necessary (IE your devo squad when you set it up on a table edge) and still be 1 turn away from combat makes him a potent threat.

    That said, it is never a good idea to give infiltrate to your devostators if you arent going to infiltrate at least 1 tactical squad to go with it. In my experience your gonna get greedy with it, and they have long range weapons FOR A REASON. I suggest dropping inf on them as the rockets are range 48" anyways, and giving it to one (or as many as possible) of your tac squads as possible.

    Lastly, I would probably drop that single tornado you have as its the only vehicle in your list and it will never survive past turn 2. With that being dropped you now have enough points to pay for your two tactical squads to infiltrate, possibly tossin another marine into each, and adding another marine or 2 into your devostator squad.

    I'm not gonna give you any more advice, because if I did we'd play the same army! (hardly!)

    Good luck!
    Quick! Wile 'es ded!

  11. #10
    The Pointy Eared elfwarden's Avatar
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    thanks for the great replies!

    i am working on a new list, with the chaplain back in place, the devies pumped up to 8.
    also i probably will give infiltrate to my tactical squads.

    the problem is that my computer is flipping out and that i type this from another computer with no codex around.

    once my computer will be working again i will post a list ASAP, but this can take a week or maybe even longer. hope you don't mind that my new list will take so long to build.

    i will try to get the list online before that, but can't make any promisses.

    thanks for posting so far

    Elfwarden
    "Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"

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