2000pt friendly space marines - Warhammer 40K Fantasy
 

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  1. #1
    I'm Back! Koss's Avatar
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    176 (x6)

    2000pt friendly space marines

    Heralds of ragnerok 1619 (381 left to spend)
    Trust your battle brother
    City fight stratagems: combat engineers, barricades, and infiltration

    HQ1:
    (1) space marine librarian = 122pt
    + codicier
    + bolter
    + tybb (legal only if part of command squad)
    + terminator honors

    Attached character:
    (1) chaplain = 109pt
    + reclusiarch
    + bolter
    + tybb (legal only if part of command squad)
    + terminator honors

    Command squad: 199pt
    (8 ) marines
    + apothecary
    + company champion
    + melta
    + tybb
    (1) rhino = 58pt
    + extra armor
    + smoke

    Troop1:
    (8 ) marines = 194pt
    + melta
    + tybb
    (1) sergeant
    + terminator honors
    + power fist
    (1) rhino = 58pt
    + extra armor
    + smoke

    Troop2:
    (8 ) marines = 194pt
    + melta
    + tybb
    (1) sergeant
    + terminator honors
    + power fist
    (1) rhino = 58pt
    + extra armor
    + smoke

    Troop3:
    (8 ) marines = 194pt
    + melta
    + tybb
    (1) sergeant
    + terminator honors
    + power fist
    (1) rhino = 58pt
    + extra armor
    + smoke

    Hv1: Vindicator 125pt

    Hv2:
    (1) predator annihilator = 125pt
    + heavy bolters

    Hv3:
    (1) predator annihilator = 125pt
    + heavy bolters


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  3. #2
    Tactical Avante-Gard <E!_Mance>'s Avatar
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    108 (x6)

    Well done, you capture the True Grit aspect warriors perfectly. A lot of them in a Rhino rush and some long range support vehicles... Good list man.
    full fist.
    Post your army lists in the ARMY LIST section! Not that hard!
    48W/7D/11L

  4. #3
    I'm Back! Koss's Avatar
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    176 (x6)

    i got a few points to spend, do you think a squad of teleport attack grey knights would come in handy. i could give the librarian a teleport hommer and they could teleport in once my marines have gotten within range using the rhinos.

  5. #4
    Member Inquisitor Rosario's Avatar
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    You can't go wrong with teleporting Grey Knights man. People who know there reputation fear them, and will therefore play conservatively giving your quick army the advantage. Novice players whove never seen them or ignorant players who don't fear them will be regretting it at the end of the battle. With 381 points you could get a nice 10 men squad. Stick with basic grey knights too, no incinerators or psycannons, as they reduce the squads effectiveness in close combat. Or if you want even greater shock value, grey knight terminators. More expensive, but much more deadly. Cheers!
    Space Marines are the gateway drug

    If everyone makes fun of West Virginia, who does West Virginia make fun of?

  6. #5
    Tactical Avante-Gard <E!_Mance>'s Avatar
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    108 (x6)

    Just use the Grey Knight normals. Less feared and so ignored a little more than the termies would be.
    Post your army lists in the ARMY LIST section! Not that hard!
    48W/7D/11L

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