I just wanted to try my hand with a BA list that was not so traditional. I'm not worried about an opponents anti-armor b/c I carry none; at least not on the first turn. So, hopefully, if an opponent is thinking I'll have armor, he'll have a serious mis-allocation of pts. Anyway, your thoughts.

HQ

RECLUSIARCH: BP, TERM HONORS, JPACK, FRAGS, (232 pts)
- 4 DC + up to 7 more (hopefully)

TROOPS

10 x TAC SQD: VET SGT w/ PWR FIST, FRAGS, MELTA GUN, DROP POD (230 pts)
- multi-roll AA and assault; I chose DP for LoS blocking and safe/cheap transport

10 x TAC SQD: VET SGT w/ PWR FIST, FRAGS, MELTA GUN, DROP POD (230 pts)
- same rolls as above

10 x SCOUT SQD: VET SGT w/ PWR FIST, FRAGS (168 pts)
- anti infantry / distraction

10 x SCOUT SQD: VET SGT w/ PWR FIST, FRAGS (168 pts)
- same roll as above

FAST ATTACK

10 x ASSAULT SQD: VET SGT w/ PWR FIST, FRAGS (FREE), 2 x PLAS PISTOLS (260 pts)
- fast assaults

10 x ASSAULT SQD: VET SGT w/ PWR FIST, FRAGS (FREE), 2 x PLAS PISTOLS (260 pts)
- fast assaults

ELITE

1 x FURIOSO: EXTRA ARMOR, DROP POD (130 pts)
- anti armor or distraction (something to take the heat of of the other units)

10 x VET ASSAULT SQD: VET SGT w/ PWR FIST, 2 x MELTA GUN (327 pts)
- anit armor (yes I know it's expensive, but I play to entertain myself)

TOTAL: 2005

I know in a perfect world all your drop pods arrive on the same turn, and I guess that's really what it would take to make this list work; however, let's assume they all arive on turn three... what's the worst that could happen. Probably alot, but oh well, I feel it's unique. your oppinions.

FYI - Keep in mind because of a recent list I wrote, a certain member stated I had too much armor. This was the inspiration for this list. Thanks
Bro A