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  1. #1
    Senior Member vorlon's Avatar
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    Kasrkin Kill Team

    Simply because I fancied a different paint job I though at about doing a Kasrkin Kill Team.

    Veteran Sergeant - Hell Pistol, Power Sword, Melta Bomb
    1 x Trooper, Grenade Launcher
    1 x Trooper, Flamer
    7 x Troopers Hellgun


    130pts


    Now if you can take doctrines then these are Grenadiers (better-quality troopers rather than true STs) so applying Cameloline, Die-Hards and Hardened Fighters would come to 30pts (160pts exactly) and would fit fluff-wise (used to fighting outnumbered, extensive Hand-to-Hand training, camo gear).

    But can you take doctrines this way?

    Last edited by vorlon; June 13th, 2006 at 22:41.
    Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.

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  3. #2
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    I don't think you can, it is only using kill team rules and the rules for th emini, but I don't have my rulebook with me so yea.

    A kill Team should be a lot cooler than just having a bunch of guys with hellguns. You can't make it any more diverse? If not at least give different troops different special things that are listed in the kill team armory, and you don't have to have a full squad of guys, remmeber, this should be like an action movie team.

  4. #3
    Senior Member vorlon's Avatar
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    Quote Originally Posted by flakdragon
    I don't think you can, it is only using kill team rules and the rules for th emini, but I don't have my rulebook with me so yea.

    A kill Team should be a lot cooler than just having a bunch of guys with hellguns. You can't make it any more diverse? If not at least give different troops different special things that are listed in the kill team armory, and you don't have to have a full squad of guys, remmeber, this should be like an action movie team.
    Well I was also dithering over using a Veteran Squad. I guess that's the real charm of KT you can easily do 2 teams

    Veterans: the individualistic, vaguely ramshackle "Dirty Dozen/A-Team" approach.

    Kasrkin: the Cadian Elite - uniformed and finely drilled - "Delta Force/SAS".

    If you assumed using Doctrines for Stormtroopers was breaking Mutable 2 then 3 doctrines would add 30 points to the Boss and 3 brute squads whcih would seem fair.

    Specialist kit is extra to the 160 and you can only start out with 1 option.

    So the doctrines would held define the basic guys before they get the fancy stuff.
    Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.

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    If they are gonna be SAS,a t least have a four man squad, that would be cool to see the classic SOCOM four man team traverse through a variety of worlds and conquering foes on each one. That would also feel stealthy as well as being a movie thing. So dropping 6 hellgun models would bring you there.

    I apologize for not liking 7 guys with hellguns, but it just feels like a full squad that way and not even different. Maybe at least 5 guys with only two hellguns with your configuration? Maybe even an extra guy with a vox comm to feel even like a recon team?

  6. #5
    Senior Member vorlon's Avatar
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    Quote Originally Posted by flakdragon
    ..I apologize for not liking 7 guys with hellguns, but it just feels like a full squad that way and not even different?
    Hmm - maybe I'll have some Hardened Veterans with shotguns

    Doctrines

    Veterans
    Die-Hards
    Hardened Fighters
    Cameleoline
    Light Infantry

    1 x Veteran Sergeant Las Pistol, CCW, Frag Grenades, Auspex.
    1 x Hardened Veteran, Grenade Launcher, Frag Grenades.
    1 x Hardened Veteran, Flamer, Frag Grenades.
    8 x Hardened Veterans, Shotgun, Frag Grenades.

    Die-Hards, Hardened Fighters, Cameleoline, Light Infantry.

    160pts

    (Breaks 1 mutable law - 11 figures instead of 10).

    Starting Specialist Kit: Scaling Ladders & Grapnels

    Hopefully should be a kick-ass unit for urban KT missions?
    Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.

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    Ok, sounds cool now that they don't just have a regular weapon. I like how you have set it up this time, good luck in those urban terrain boards.

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    Senior Member vorlon's Avatar
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    Quote Originally Posted by flakdragon
    Ok, sounds cool now that they don't just have a regular weapon. I like how you have set it up this time, good luck in those urban terrain boards.
    OK, realised Light Infantry wasn't really giving me anything and like you said it's about special weapons - so I dropped the cameleoline - what about this?

    Doctrines

    Veterans
    Die-Hards
    Hardened Fighters
    Light Infantry

    1 x Veteran Sergeant Bolt Pistol, CCW, Frags
    1 x Hardened Veteran, Grenade Launcher
    1 x Hardened Veteran, Flamer
    1 x Hardened Veteran, Sniper Rifle
    8 x Hardened Veterans, Shotgun, Frags

    Die-Hards, Hardened Fighters, Light Infantry.

    160pts

    (Breaks 1 mutable law - 12 figures instead of 10).

    Starting Specialist Kit: Scaling Ladders & Grapnels

    ?

    .
    Last edited by vorlon; June 15th, 2006 at 07:49.
    Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.

  9. #8
    Mr Commisar to you Commisarlestat's Avatar
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    sounds really cool. though if it was me id drop a guy to get camo back its just so good esp in cities. loving the sniper though can picture it in my head....

    A

  10. #9
    Treadhead with a Chainaxe Kaiser's Avatar
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    Quote Originally Posted by vorlon
    Now if you can take doctrines then these are Grenadiers (better-quality troopers rather than true STs) so applying Cameloline, Die-Hards and Hardened Fighters would come to 30pts (160pts exactly) and would fit fluff-wise (used to fighting outnumbered, extensive Hand-to-Hand training, camo gear).

    But can you take doctrines this way?
    Grenadiers can't take doctrines at all. They're not counted as Guard Infantry units, on page 56(I belive) there's a snall paragraph on what's guard infantry and whats not, but in short, Conscripts, Stormtroopers(Grenadiers), ratlings, ogryns etc are not counted as guard infantry and therefore cannot be given any doctrines with the exception of conscripts being able to use Close Order Drill.
    #lochat, irc.quakenet.org
    World Eaters, Kaiser Style < Old thread. No ressurecting!
    Late War Schwere Panzerkompanie, Kaiser Style < Don't ressurect this either.

  11. #10
    Senior Member vorlon's Avatar
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    Quote Originally Posted by Kaiser
    Grenadiers can't take doctrines at all. They're not counted as Guard Infantry units, on page 56(I belive) there's a snall paragraph on what's guard infantry and whats not, but in short, Conscripts, Stormtroopers(Grenadiers), ratlings, ogryns etc are not counted as guard infantry and therefore cannot be given any doctrines with the exception of conscripts being able to use Close Order Drill.
    I figured as much

    Then again KT has mutables e.g. the two sergeant example - would it be unreasonable in a friendly game to say each doctrine taken breaks 1 mutable so 3 equals 30pts and 3 extra brute squads?
    Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.

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