1,750 Bike themed list, Medusa V - Warhammer 40K Fantasy
 

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  1. #1
    Member Darth Chipmunk's Avatar
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    1,750 Bike themed list, Medusa V

    This is list is made to fight in the Medusa V campaign. It will probably mainly fight Death Guard, Necrons, and Imperial Guard.

    Edit: Revised list, tell me what you think.
    Edit 2: Revised list 2, tell me what you think.

    Space Marines:
    Traits: Be Swift as the Wind, Die Standing

    HQ:

    Chaplain:
    Master of Sanctity, CCW, Artificer Armour Terminator Honours, Bike, Frag Grenades
    165pts

    Elites:

    Bike Squad w/ Furious Aussault & Expert Riders:
    2 x Bikes
    2 x Bikes w/ Flamers
    1 x Veteran Sergeant: Power Fist, CCW
    1 x Attack Bike
    283pts

    Bike Squad w/ Tank Hunters & Expert Riders:
    2 x Bikes: Melta Gun
    1 x Veteran Sergeant: Powerfist, CCW
    1 x Attack Bike: Multi-melta
    232pts

    Troops:

    Bike Squad w/ Expert Riders:
    2 x Bikes
    2 x Bikes w/ Meltagun
    1 x Veteran Sergeant: Power Fist, CCW
    1 x Attack Bike
    273pts

    Bike Squad w/ Expert Riders:
    2 x Bikes
    2 x Bikes w/ Meltagun
    1 x Veteran Sergeant: Power Fist, CCW
    1 x Attack Bike
    273pts

    Bike Squad w/ Expert Riders:
    2 x Bikes
    2 x Bikes w/ Meltagun
    1 x Veteran Sergeant: Power Fist, CCW
    1 x Attack Bike
    273pts

    Fast Attack:

    Scout Bike Squadron:
    4 x Scout Bikes
    1 x Veteran Sergeant: Power Weapon, CCW
    151pts

    Land Speeder Tornado:
    Heavy Bolter, Assault Cannon
    80pts

    Total: 1730

    Last edited by Darth Chipmunk; June 9th, 2006 at 05:08.
    ~What is it with chicks and elves?

    Record:

    Space Marines:
    2-0-1
    Individual: 1-0-0 Team: 1-0-0 Mega: 0-0-1

    Dwarfs:
    2-2-0
    Individual: 1-2-0 Team: 0-0-0 Mega: 1-0-0

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  3. #2
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    Chaplain:
    Master of Sanctity, Power Fist, Terminator Honours, Bike
    170pts
    There is no reason to strike last with a chaplain, he is far better striking first, or at the same time.

    If you want to buff him out to the extream in CC, give him lightening claws.

    Add frags, and a CCW, remove the fist.

    Bike Squad w/ Furious Aussault:
    2 x Bikes
    2 x Bikes w/ Flamers
    1 x Veteran Sergeant: Power Weapon, Combat Shield
    1 x Attack Bike
    255pts
    Add the skill, skilled riders, it will be essential for your bikes in city fight.

    Remove the combat shield, and powerweapon. Add a powerfist here. The reason? You sgt doesnt have the initative and WS that your chaplain does, and he cant be singled out in CC. So swing away with that fist on a sgt.

    Troops:

    Scout Squad:
    3 x Scouts: Bolters
    1 x Scout: Heavy Bolter
    1 x Sergeant: Bolter
    70pts

    Scout Squad:
    3 x Scouts: Bolters
    1 x Scout: Heavy Bolter
    1 x Sergeant: Bolter
    70pts

    Scout Squad:
    4 x Scouts: Sniper Rifles
    1 x Sergeant: Sniper Rifle
    90pts
    I dont think this is a very good choice. Scouts wont proform well with bikes.

    Recondier this selection. Normal marines would do far better.

    Bike Squad w/ Expert Riders:
    4 x Bikes
    1 x Veteran Sergeant: Power Fist, Combat Shield
    205pts

    Bike Squad:
    4 x Bikes
    1 x Veteran Sergeant: Power Fist, Combat Shield
    195pts

    Bike Squad:
    4 x Bikes
    1 x Veteran Sergeant: Power Fist, Combat Shield
    195pts
    Add expert riders to all bike squads.

    Add Special weapons flamers or melta guns.

    Attack Bike Squadron:
    3 x Attack Bikes: Heavy Bolters
    150pts
    Redtrubute these guys into each troop bike squad.

    Attack Bike Squadron:
    3 x Attack Bikes: Multi-Meltas
    195pts
    Remove these, far two expensive.

    Pick up anti tank with bike squads using melta guns, and maybe a couple of landspeeder tornados.

    AC + HB would do you wounders. As would maybe 1 melta skimmer.

    Scout Bike Squadron:
    4 x Scout Bikes
    1 x Veteran Sergeant: Power Weapon, Combat Shield
    155pts
    Remove the combat shield.

    I dont remember if this squad comes with frags, if not give it them.

    I dont think you can give them expert riders, but if you can do so.

    Remove the combat shield.

    First turn charges are nice.

    Remove the trait trust your battle brothers, you arent using it at all.

    IF you are planning on using this as a white scars army, i suggest you dont, as youd have to also pick up have pride in your colors which does not allow you to take a scout move.

    Good Luck.

  4. #3
    Senior Member Cypher-'s Avatar
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    Quote Originally Posted by ForgedInTheFurnaceOfWar
    There is no reason to strike last with a chaplain, he is far better striking first, or at the same time.

    If you want to buff him out to the extream in CC, give him lightening claws.

