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Hiya everyone this is a 1k list of space marines that i have come up with i have tried to make it as balanced i can, it will be fighting tau and guard any help will be greatfully accepted thanxs in advance,,,
plasma pistol, bionics, purity seals.
vet with twrmanator honours
6 marines with bolters
1 marine with missile launcher
1 marine with plasma gun
4 scouts with sniper rifles
1 scout with missile launcher
1 sergeant with terminator honours, power weapon
1 biker with melta gun
1 plasma gun
Attack bike with heavy bolter
sergeant with terminator honours, power fist
2 marines with flamers
7 marines with bolt pistols and ccw
twin-linked lascannons, missile launcher, extra armour, venerable, tank hunter skill
TOTAL PTS 998
thanxs i was just wondering would it be any good against guard and tau lol
well i like the army alot but i really think u should give ur chappy a bike, he would be much more effective, i no u may have to work some things around but it would be very effective
and yes bikes will completely rape tau and most likely guard, unless the guy has a super equiped command squad, which u may have trouble with, i no my freind uses guard, and his packs in his command squad a psyker-force weapon, commander with powerfist, and a med, of course if ur chappy is on a bike and gets in there then there shouldnt be a problem
My Librarian's familiar just killed a fire warrior and passed two 6+ saves, he has earned the title of The Familiar
On the HQ, not bad. I don't like Plasma Pistols on my HQ because I don't want them taking "Get's Hot!" wounds, but that's just me.
For the Tactical Squad, if you're not giving your Veteran Sergeant a Power Weapon or Power Fist, you're better off spending those 15 points for Terminator Honors elsewhere. If that squads going to stand and shoot, drop it to 6 Marines with a Plasma Gun and Missile Launcher/Lascannon.
On the Scout Squad, it's okay. I think you should try to fit in 3 more Sniper Rifles in there if you can, as 8 is the number you need if you want to get the most out of Sniper Rifles.
The Assault Squad is perfect. Don't change a thing.
The Dreadnought will get torn to shreds by Tau/Guard, so drop Venerable and Drop Pod the thing and don't let them shoot at it, because it will 'splode - keep it in combat.
Here's the thing - you say you're going to be fighting Tau and Guard, so you need to be designing the army to assault. I know the urge to build "balanced" is quite tempting, but the way to go is build a shooting army or assaulting army. Now, Space Marines don't shoot as well as Tau or Guard, so you need to play to your obvious strength: Assault. So, more assaulting stuff is what is required (10-man Tac/Assault Squads w/ Power Fist Sergeants are b-e-a-utiful).
Not a bad list, it has a heavy assault focus with some fire support. Considering amping up the chappy's speed and throwing some melta bombs on the bikes, assault squad, or both (at 2 pts each, what do you really have to lose).Originally Posted by shadowsun68
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