1499 pt Scout/Bike list - Warhammer 40K Fantasy
 

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  1. #1
    Member TacJack's Avatar
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    1499 pt Scout/Bike list

    This is a list that I've developed that concentrates on close combat ability while still keeping a good versatility to switch to shootiy if neccessary. To pull this off, I'm using a combination of Scouts and Bikes.

    Army Name: Emperor's Trinity
    Trait: Courageous - Swift as the Wind
    Drawback: Death before Dishonour

    Troops
    10 Scouts (Close combat)
    Frag Grenades
    Sargent with Power Fist and Teleport Homer
    =178

    7 Scouts Snipers
    Sniper Rifles
    Missle Launcher
    =131

    5 Scout Bike squadron
    Meltabombs
    Expert Rider
    =145

    Elites
    5 Space Marine Bike squadron
    Flamer
    Flamer
    Sargent with Power Fist and Teleport Homer
    Heavy Bolter Attack Bike
    Furious Charge
    Expert Rider
    =292

    Dreadnought Demos
    Extra Armor
    Smoke Launchers
    Heavy Flamer
    Drop Pod
    =153

    HQ
    Chaplain – Master of Sanctity
    Terminator Honours
    Close Combat Weapon
    Space Marine Bike
    Artificer Armor
    Bionics
    Frag Grenades
    Teleport Homer
    Adamantine Mantle
    =217

    5 Terminator Squad
    Furious Charge
    Assault Cannon
    Cyclone Missle Launcher
    =260

    Heavy Support
    Predator Annihilator
    Heavy Bolter Sponsons
    Extra Armor
    Smoke Launchers
    =138

    =1499

    People who don't know how to use artillery are using artillery, and that scares me. -TacJack
    Bring out the Bikes!

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  3. #2
    LO Zealot Ezekiel1990's Avatar
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    Your chappy is illegal, you can only give him 100 pts of wargear.

    I would stay away from sniper rifles, paying 18 pts for someone who has a .136666 hance of wounding a wraithlord or TMC isn't worth it.

    And give the termies 2 assault cannons.

    Otherwise it's ok.

  4. #3
    Member TacJack's Avatar
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    Awww, nuts you're right. Danggit, my Chappy was so good too.
    Thanks for the heads up on that.

    What would you suggest I drop from the Chaplain to make it legal?

    I'm intending to put a second AC on the Termies but I don't have the model for it just yet.

    As for the snipers, I haven't used them in combat yet so I'm not sure of their effectiveness so I do want to try them out before I decide.

    Other than that, thanks for the info.
    Last edited by TacJack; June 11th, 2006 at 01:27.
    People who don't know how to use artillery are using artillery, and that scares me. -TacJack
    Bring out the Bikes!

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