    Add frags, and a CCW, remove the fist.
    Actually, the PF + natural PW is a sickeningly nice combo. If you run into tanks or dreads, you can rip them apart with the fast, and use the PW otherwise.
    Sam Mills (1959-2005) and Mark Fields - Keep Pounding


    Cry Cheese, And Let Loose The Wraithlords And Templar!

  5. #4
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    Actually, the PF + natural PW is a sickeningly nice combo. If you run into tanks or dreads, you can rip them apart with the fast, and use the PW otherwise.
    Thats why the sgt of the squad has a powerfist.

    The sgt gets it for 10 points less, and doesnt it waste it every round of CC against infantry.

    More importantly, every opponent worth his codex will cut down that chaplain before his strikes (or as he strikes, making you really regreat ever fielding a powerfist.)

    There are some situtation, such as running into a wraithlord, were the powerfist is needed, but not on your HQ!

  6. #5
    Senior Member Cypher-'s Avatar
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    Quote Originally Posted by ForgedInTheFurnaceOfWar
    Thats why the sgt of the squad has a powerfist.

    The sgt gets it for 10 points less, and doesnt it waste it every round of CC against infantry.

    More importantly, every opponent worth his codex will cut down that chaplain before his strikes (or as he strikes, making you really regreat ever fielding a powerfist.)

    There are some situtation, such as running into a wraithlord, were the powerfist is needed, but not on your HQ!
    It only takes one good ordnance blast from a Leman Russ to knock out the Chappy's squad, and if he passes his invulnerable, you'll be glad you have that fist.

    But, as long as you keep the PW he comes with and just add the fist, it's really not wasted. It's just there if you need it.
    Sam Mills (1959-2005) and Mark Fields - Keep Pounding


    Cry Cheese, And Let Loose The Wraithlords And Templar!

  7. #6
    Member Darth Chipmunk's Avatar
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    Revised list now in first post.
    Last edited by Darth Chipmunk; June 7th, 2006 at 23:34.
    ~What is it with chicks and elves?

    Record:

    Space Marines:
    2-0-1
    Individual: 1-0-0 Team: 1-0-0 Mega: 0-0-1

    Dwarfs:
    2-2-0
    Individual: 1-2-0 Team: 0-0-0 Mega: 1-0-0

  8. #7
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    39 (x1)

    Replace the 2 attack bike squads with 4 LSTs maybe??

  9. #8
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    But, as long as you keep the PW he comes with and just add the fist, it's really not wasted. It's just there if you need it.
    First off, if you for some reason want your HQ to tank hunt, give him a chain fist, since its only 5 points more.

    It only takes one good ordnance blast from a Leman Russ to knock out the Chappy's squad, and if he passes his invulnerable, you'll be glad you have that fist.
    You mean his invunerable 3+ turbo boost?

    He's pretty unlikly to fail that.

    And it would be darn right insane for every bike to also fail there invunerables... So claiming they will makes little sence.

    Instead of building redudancy to the point of insanity into a list, players should learn good tactics.

    Like keep your bikes out of LOS when you deploy.

    Turbo boost if you cant assault (against weak assault armies)

    This way you dont waste points on powerfists, or other weapons which you dont need.

  10. #9
    Senior Member Cypher-'s Avatar
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    Quote Originally Posted by ForgedInTheFurnaceOfWar
    You mean his invunerable 3+ turbo boost?

    He's pretty unlikly to fail that.

    And it would be darn right insane for every bike to also fail there invunerables... So claiming they will makes little sence.

    Instead of building redudancy to the point of insanity into a list, players should learn good tactics.

    Like keep your bikes out of LOS when you deploy.

    Turbo boost if you cant assault (against weak assault armies)

    This way you dont waste points on powerfists, or other weapons which you dont need.
    No, I meant his 4+ invulnerable. Turbo-boosting is simply not an option in many situations, and many games. Or, if you just finished off a Guard unit and are now left in the open to take a shell from a Russ.

    Good tactics are in the eyes of the general. Just because you don't find an extra PF to be "good tactics" doesn't mean it isn't. That simply means it isn't something you'd use, which is fine. My Wolf Lord with FB/TH will continue to giggle at Wraithlords and Tyrants. You're not always going to strike first with I5, so why not take the best chance of crushing something?

    As long as he keeps the PW, the fact that you call buying a PF to be "building redudancy to the point of insanty" is not only completely senseless, but somewhat offensive. Mind you, redundant actually means repetition, which has nothing to do with this situation.

    In the same way that you say Predators "suck" and LSTs are better, this doesn't always ring true. PFs on ICs can be extensively useful given the right situation. MCs that are going to strike before you are not all that uncommon, and if you get stuck in CC with one, the PF could actually end up saving your life.

    I cannot count the number of times my Wolf Lord's TH has saved him from a Tyrant on one hand. While he's chewing through gaunts, it's often that a winged tyrant likes to latch onto his back for the kill. If he passes his saves and survives, that TH lets him strike before the Tyrant next turn.

    Now, instead of a Chainfist, I would actually suggest a TH, but that's more of how many MCs you face, more than tanks.
    Sam Mills (1959-2005) and Mark Fields - Keep Pounding


    Cry Cheese, And Let Loose The Wraithlords And Templar!

  11. #10
    Member Darth Chipmunk's Avatar
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    As to the "redundant" powerfist I am of two minds. It does cost quite a few points and may prove to be useless in some scenarios. Of course, when you consider I am probably going to see a Greater Daemon in every other game I play it could be quite useful.
    ~What is it with chicks and elves?

    Record:

    Space Marines:
    2-0-1
    Individual: 1-0-0 Team: 1-0-0 Mega: 0-0-1

    Dwarfs:
    2-2-0
    Individual: 1-2-0 Team: 0-0-0 Mega: 1-0-0

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