3500, major divergence, tournament - Warhammer 40K Fantasy

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  1. #1
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    3500, major divergence, tournament

    3500 plus or minus, doesn’t matter, there is an unlimited point within a single force organization chart tournament

    Heed the wisdom of the ancients; honor your wargear, eye to eye, we stand alone

    HQ 1

    Master of sanctity, dual lighting claws, termi honors, combat shield, teleport homer, melta bombs

    Command squad, 9x, company champion, and sergeant with power weapon, bolt pistol, termi-honors, combat shield, teleport homer, all with termi honors and cc-bolt pistol
    Furious assault

    Mounted in land raider with smoke launchers

    HQ 2

    Reclusiarch, (2nd level librarian), with power weapon, storm bolter, termi honors and amour, combat shield (if allowed with termi amour) teleport homer, melta bombs (if allowed with termi armor)
    stock psychic power & fear of the darkness

    Terminator command squad, x7, (2) assault cannons, 6 chainfists, furious assault, sergeant w/ teleport homer

    Heavy 1

    Crusader with smoke launchers

    Heavy 2

    Venerable dreadnought, las cannon, missile launcher, tank hunter

    Heavy 3

    Venerable dreadnought, las cannon, cc w/heavy flamer, tank hunter

    Elite 1

    Dev squad, x8, las cannon, missile launcher x2, plasma cannon, tank hunter

    Elite 2

    Dev squad, x8, 4x missal launcher, infiltrates

    Elite 3

    Terminator assault squad, 8x, all with dual lightning claws, furious assault

    Troop 1

    10x marines, flamer, sergeant w/ termi honors, combi flamer,

    Mounted in rhino w/ smoke launchers

    Troop 2

    10x marines with flamer and heavy bolter

    Troop 3

    9x marines w/ multi melta, sergeant with termi honors, combi flamer

    Mounted in rhino with smoke launchers

    Fast attack 1

    3x bikers, flamer, sergeant cc, bolt pistol, 1x attack bike with multi-melta.

    Want to add 3x more troop choices @ 10 each, 2x assault squads @ 10 each


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  3. #2
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    192 (x7)

    Okay lets take a look.

    Chaplain

    He's good. But in the command squad, give the sergeant a powerfist, always take a powerfist. Its alot better.

    Librarian

    One, are you replacing the force weapon on the libby for the Power weapon
    Two, combat shields are useless, you already have a 5+ inv. save.
    Three, no meltabombs on terminators

    LRC

    Good.

    Dreads

    Good, should do fine.

    Dev one

    Okay, but the differences in the ranges may end up wasting that Plasma Cannon, switch for another Lascannon.

    Dev two

    Great, should do lots of damage.

    Terminators

    Okay, but I'd advocate Assault cannons myself, your call.

    Troop 1

    Okay, but switch to meltas for this one.

    Troop 2

    Designate what the squad will do. Don't mix heavy weapons with assault weapons. Try a plasma gun in this squad and just walk around rapid firing.

    Troop 3

    Dont have heavy weapons in Tacs if they are meant to move. Take out the melta and go ahead and leave the flamer.

    Fast Attack 1

    Okay, they should do about average.


    _____________________________________

    Okay you want suggestions but aren't you at your limit? Oh well, here you are.

    Troops in general.

    Take a powerfist in every squad, this way you aren't stuck in combat with monstrous creatures. This can only help you. And you don't have to use the PF, you can choose to make regular attacks if you want.

    Troop 4
    Tactical Squad (10)
    Veteran Sergeant
    Powerfist
    Meltagun
    Drop Pod
    220pts

    Troop 5
    Tactical Squad (10)
    Veteran Sergeant
    Powerfist
    Meltagun
    Drop Pod
    220pts

    Troop6
    Tactical Squad (10)
    Rhino
    Smoke
    203pts

    Fast Attack 2
    Assault Marines (10)
    Veteran Sergeant
    Powerfist
    2xPlasma Pistols
    260pts

    Fast Attack 3
    Assault Marines (10)
    10x Meltabombs
    Veteran Sergeant
    Combi-Melta
    265pts

    _______

    There you go. All of it is for you to look over and get back to me when you think about it.

  4. #3
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    no im not at my limit, i still have three troop choices and two fast atack slot open,

    i was thinking of modding the list as follows, for the following reasons, i HAD planned on running my second hq around in the LRC, and deep striking the assault termies, now i think a better opstion would be to reduce the terminator/librarian hq choice to 5 man total, place them in the raider, place hq 1 in a rhino, and leave the LRC for the assault termies....

  5. #4
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    here is another thought, get a master of sancity in with the terminator assault squad, all re-rolls to hit and to wound, on first assault.... MEAN!

  6. #5
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    192 (x7)

    Yes, that is an option, but even more so are Space Marines outnumbered at high point games.

    So what I am trying to say is try to max out your squads, get as many marines as possible.

    As the dearly departed Chaosbrynn once said,

    Quote Originally Posted by Chaosbrynn
    As a general rule of thumb, have at least 15 power armored marines per 500 points.
    So, let's see how you're doing.

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    um, thay are all in power armor cept scouts....

  8. #7
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    192 (x7)

    Ummmm...terminators dont wear power armor.


    Let's count.

    Including the bikes and my suggested additions, you get....97 power armored marines (just a little below 105 but not bad--> 7 x 15=105) plus 10 terminators, 2 dreads, and 2 Land Raiders. 111 models is nothing to scoff at. I think that this list should do okay.

    Now, what do you like/dislike about the suggestions I made?

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    in hq one, why fist over weapon?, more than likley all the models in assault will be dead before he gets his attacks

  10. #9
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    192 (x7)

    What are you playing that will die so easily?

    It's there as a precaution, should you come up against high tough models. And like I said earlier, just because he has the fist, you don't need to use it. If you'd rather, just tell your opponent that he's making regular attacks at I4. The fist is there for when you need it.

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    Unlimited points? Wouldn't this be limited by the models you own?

    If you had an unlimited budget or proxies, there is no reason not to use only the biggest, baddest, least point efficient units there are.

    You could get yourself 2 Masters with attached Master's of Sanctity and Epistolaries with 7 man Command squads with full terminator honors and upgrades all mounted in Land Raiders sporting hunter killer missiles.

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